/dist
/tmp
/out-tsc
/node_modules
/.idea
.project
.classpath
.c9/
*.launch
.settings/
*.sublime-workspace
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
.history/*
/.sass-cache
/connect.lock
/coverage
*.log
.git
.DS_Store
Thumbs.db

# Nitro
/build
*.zip
.env
.claude/

# Per-deploy build configuration (yarn configure)
/.nitro-build.json

# Local runtime config copies
/public/configuration/renderer-config.json
/public/configuration/ui-config.json
/public/configuration/client-mode.json
/public/configuration/adsense.json
/public/configuration/hotlooks.json

# Game assets are served by an external server (emulator/CMS), not by Vite.
# Never recreate these as symlinks inside public/ — chokidar follows them and
# the dev server takes minutes to start with 100k+ files under public/.
/public/nitro-assets
/public/swf

# Temi custom locali di test (i temi veri stanno sul server, mai su git)
public/custom-themes/
