You've already forked Arcturus-Morningstar-Extended
mirror of
https://github.com/duckietm/Arcturus-Morningstar-Extended.git
synced 2026-06-19 23:16:19 +00:00
153 lines
6.6 KiB
SQL
153 lines
6.6 KiB
SQL
-- Wired Abuse Protection Settings
|
|
-- These settings control the wired abuse detection and rate limiting system
|
|
|
|
-- Maximum recursion depth to prevent infinite loops (e.g., collision + chase triggering each other)
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES ('wired.abuse.max.recursion.depth', '10');
|
|
|
|
-- Maximum events of same type per room within the rate limit window before triggering a ban
|
|
-- Set higher for rooms with many users and complex wired setups
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES ('wired.abuse.max.events.per.window', '100');
|
|
|
|
-- Time window in milliseconds for counting rapid events
|
|
-- Events are counted within this window to detect abuse patterns
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES ('wired.abuse.rate.limit.window.ms', '10000');
|
|
|
|
-- Duration in milliseconds to ban wired execution in a room after abuse is detected
|
|
-- Default: 600000 (10 minutes)
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES ('wired.abuse.ban.duration.ms', '600000');
|
|
|
|
-- Wired Abuse Alert Texts
|
|
-- Alert shown to all users in the room when wired is temporarily disabled
|
|
INSERT INTO `emulator_texts` (`key`, `value`) VALUES ('wired.abuse.room.alert', 'Wired execution has been temporarily disabled in this room due to abuse detection. It will resume in %minutes% minutes.');
|
|
|
|
-- Title for the staff bubble alert
|
|
INSERT INTO `emulator_texts` (`key`, `value`) VALUES ('wired.abuse.staff.title', 'Wired Abuse Detected');
|
|
|
|
-- Message for the staff bubble alert
|
|
-- Available placeholders: %roomname%, %owner%, %minutes%
|
|
INSERT INTO `emulator_texts` (`key`, `value`) VALUES ('wired.abuse.staff.message', 'Room: %roomname%\nOwner: %owner%\nBanned for %minutes% minutes.');
|
|
|
|
-- Link text for the staff bubble alert (navigates to the room)
|
|
INSERT INTO `emulator_texts` (`key`, `value`) VALUES ('wired.abuse.staff.link', 'Go to Room');
|
|
|
|
-- Default tick resolution for wired timer triggers (in milliseconds)
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES ('wired.tick.resolution', '100');
|
|
|
|
|
|
-- =====================================================
|
|
-- Wired Engine Rewrite - Configuration Settings
|
|
-- =====================================================
|
|
-- This SQL script adds the configuration options for the new
|
|
-- context-driven wired engine architecture.
|
|
--
|
|
-- Run this script after upgrading to enable the new wired system.
|
|
-- =====================================================
|
|
|
|
-- Insert new wired engine configuration settings
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES
|
|
('wired.engine.enabled', '0'),
|
|
('wired.engine.exclusive', '0'),
|
|
('wired.engine.maxStepsPerStack', '100'),
|
|
('wired.engine.debug', '0')
|
|
ON DUPLICATE KEY UPDATE `key` = `key`;
|
|
|
|
-- =====================================================
|
|
-- Configuration Options Explained:
|
|
-- =====================================================
|
|
--
|
|
-- wired.engine.enabled
|
|
-- Enable the new wired engine. When set to 1, the new engine
|
|
-- runs alongside the legacy WiredHandler for parallel testing.
|
|
-- Default: 0 (disabled)
|
|
--
|
|
-- wired.engine.exclusive
|
|
-- When set to 1, disables the legacy WiredHandler completely.
|
|
-- Only enable this after thorough testing with parallel mode.
|
|
-- Default: 0 (legacy handler still active)
|
|
--
|
|
-- wired.engine.maxStepsPerStack
|
|
-- Maximum number of steps (trigger checks + condition evaluations
|
|
-- + effect executions) allowed per wired stack execution.
|
|
-- Prevents infinite loops from misconfigured wired setups.
|
|
-- Default: 100
|
|
--
|
|
-- wired.engine.debug
|
|
-- Enable verbose debug logging for wired execution.
|
|
-- Useful for troubleshooting wired stack behavior.
|
|
-- Default: 0 (disabled)
|
|
--
|
|
-- =====================================================
|
|
-- Migration Path:
|
|
-- =====================================================
|
|
--
|
|
-- Phase 1: Parallel Testing
|
|
-- UPDATE emulator_settings SET value = '1' WHERE `key` = 'wired.engine.enabled';
|
|
-- -- Test all wired functionality, compare behavior between old and new
|
|
--
|
|
-- Phase 2: Switch to New Engine
|
|
-- UPDATE emulator_settings SET value = '1' WHERE `key` = 'wired.engine.exclusive';
|
|
-- -- Legacy handler disabled, new engine handles all wired events
|
|
--
|
|
-- Phase 3: Cleanup (after confirming stability)
|
|
-- -- Remove legacy WiredHandler calls from codebase
|
|
--
|
|
-- =====================================================
|
|
|
|
|
|
-- =====================================================
|
|
-- Wired Tick System - Configuration Settings
|
|
-- =====================================================
|
|
-- This SQL script adds the configuration options for the new
|
|
-- high-resolution wired tick system (50ms default).
|
|
--
|
|
-- Run this script to configure the wired timer triggers.
|
|
-- =====================================================
|
|
|
|
-- Insert new wired tick system configuration settings
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES
|
|
('wired.tick.interval.ms', '50'),
|
|
('wired.tick.debug', '0'),
|
|
('wired.tick.thread.priority', '6')
|
|
ON DUPLICATE KEY UPDATE `key` = `key`;
|
|
|
|
-- =====================================================
|
|
-- Configuration Options Explained:
|
|
-- =====================================================
|
|
--
|
|
-- wired.tick.interval.ms
|
|
-- The tick interval in milliseconds for wired timer triggers.
|
|
-- Lower values = more precise timing but higher CPU usage.
|
|
-- Recommended: 50 (default), Range: 10-500
|
|
-- Default: 50
|
|
--
|
|
-- wired.tick.debug
|
|
-- Enable verbose debug logging for wired tick operations.
|
|
-- Logs each tick cycle and trigger execution.
|
|
-- Warning: Very verbose, only enable for troubleshooting.
|
|
-- Default: 0 (disabled)
|
|
--
|
|
-- wired.tick.thread.priority
|
|
-- Thread priority for the wired tick service (1-10).
|
|
-- Higher priority = better timing accuracy under load.
|
|
-- Java Thread priorities: MIN=1, NORM=5, MAX=10
|
|
-- Default: 6 (slightly above normal)
|
|
--
|
|
-- =====================================================
|
|
-- Usage Examples:
|
|
-- =====================================================
|
|
--
|
|
-- Increase tick resolution for competitive mini-games:
|
|
-- UPDATE emulator_settings SET value = '25' WHERE `key` = 'wired.tick.interval.ms';
|
|
--
|
|
-- Reduce CPU usage on low-end servers:
|
|
-- UPDATE emulator_settings SET value = '100' WHERE `key` = 'wired.tick.interval.ms';
|
|
--
|
|
-- Enable debug logging for troubleshooting:
|
|
-- UPDATE emulator_settings SET value = '1' WHERE `key` = 'wired.tick.debug';
|
|
--
|
|
-- =====================================================
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES ('pathfinder.click.delay', '0');
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES ('pathfinder.retro-style.diagonals', '0');
|
|
INSERT INTO `emulator_settings` (`key`, `value`) VALUES ('pathfinder.step.allow.falling', '1');
|
|
|