Files
Arcturus-Morningstar-Extended/Emulator
simoleo89 af82352f24 feat: configurable pool sizes (#2) + pool-safe buffers and opt-in pooled allocator (#5)
#2 — tunable thread pools (sensible defaults kept):
- io.packet.handler.threads overrides the packet-handler EventExecutorGroup size
  (default max(16, 2x cores)).
- auth.http.pool.size overrides the auth HTTP pool max threads (default 16).

#5 — Netty buffer pooling:
- Make the crypto handlers pool-safe: GameByteEncryption/GameByteDecryption no
  longer call ByteBuf.array() on a readBytes-derived buffer (whose arrayOffset is
  non-zero under a pooled allocator, which would have read/encrypted the wrong
  region). They now copy the readable region into a plain byte[] (offset-safe)
  and wrap the result — also drops one intermediate buffer allocation. This is
  correct for the current unpooled allocator too. (ServerMessage uses its own
  Unpooled buffer, and ClientMessage reads via buffer methods, so both are
  already offset-safe.)
- Add a shared channel allocator selected by io.netty.allocator.pooled
  (default false = unpooled-heap, unchanged). Set true for a pooled HEAP
  allocator (preferDirect=false, so array-backed paths keep working) to cut
  per-packet alloc/GC churn. Opt-in until validated under load with the Netty
  leak detector, since unreleased pooled buffers accumulate rather than being
  GC-reclaimed.

New optional config keys (insert into emulator_settings to set/silence the
"key not found" notice): io.packet.handler.threads, auth.http.pool.size,
io.netty.allocator.pooled.
2026-06-09 20:05:30 +02:00
..
2024-03-13 11:28:48 +01:00