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🆙 Init V3
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export class WiredConditionlayout
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{
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public static STATES_MATCH: number = 0;
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public static FURNIS_HAVE_AVATARS: number = 1;
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public static ACTOR_IS_ON_FURNI: number = 2;
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public static TIME_ELAPSED_MORE: number = 3;
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public static TIME_ELAPSED_LESS: number = 4;
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public static USER_COUNT_IN: number = 5;
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public static ACTOR_IS_IN_TEAM: number = 6;
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public static HAS_STACKED_FURNIS: number = 7;
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public static STUFF_TYPE_MATCHES: number = 8;
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public static STUFFS_IN_FORMATION: number = 9;
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public static ACTOR_IS_GROUP_MEMBER: number = 10;
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public static ACTOR_IS_WEARING_BADGE: number = 11;
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public static ACTOR_IS_WEARING_EFFECT: number = 12;
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public static NOT_STATES_MATCH: number = 13;
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public static FURNI_NOT_HAVE_HABBO: number = 14;
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public static NOT_ACTOR_ON_FURNI: number = 15;
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public static NOT_USER_COUNT_IN: number = 16;
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public static NOT_ACTOR_IN_TEAM: number = 17;
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public static NOT_HAS_STACKED_FURNIS: number = 18;
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public static NOT_FURNI_IS_OF_TYPE: number = 19;
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public static NOT_STUFFS_IN_FORMATION: number = 20;
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public static NOT_ACTOR_IN_GROUP: number = 21;
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public static NOT_ACTOR_WEARS_BADGE: number = 22;
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public static NOT_ACTOR_WEARING_EFFECT: number = 23;
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public static DATE_RANGE_ACTIVE: number = 24;
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public static ACTOR_HAS_HANDITEM: number = 25;
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}
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