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Allow avatars to walk under furniture items placed at a configurable height threshold (default 1.5). When a blocking item is elevated enough above the walk surface, the tile is treated as walkable. Changes: - RoomLayout: add UNDERPASS_HEIGHT static field (default 1.5) - PluginManager: load pathfinder.underpass.height from emulator config - RoomTileManager: add getUnderpassWalkHeight() method and underpass checks in tile state calculation, stack height, and canWalkAt() - RoomItemManager: add getWalkableItemAt() method that returns the correct walkable item considering underpass clearance - RoomUnit: use getWalkableItemAt() in movement cycle for accurate item resolution when walking under elevated furniture Co-Authored-By: medievalshell <medievalshell@users.noreply.github.com>