Badge DnD rework: fix duplicate/disappearing badges, add visual feedback

Fix slot 0 drag bug ('0' is falsy), prevent badge duplication from stale
props fallback in InfoStand, add sparse slot support, fix race condition
with pending server updates. Add drag preview, glow animations, drop
settle effect, and remove-badge indicator overlay.
This commit is contained in:
Life
2026-04-04 13:34:53 +02:00
parent 203a754ce1
commit 73ee9c7603
6 changed files with 173 additions and 67 deletions
@@ -1,6 +1,6 @@
import { FC, useCallback, useEffect, useRef, useState } from 'react';
import { FaPlus } from 'react-icons/fa';
import { LocalizeText } from '../../../../../api';
import { GetConfigurationValue, LocalizeText } from '../../../../../api';
import { LayoutBadgeImageView } from '../../../../../common';
import { useInventoryBadges } from '../../../../../hooks';
@@ -14,7 +14,7 @@ interface InfoStandBadgeSlotProps
const BadgeMiniPicker: FC<{
onSelect: (badgeCode: string) => void;
onClose: () => void;
activeBadgeCodes: string[];
activeBadgeCodes: (string | null)[];
}> = ({ onSelect, onClose, activeBadgeCodes }) =>
{
const { badgeCodes = [], requestBadges = null } = useInventoryBadges();
@@ -26,7 +26,8 @@ const BadgeMiniPicker: FC<{
if(badgeCodes.length === 0) requestBadges();
}, []);
const availableBadges = badgeCodes.filter(code => !activeBadgeCodes.includes(code));
const activeSet = new Set(activeBadgeCodes.filter(Boolean));
const availableBadges = badgeCodes.filter(code => !activeSet.has(code));
const filtered = search.length > 0
? availableBadges.filter(code => code.toLowerCase().includes(search.toLowerCase()))
: availableBadges;
@@ -78,12 +79,24 @@ const BadgeMiniPicker: FC<{
export const InfoStandBadgeSlotView: FC<InfoStandBadgeSlotProps> = ({ slotIndex, badgeCode: badgeCodeFromProps, isOwnUser }) =>
{
const { activeBadgeCodes = [], setBadgeAtSlot = null, swapBadges = null } = useInventoryBadges();
const { activeBadgeCodes = [], setBadgeAtSlot = null, swapBadges = null, requestBadges = null } = useInventoryBadges();
const [ isDragOver, setIsDragOver ] = useState(false);
const [ isDragging, setIsDragging ] = useState(false);
const [ justDropped, setJustDropped ] = useState(false);
const [ showPicker, setShowPicker ] = useState(false);
const hookBadge = activeBadgeCodes.length > 0 ? (activeBadgeCodes[slotIndex] ?? null) : null;
const badgeCode = isOwnUser ? (hookBadge ?? badgeCodeFromProps ?? null) : (badgeCodeFromProps ?? null);
const hookInitialized = activeBadgeCodes.length > 0;
// Load badge data for own user so hook is initialized before any DnD
useEffect(() =>
{
if(isOwnUser && !hookInitialized) requestBadges();
}, [ isOwnUser, hookInitialized, requestBadges ]);
const hookBadge = hookInitialized ? (activeBadgeCodes[slotIndex] ?? null) : null;
// Once hook has data, use ONLY hook data for own user (no stale props fallback)
const badgeCode = isOwnUser
? (hookInitialized ? hookBadge : (badgeCodeFromProps ?? null))
: (badgeCodeFromProps ?? null);
const onDragStart = useCallback((event: React.DragEvent) =>
{
@@ -91,8 +104,16 @@ export const InfoStandBadgeSlotView: FC<InfoStandBadgeSlotProps> = ({ slotIndex,
event.dataTransfer.setData('badgeCode', badgeCode);
event.dataTransfer.setData('infostandSlot', slotIndex.toString());
event.dataTransfer.effectAllowed = 'move';
setIsDragging(true);
const badgeUrl = GetConfigurationValue<string>('badge.asset.url').replace('%badgename%', badgeCode);
const img = new Image();
img.src = badgeUrl;
event.dataTransfer.setDragImage(img, 20, 20);
}, [ badgeCode, slotIndex, isOwnUser ]);
const onDragEnd = useCallback(() => setIsDragging(false), []);
const onDragOver = useCallback((event: React.DragEvent) =>
{
if(!isOwnUser) return;
@@ -124,6 +145,9 @@ export const InfoStandBadgeSlotView: FC<InfoStandBadgeSlotProps> = ({ slotIndex,
{
setBadgeAtSlot(droppedBadgeCode, slotIndex);
}
setJustDropped(true);
setTimeout(() => setJustDropped(false), 300);
}, [ isOwnUser, slotIndex, swapBadges, setBadgeAtSlot ]);
const handleSlotClick = useCallback(() =>
@@ -145,10 +169,13 @@ export const InfoStandBadgeSlotView: FC<InfoStandBadgeSlotProps> = ({ slotIndex,
className={ `flex items-center justify-center relative w-[40px] h-[40px] bg-no-repeat bg-center transition-all duration-150
${ isOwnUser && badgeCode ? 'cursor-grab active:cursor-grabbing' : '' }
${ isOwnUser && !badgeCode ? 'cursor-pointer' : '' }
${ isOwnUser ? 'hover:scale-110 hover:brightness-125 hover:drop-shadow-[0_0_6px_rgba(255,255,255,0.3)]' : '' }
${ isDragOver ? 'scale-115 ring-2 ring-blue-400/60 rounded-sm bg-blue-400/15' : '' }
${ isDragging ? 'opacity-30 scale-90' : '' }
${ isOwnUser && !isDragging ? 'hover:scale-110 hover:brightness-125 hover:drop-shadow-[0_0_6px_rgba(255,255,255,0.3)]' : '' }
${ isDragOver ? 'scale-110 ring-2 ring-blue-400/60 rounded-sm bg-blue-400/15 animate-pulse-glow' : '' }
${ justDropped ? 'animate-drop-settle' : '' }
${ isOwnUser && !badgeCode ? 'opacity-40 hover:opacity-70 border border-dashed border-white/20 rounded-sm' : '' }` }
draggable={ isOwnUser && !!badgeCode }
onDragEnd={ onDragEnd }
onDragLeave={ onDragLeave }
onDragOver={ onDragOver }
onDragStart={ onDragStart }