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https://github.com/duckietm/Nitro-V3.git
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🆙 Init V3
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import { WiredTriggerLayout } from '../../../../api';
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import { WiredTriggerAvatarEnterRoomView } from './WiredTriggerAvatarEnterRoomView';
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import { WiredTriggerAvatarSaysSomethingView } from './WiredTriggerAvatarSaysSomethingView';
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import { WiredTriggerAvatarWalksOffFurniView } from './WiredTriggerAvatarWalksOffFurniView';
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import { WiredTriggerAvatarWalksOnFurniView } from './WiredTriggerAvatarWalksOnFurni';
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import { WiredTriggerBotReachedAvatarView } from './WiredTriggerBotReachedAvatarView';
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import { WiredTriggerBotReachedStuffView } from './WiredTriggerBotReachedStuffView';
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import { WiredTriggerCollisionView } from './WiredTriggerCollisionView';
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import { WiredTriggeExecuteOnceView } from './WiredTriggerExecuteOnceView';
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import { WiredTriggeExecutePeriodicallyLongView } from './WiredTriggerExecutePeriodicallyLongView';
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import { WiredTriggeExecutePeriodicallyView } from './WiredTriggerExecutePeriodicallyView';
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import { WiredTriggerGameEndsView } from './WiredTriggerGameEndsView';
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import { WiredTriggerGameStartsView } from './WiredTriggerGameStartsView';
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import { WiredTriggeScoreAchievedView } from './WiredTriggerScoreAchievedView';
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import { WiredTriggerToggleFurniView } from './WiredTriggerToggleFurniView';
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export const WiredTriggerLayoutView = (code: number) =>
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{
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switch(code)
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{
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case WiredTriggerLayout.AVATAR_ENTERS_ROOM:
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return <WiredTriggerAvatarEnterRoomView />;
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case WiredTriggerLayout.AVATAR_SAYS_SOMETHING:
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return <WiredTriggerAvatarSaysSomethingView />;
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case WiredTriggerLayout.AVATAR_WALKS_OFF_FURNI:
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return <WiredTriggerAvatarWalksOffFurniView />;
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case WiredTriggerLayout.AVATAR_WALKS_ON_FURNI:
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return <WiredTriggerAvatarWalksOnFurniView />;
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case WiredTriggerLayout.BOT_REACHED_AVATAR:
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return <WiredTriggerBotReachedAvatarView />;
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case WiredTriggerLayout.BOT_REACHED_STUFF:
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return <WiredTriggerBotReachedStuffView />;
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case WiredTriggerLayout.COLLISION:
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return <WiredTriggerCollisionView />;
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case WiredTriggerLayout.EXECUTE_ONCE:
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return <WiredTriggeExecuteOnceView />;
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case WiredTriggerLayout.EXECUTE_PERIODICALLY:
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return <WiredTriggeExecutePeriodicallyView />;
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case WiredTriggerLayout.EXECUTE_PERIODICALLY_LONG:
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return <WiredTriggeExecutePeriodicallyLongView />;
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case WiredTriggerLayout.GAME_ENDS:
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return <WiredTriggerGameEndsView />;
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case WiredTriggerLayout.GAME_STARTS:
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return <WiredTriggerGameStartsView />;
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case WiredTriggerLayout.SCORE_ACHIEVED:
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return <WiredTriggeScoreAchievedView />;
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case WiredTriggerLayout.TOGGLE_FURNI:
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return <WiredTriggerToggleFurniView />;
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}
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return null;
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};
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