Merge branch 'duckietm:main' into main

This commit is contained in:
Lorenzune
2026-03-18 17:18:48 +01:00
committed by GitHub
38 changed files with 815 additions and 170 deletions
+12 -7
View File
@@ -1,7 +1,7 @@
import { ColorConverter, GetRenderer, GetRoomEngine, GetStage, IRoomSession, NitroAdjustmentFilter, NitroSprite, NitroTexture, RoomBackgroundColorEvent, RoomEngineEvent, RoomEngineObjectEvent, RoomGeometry, RoomId, RoomObjectCategory, RoomObjectHSLColorEnabledEvent, RoomObjectOperationType, RoomSessionEvent, RoomVariableEnum, Vector3d } from '@nitrots/nitro-renderer';
import { useEffect, useState } from 'react';
import { useBetween } from 'use-between';
import { CanManipulateFurniture, DispatchUiEvent, GetRoomSession, InitializeRoomInstanceRenderingCanvas, IsFurnitureSelectionDisabled, ProcessRoomObjectOperation, RoomWidgetUpdateBackgroundColorPreviewEvent, RoomWidgetUpdateRoomObjectEvent, SetActiveRoomId, StartRoomSession } from '../../api';
import { CanManipulateFurniture, DispatchUiEvent, GetRoomSession, IsFurnitureSelectionDisabled, ProcessRoomObjectOperation, RoomWidgetUpdateBackgroundColorPreviewEvent, RoomWidgetUpdateRoomObjectEvent, SetActiveRoomId, StartRoomSession } from '../../api';
import { useNitroEvent, useUiEvent } from '../events';
const useRoomState = () =>
@@ -253,15 +253,20 @@ const useRoomState = () =>
const resize = (event: UIEvent) =>
{
const width = Math.floor(window.innerWidth);
const height = Math.floor(window.innerHeight);
const newWidth = Math.floor(window.innerWidth);
const newHeight = Math.floor(window.innerHeight);
renderer.resize(width, height, window.devicePixelRatio);
const offsetX = canvas.screenOffsetX - (newWidth - canvas.width) / 2;
const offsetY = canvas.screenOffsetY - (newHeight - canvas.height) / 2;
background.width = width;
background.height = height;
renderer.resize(newWidth, newHeight, window.devicePixelRatio);
InitializeRoomInstanceRenderingCanvas(width, height, 1);
background.width = newWidth;
background.height = newHeight;
canvas.initialize(newWidth, newHeight);
canvas.screenOffsetX = ~~offsetX;
canvas.screenOffsetY = ~~offsetY;
};
window.addEventListener('resize', resize);