🆙 Init V3

This commit is contained in:
DuckieTM
2026-01-31 09:10:52 +01:00
commit 7feb10ab15
1733 changed files with 53405 additions and 0 deletions
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import { WiredTriggerLayout } from '../../../../api';
import { WiredTriggerAvatarEnterRoomView } from './WiredTriggerAvatarEnterRoomView';
import { WiredTriggerAvatarSaysSomethingView } from './WiredTriggerAvatarSaysSomethingView';
import { WiredTriggerAvatarWalksOffFurniView } from './WiredTriggerAvatarWalksOffFurniView';
import { WiredTriggerAvatarWalksOnFurniView } from './WiredTriggerAvatarWalksOnFurni';
import { WiredTriggerBotReachedAvatarView } from './WiredTriggerBotReachedAvatarView';
import { WiredTriggerBotReachedStuffView } from './WiredTriggerBotReachedStuffView';
import { WiredTriggerCollisionView } from './WiredTriggerCollisionView';
import { WiredTriggeExecuteOnceView } from './WiredTriggerExecuteOnceView';
import { WiredTriggeExecutePeriodicallyLongView } from './WiredTriggerExecutePeriodicallyLongView';
import { WiredTriggeExecutePeriodicallyView } from './WiredTriggerExecutePeriodicallyView';
import { WiredTriggerGameEndsView } from './WiredTriggerGameEndsView';
import { WiredTriggerGameStartsView } from './WiredTriggerGameStartsView';
import { WiredTriggeScoreAchievedView } from './WiredTriggerScoreAchievedView';
import { WiredTriggerToggleFurniView } from './WiredTriggerToggleFurniView';
export const WiredTriggerLayoutView = (code: number) =>
{
switch(code)
{
case WiredTriggerLayout.AVATAR_ENTERS_ROOM:
return <WiredTriggerAvatarEnterRoomView />;
case WiredTriggerLayout.AVATAR_SAYS_SOMETHING:
return <WiredTriggerAvatarSaysSomethingView />;
case WiredTriggerLayout.AVATAR_WALKS_OFF_FURNI:
return <WiredTriggerAvatarWalksOffFurniView />;
case WiredTriggerLayout.AVATAR_WALKS_ON_FURNI:
return <WiredTriggerAvatarWalksOnFurniView />;
case WiredTriggerLayout.BOT_REACHED_AVATAR:
return <WiredTriggerBotReachedAvatarView />;
case WiredTriggerLayout.BOT_REACHED_STUFF:
return <WiredTriggerBotReachedStuffView />;
case WiredTriggerLayout.COLLISION:
return <WiredTriggerCollisionView />;
case WiredTriggerLayout.EXECUTE_ONCE:
return <WiredTriggeExecuteOnceView />;
case WiredTriggerLayout.EXECUTE_PERIODICALLY:
return <WiredTriggeExecutePeriodicallyView />;
case WiredTriggerLayout.EXECUTE_PERIODICALLY_LONG:
return <WiredTriggeExecutePeriodicallyLongView />;
case WiredTriggerLayout.GAME_ENDS:
return <WiredTriggerGameEndsView />;
case WiredTriggerLayout.GAME_STARTS:
return <WiredTriggerGameStartsView />;
case WiredTriggerLayout.SCORE_ACHIEVED:
return <WiredTriggeScoreAchievedView />;
case WiredTriggerLayout.TOGGLE_FURNI:
return <WiredTriggerToggleFurniView />;
}
return null;
};