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fix: guard RoomBundleLayout against null RoomManager during catalog init
CatalogManager.loadFurnitureValues() (rare-values feature) iterates every catalog page during GameEnvironment.load(); for a RoomBundleLayout this calls getRoomManager().loadRoom(), but RoomManager is constructed after CatalogManager so getRoomManager() returns null -> NullPointerException -> boot aborts. Null-guard the room load so the bundle resolves lazily at runtime instead.
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+7
-3
@@ -42,14 +42,18 @@ public class RoomBundleLayout extends SingleBundle {
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}
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if (this.room == null) {
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if (this.roomId > 0) {
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this.room = Emulator.getGameEnvironment().getRoomManager().loadRoom(this.roomId);
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RoomManager roomManager = Emulator.getGameEnvironment().getRoomManager();
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if (this.roomId > 0 && roomManager != null) {
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this.room = roomManager.loadRoom(this.roomId);
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if (this.room != null)
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this.room.preventUnloading = true;
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} else {
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} else if (this.roomId <= 0) {
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LOGGER.error("No room id specified for room bundle {}({})", this.getPageName(), this.getId());
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}
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// roomManager can be null when CatalogManager.loadFurnitureValues() runs
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// during GameEnvironment.load() before RoomManager is constructed; in that
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// case skip eager room loading — the bundle resolves lazily at runtime.
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}
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if (this.room == null) {
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