feat(commands): :update_permissions broadcasts refreshed UserPermissionsComposer to every online client

`PermissionsManager.reload()` rebuilds the rank table from
`permission_ranks` + `permission_definitions`, but every Habbo
currently online still holds a reference to the OLD `Rank` object
on `HabboInfo.rank`. Server-side `hasPermission()` therefore keeps
returning stale results, and any Nitro client that reads permission
state from the wire keeps gating UI on the map shipped at login
— until a relogin or `:give_rank` forces a per-user refresh.

Extend the existing `UpdatePermissionsCommand` so after `reload()`
it:

1. Iterates the online Habbos via `HabboManager.getOnlineHabbos()`.
2. Re-binds each one's `HabboInfo.rank` to the FRESH `Rank` object
   returned by `PermissionsManager.getRank(currentRankId)`. Falls
   back to rank 1 if the admin deleted the rank from
   `permission_ranks` between sessions, so the user is never left
   with a null `Rank` reference.
3. Sends a fresh `UserPermissionsComposer` to each client.

With the companion composer extension PR also merged, this
broadcasts the rank metadata + resolved permission map runtime —
the Nitro React-side `useHasPermission(key)` / `useUserRank()`
consumers re-render against the freshly-loaded tables without
requiring an F5.

The whisper feedback now reports how many connected users were
refreshed, useful for ops feedback after a large `permission_ranks`
edit.

Defensive null guards on habbo / habboInfo / client survive
transient state during the broadcast (e.g. a user disconnecting
mid-iteration).
This commit is contained in:
simoleo89
2026-05-19 20:20:08 +02:00
parent 54259f89bd
commit 82d90418cd
@@ -2,7 +2,12 @@ package com.eu.habbo.habbohotel.commands;
import com.eu.habbo.Emulator;
import com.eu.habbo.habbohotel.gameclients.GameClient;
import com.eu.habbo.habbohotel.permissions.PermissionsManager;
import com.eu.habbo.habbohotel.permissions.Rank;
import com.eu.habbo.habbohotel.rooms.RoomChatMessageBubbles;
import com.eu.habbo.habbohotel.users.Habbo;
import com.eu.habbo.habbohotel.users.HabboManager;
import com.eu.habbo.messages.outgoing.users.UserPermissionsComposer;
public class UpdatePermissionsCommand extends Command {
public UpdatePermissionsCommand() {
@@ -13,7 +18,41 @@ public class UpdatePermissionsCommand extends Command {
public boolean handle(GameClient gameClient, String[] params) throws Exception {
Emulator.getGameEnvironment().getPermissionsManager().reload();
gameClient.getHabbo().whisper(Emulator.getTexts().getValue("commands.succes.cmd_update_permissions"), RoomChatMessageBubbles.ALERT);
// PermissionsManager.reload() rebuilt the rank table — each online
// Habbo's HabboInfo still references the OLD Rank object, so
// server-side hasPermission() / wire composers would keep
// reporting stale data until relogin. Re-bind every connected
// user to the freshly-loaded Rank by id, then ship the new
// UserPermissionsComposer (which carries clubLevel,
// securityLevel, isAmbassador, rank metadata and the resolved
// permission_definitions map) so Nitro clients' React-side
// useHasPermission(key) / useUserRank() / useUserPermissions()
// consumers re-render against the updated tables without an F5.
HabboManager habboManager = Emulator.getGameEnvironment().getHabboManager();
PermissionsManager permissions = Emulator.getGameEnvironment().getPermissionsManager();
int refreshed = 0;
for (Habbo habbo : habboManager.getOnlineHabbos().values()) {
if (habbo == null || habbo.getHabboInfo() == null || habbo.getClient() == null) continue;
int currentRankId = habbo.getHabboInfo().getRank().getId();
// Defensive fallback: if the admin deleted the rank from the
// permission_ranks table between sessions, fall back to rank 1
// (Member) so the user isn't stranded with a null Rank.
Rank freshRank = permissions.rankExists(currentRankId)
? permissions.getRank(currentRankId)
: permissions.getRank(1);
habbo.getHabboInfo().setRank(freshRank);
habbo.getClient().sendResponse(new UserPermissionsComposer(habbo));
refreshed++;
}
gameClient.getHabbo().whisper(
Emulator.getTexts().getValue("commands.succes.cmd_update_permissions") + " (" + refreshed + " online refreshed)",
RoomChatMessageBubbles.ALERT
);
return true;
}