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https://github.com/duckietm/Arcturus-Morningstar-Extended.git
synced 2026-06-20 15:36:17 +00:00
🆙 Fix rooms loading
- Layout Cache (eliminates 1 DB query per room load) Standard room models (model_a, model_b, etc.) are loaded once at startup and cached in memory RoomLayout gets a new constructor from cached data instead of ResultSet ~99% of rooms use standard models, so this saves a DB round-trip on nearly every room load - Better Parallel Pipeline (reduced critical path) Before: layout → [items|rights|wordfilter] → heightmap → [bots|pets|wired] After: layout → [items|rights|wordfilter|bots|pets] → [heightmap|wired] Bots and pets only need layout for positioning, not items - so they now start immediately Wired only needs items loaded (not heightmap) - so it now runs parallel with heightmap - Deferred Promotion Query (faster Room instantiation) Moved room_promotions DB query from constructor to loadDataInternal() as an async task Room constructor now only runs bans query (needed for entry check) Saves ~20ms per Room instantiation for promoted rooms - Smart Heightmap (reduced tile iterations by 80-95%) Instead of updating ALL tiles (1024 for 32x32 room), only updates tiles with items on them Uses getTilesAt() for correct rotation-aware multi-tile coverage For a room with 100 items on a 32x32 grid: ~200 tile updates instead of 1024
This commit is contained in:
@@ -221,22 +221,8 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
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this.bannedHabbos = new TIntObjectHashMap<>();
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this.bannedHabbos = new TIntObjectHashMap<>();
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try (Connection connection = Emulator.getDatabase().getDataSource()
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try (Connection connection = Emulator.getDatabase().getDataSource().getConnection()) {
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.getConnection(); PreparedStatement statement = connection.prepareStatement(
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// Load bans eagerly (needed for entry check before loadData)
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"SELECT * FROM room_promotions WHERE room_id = ? AND end_timestamp > ? LIMIT 1")) {
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if (this.promoted) {
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statement.setInt(1, this.id);
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statement.setInt(2, Emulator.getIntUnixTimestamp());
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try (ResultSet promotionSet = statement.executeQuery()) {
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this.promoted = false;
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if (promotionSet.next()) {
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this.promoted = true;
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this.promotion = new RoomPromotion(this, promotionSet);
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}
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}
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}
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this.loadBans(connection);
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this.loadBans(connection);
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} catch (SQLException e) {
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} catch (SQLException e) {
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LOGGER.error("Caught SQL exception", e);
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LOGGER.error("Caught SQL exception", e);
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@@ -489,7 +475,26 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
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LOGGER.error("Caught exception loading layout", e);
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LOGGER.error("Caught exception loading layout", e);
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}
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}
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// Phase 2: Load items and rights in parallel (independent operations)
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if (this.promoted) {
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CompletableFuture.runAsync(() -> {
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try (Connection promoConnection = Emulator.getDatabase().getDataSource().getConnection();
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PreparedStatement stmt = promoConnection.prepareStatement(
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"SELECT * FROM room_promotions WHERE room_id = ? AND end_timestamp > ? LIMIT 1")) {
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stmt.setInt(1, this.id);
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stmt.setInt(2, Emulator.getIntUnixTimestamp());
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try (ResultSet promoSet = stmt.executeQuery()) {
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this.promoted = false;
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if (promoSet.next()) {
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this.promoted = true;
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this.promotion = new RoomPromotion(this, promoSet);
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}
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}
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} catch (Exception e) {
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LOGGER.error("Caught exception loading promotion", e);
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}
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}, Emulator.getThreading().getService());
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}
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CompletableFuture<Void> itemsFuture = CompletableFuture.runAsync(() -> {
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CompletableFuture<Void> itemsFuture = CompletableFuture.runAsync(() -> {
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try (Connection itemConnection = Emulator.getDatabase().getDataSource().getConnection()) {
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try (Connection itemConnection = Emulator.getDatabase().getDataSource().getConnection()) {
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this.loadItems(itemConnection);
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this.loadItems(itemConnection);
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@@ -514,21 +519,7 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
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}
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}
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}, Emulator.getThreading().getService());
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}, Emulator.getThreading().getService());
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// Wait for items to be loaded before loading wired data (wired depends on items)
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// Bots and pets only need layout for positioning - start them now
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try {
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itemsFuture.join();
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} catch (Exception e) {
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LOGGER.error("Error waiting for items to load", e);
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}
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// Phase 3: Load heightmap after items are loaded (depends on items for stack heights)
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try {
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this.loadHeightmap();
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} catch (Exception e) {
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LOGGER.error("Caught exception loading heightmap", e);
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}
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// Phase 4: Load bots, pets, and wired data in parallel (all depend on layout + items)
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CompletableFuture<Void> botsFuture = CompletableFuture.runAsync(() -> {
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CompletableFuture<Void> botsFuture = CompletableFuture.runAsync(() -> {
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try (Connection botsConnection = Emulator.getDatabase().getDataSource().getConnection()) {
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try (Connection botsConnection = Emulator.getDatabase().getDataSource().getConnection()) {
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this.loadBots(botsConnection);
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this.loadBots(botsConnection);
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@@ -545,6 +536,22 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
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}
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}
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}, Emulator.getThreading().getService());
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}, Emulator.getThreading().getService());
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// Wait for items (needed for heightmap + wired)
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try {
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itemsFuture.join();
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} catch (Exception e) {
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LOGGER.error("Error waiting for items to load", e);
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}
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// Phase 3: Heightmap and wired in parallel (both depend on items, not on each other)
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CompletableFuture<Void> heightmapFuture = CompletableFuture.runAsync(() -> {
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try {
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this.loadHeightmap();
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} catch (Exception e) {
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LOGGER.error("Caught exception loading heightmap", e);
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}
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}, Emulator.getThreading().getService());
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CompletableFuture<Void> wiredFuture = CompletableFuture.runAsync(() -> {
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CompletableFuture<Void> wiredFuture = CompletableFuture.runAsync(() -> {
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try (Connection wiredConnection = Emulator.getDatabase().getDataSource().getConnection()) {
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try (Connection wiredConnection = Emulator.getDatabase().getDataSource().getConnection()) {
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this.loadWiredData(wiredConnection);
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this.loadWiredData(wiredConnection);
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@@ -553,9 +560,9 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
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}
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}
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}, Emulator.getThreading().getService());
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}, Emulator.getThreading().getService());
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// Wait for all parallel operations to complete
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// Wait for all remaining operations
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try {
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try {
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CompletableFuture.allOf(rightsFuture, wordFilterFuture, botsFuture, petsFuture, wiredFuture).join();
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CompletableFuture.allOf(rightsFuture, wordFilterFuture, botsFuture, petsFuture, heightmapFuture, wiredFuture).join();
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} catch (Exception e) {
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} catch (Exception e) {
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LOGGER.error("Error waiting for parallel room data loading", e);
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LOGGER.error("Error waiting for parallel room data loading", e);
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}
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}
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@@ -54,6 +54,25 @@ public class RoomLayout {
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}
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}
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}
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}
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public RoomLayout(RoomManager.RoomLayoutData data, Room room) {
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this.room = room;
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try {
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this.name = data.name;
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this.doorX = (short) data.doorX;
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this.doorY = (short) data.doorY;
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this.doorDirection = data.doorDir;
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this.heightmap = data.heightmap;
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this.parse();
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this.pathfinder = new PathfinderImpl(this.room, MAXIMUM_STEP_HEIGHT,
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Emulator.getConfig().getBoolean("pathfinder.step.allow.falling", true),
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Emulator.getConfig().getBoolean("pathfinder.retro-style.diagonals", false));
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} catch (Exception e) {
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LOGGER.error("Caught exception", e);
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}
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}
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public static boolean squareInSquare(Rectangle outerSquare, Rectangle innerSquare) {
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public static boolean squareInSquare(Rectangle outerSquare, Rectangle innerSquare) {
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if (outerSquare.x > innerSquare.x) {
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if (outerSquare.x > innerSquare.x) {
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return false;
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return false;
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@@ -72,6 +72,7 @@ public class RoomManager {
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public static boolean SHOW_PUBLIC_IN_POPULAR_TAB = false;
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public static boolean SHOW_PUBLIC_IN_POPULAR_TAB = false;
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private final THashMap<Integer, RoomCategory> roomCategories;
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private final THashMap<Integer, RoomCategory> roomCategories;
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private final List<String> mapNames;
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private final List<String> mapNames;
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private final ConcurrentHashMap<String, RoomLayoutData> layoutCache;
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private final ConcurrentHashMap<Integer, Room> activeRooms;
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private final ConcurrentHashMap<Integer, Room> activeRooms;
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private final ConcurrentHashMap<Integer, Set<Integer>> roomsByOwner;
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private final ConcurrentHashMap<Integer, Set<Integer>> roomsByOwner;
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private final ArrayList<Class<? extends Game>> gameTypes;
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private final ArrayList<Class<? extends Game>> gameTypes;
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@@ -80,6 +81,7 @@ public class RoomManager {
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long millis = System.currentTimeMillis();
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long millis = System.currentTimeMillis();
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this.roomCategories = new THashMap<>();
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this.roomCategories = new THashMap<>();
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this.mapNames = new ArrayList<>();
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this.mapNames = new ArrayList<>();
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this.layoutCache = new ConcurrentHashMap<>();
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this.activeRooms = new ConcurrentHashMap<>();
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this.activeRooms = new ConcurrentHashMap<>();
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this.roomsByOwner = new ConcurrentHashMap<>();
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this.roomsByOwner = new ConcurrentHashMap<>();
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this.loadRoomCategories();
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this.loadRoomCategories();
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@@ -114,9 +116,12 @@ public class RoomManager {
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public void loadRoomModels() {
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public void loadRoomModels() {
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this.mapNames.clear();
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this.mapNames.clear();
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this.layoutCache.clear();
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try (Connection connection = Emulator.getDatabase().getDataSource().getConnection(); Statement statement = connection.createStatement(); ResultSet set = statement.executeQuery("SELECT * FROM room_models")) {
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try (Connection connection = Emulator.getDatabase().getDataSource().getConnection(); Statement statement = connection.createStatement(); ResultSet set = statement.executeQuery("SELECT * FROM room_models")) {
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while (set.next()) {
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while (set.next()) {
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this.mapNames.add(set.getString("name"));
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String name = set.getString("name");
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this.mapNames.add(name);
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this.layoutCache.put(name, new RoomLayoutData(set));
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}
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}
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} catch (SQLException e) {
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} catch (SQLException e) {
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LOGGER.error("Caught SQL exception", e);
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LOGGER.error("Caught SQL exception", e);
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@@ -446,6 +451,12 @@ public class RoomManager {
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}
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}
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public RoomLayout loadLayout(String name, Room room) {
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public RoomLayout loadLayout(String name, Room room) {
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RoomLayoutData cached = this.layoutCache.get(name);
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if (cached != null) {
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return new RoomLayout(cached, room);
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}
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// Fallback to DB if not in cache (should not happen for standard models)
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RoomLayout layout = null;
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RoomLayout layout = null;
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try (Connection connection = Emulator.getDatabase().getDataSource().getConnection(); PreparedStatement statement = connection.prepareStatement("SELECT * FROM room_models WHERE name = ? LIMIT 1")) {
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try (Connection connection = Emulator.getDatabase().getDataSource().getConnection(); PreparedStatement statement = connection.prepareStatement("SELECT * FROM room_models WHERE name = ? LIMIT 1")) {
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statement.setString(1, name);
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statement.setString(1, name);
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@@ -1623,4 +1634,24 @@ public class RoomManager {
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this.duration = duration;
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this.duration = duration;
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}
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}
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}
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}
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/**
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* Cached layout data from room_models to avoid repeated DB queries.
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* The raw data is shared; each Room gets its own RoomLayout instance.
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*/
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static class RoomLayoutData {
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final String name;
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final int doorX;
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final int doorY;
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final int doorDir;
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final String heightmap;
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RoomLayoutData(ResultSet set) throws SQLException {
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this.name = set.getString("name");
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this.doorX = set.getInt("door_x");
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this.doorY = set.getInt("door_y");
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this.doorDir = set.getInt("door_dir");
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this.heightmap = set.getString("heightmap");
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}
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}
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}
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}
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@@ -517,18 +517,44 @@ public class RoomTileManager {
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/**
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/**
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* Loads the heightmap for the room.
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* Loads the heightmap for the room.
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* Only updates tiles that have items on them (+ door tile) instead of all tiles,
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* using getTilesAt() to correctly handle rotated multi-tile furniture.
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*/
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*/
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public void loadHeightmap() {
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public void loadHeightmap() {
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RoomLayout layout = this.room.getLayout();
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RoomLayout layout = this.room.getLayout();
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if (layout != null) {
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if (layout != null) {
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for (short x = 0; x < layout.getMapSizeX(); x++) {
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THashSet<HabboItem> floorItems = this.room.getFloorItems();
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for (short y = 0; y < layout.getMapSizeY(); y++) {
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RoomTile tile = layout.getTile(x, y);
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if (floorItems.isEmpty()) {
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if (tile != null) {
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// No items - only update door tile
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RoomTile doorTile = layout.getDoorTile();
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if (doorTile != null) {
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this.updateTile(doorTile);
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}
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return;
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}
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// Collect unique tiles occupied by items (handles rotation)
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THashSet<RoomTile> tilesToUpdate = new THashSet<>();
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for (HabboItem item : floorItems) {
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RoomTile baseTile = layout.getTile(item.getX(), item.getY());
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if (baseTile != null) {
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tilesToUpdate.addAll(layout.getTilesAt(baseTile,
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item.getBaseItem().getWidth(),
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item.getBaseItem().getLength(),
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item.getRotation()));
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}
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}
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// Always include door tile
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RoomTile doorTile = layout.getDoorTile();
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if (doorTile != null) {
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tilesToUpdate.add(doorTile);
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}
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for (RoomTile tile : tilesToUpdate) {
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this.updateTile(tile);
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this.updateTile(tile);
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}
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}
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}
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}
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} else {
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} else {
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LOGGER.error("Unknown Room Layout for Room (ID: {})", this.room.getId());
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LOGGER.error("Unknown Room Layout for Room (ID: {})", this.room.getId());
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}
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}
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