tests: flatten renderer mock to src/nitro-renderer.mock.ts (drop __mocks__/)

The Jest-style __mocks__/ folder added one indirection for a single
file. Move the stub to src/nitro-renderer.mock.ts at src/ root next to
test-setup.ts, drop the folder, repoint the vitest alias, and update
the lone test that imports the helpers directly (useDoorbellState).

Same behaviour, one fewer directory.
This commit is contained in:
simoleo89
2026-05-16 11:37:33 +02:00
parent 8b4308af16
commit 803de20dfe
6 changed files with 11 additions and 11 deletions
+281
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/**
* Stub of `@nitrots/nitro-renderer` for Vitest.
*
* The real package eagerly loads Pixi v8 + a few hundred Habbo message
* parsers/composers at module import time, which jsdom cannot host:
* any `tests/**` file that transitively pulls a renderer symbol throws
* before a single assertion runs.
*
* This module replaces it via `resolve.alias` in `vitest.config.mts`.
* We provide explicit named exports for the symbols a test currently
* needs (logger, event dispatcher, doorbell event class); everything
* else mentioned in the comments below is a generic stub kept just to
* keep the side-effectful imports happy as `src/api/index.ts` and
* friends are pulled in transitively by the barrel cascade.
*
* Grow this file as new tests require additional symbols. Prefer adding
* a real (deterministic) stub over wiring `vi.fn()` — it keeps the
* mocks readable and avoids state bleed between cases.
*/
import { vi } from 'vitest';
// ---------------------------------------------------------------------------
// Logger
// ---------------------------------------------------------------------------
export const NitroLogger = {
log: vi.fn(),
warn: vi.fn(),
error: vi.fn(),
enableContexts: vi.fn(),
setDebug: vi.fn()
};
// ---------------------------------------------------------------------------
// Event dispatcher
// ---------------------------------------------------------------------------
//
// `GetEventDispatcher()` in the real SDK returns the renderer-wide event
// bus. Tests use `mockEventDispatcher.dispatchEvent(event)` to simulate
// a server push. `clearMockEventDispatcher()` resets the listener map
// between cases so subscriptions from a previous test don't leak.
type Listener = (event: any) => void;
const listeners = new Map<string, Set<Listener>>();
export const mockEventDispatcher = {
addEventListener(type: string, handler: Listener)
{
let bucket = listeners.get(type);
if(!bucket)
{
bucket = new Set();
listeners.set(type, bucket);
}
bucket.add(handler);
},
removeEventListener(type: string, handler: Listener)
{
listeners.get(type)?.delete(handler);
},
dispatchEvent(event: { type: string })
{
const bucket = listeners.get(event.type);
if(!bucket) return;
for(const handler of bucket) handler(event);
},
hasListeners(type: string)
{
return (listeners.get(type)?.size ?? 0) > 0;
}
};
export const clearMockEventDispatcher = () =>
{
listeners.clear();
};
export const GetEventDispatcher = vi.fn(() => mockEventDispatcher);
// ---------------------------------------------------------------------------
// Event type enums (string-keyed Proxies)
// ---------------------------------------------------------------------------
//
// The real `*EventType` is a `class { static readonly FOO = '...'; … }`
// with stable wire strings. Tests only need each constant to be a
// unique string so dispatch + listener agree.
const makeEnumProxy = (label: string) => new Proxy({}, {
get: (_, prop) => typeof prop === 'string' ? `mock:${ label }:${ prop }` : undefined
}) as Record<string, string>;
export const NitroEventType = makeEnumProxy('NitroEventType');
export const MouseEventType = makeEnumProxy('MouseEventType');
export const TouchEventType = makeEnumProxy('TouchEventType');
export const RoomObjectPlacementSource = makeEnumProxy('RoomObjectPlacementSource');
export const RoomObjectType = makeEnumProxy('RoomObjectType');
export const RoomObjectVariable = makeEnumProxy('RoomObjectVariable');
export const RoomTradingLevelEnum = makeEnumProxy('RoomTradingLevelEnum');
export const HabboClubLevelEnum = makeEnumProxy('HabboClubLevelEnum');
export const FurnitureType = makeEnumProxy('FurnitureType');
export const PetType = makeEnumProxy('PetType');
export const AvatarFigurePartType = makeEnumProxy('AvatarFigurePartType');
export const AvatarScaleType = makeEnumProxy('AvatarScaleType');
export const AvatarSetType = makeEnumProxy('AvatarSetType');
export const AvatarAction = makeEnumProxy('AvatarAction');
export const RoomWidgetEnumItemExtradataParameter = makeEnumProxy('RoomWidgetEnumItemExtradataParameter');
// Numeric enums — values mirror the real renderer SDK so comparisons
// (`controllerLevel >= GUILD_ADMIN`, category branching) keep working.
export class RoomControllerLevel
{
static readonly NONE = 0;
static readonly GUEST = 1;
static readonly GUILD_MEMBER = 2;
static readonly GUILD_ADMIN = 3;
static readonly ROOM_OWNER = 4;
static readonly MODERATOR = 5;
}
export class RoomObjectCategory
{
static readonly MINIMUM = 0;
static readonly ROOM = 10;
static readonly UNIT = 20;
static readonly FLOOR = 30;
static readonly WALL = 40;
static readonly MAXIMUM = 50;
}
// ---------------------------------------------------------------------------
// Doorbell event class
// ---------------------------------------------------------------------------
export class RoomSessionDoorbellEvent
{
// Wire strings copied from the real class so any consumer that
// ignores the indirection through the `.DOORBELL` static still
// matches.
static readonly DOORBELL = 'RSDE_DOORBELL';
static readonly RSDE_ACCEPTED = 'RSDE_ACCEPTED';
static readonly RSDE_REJECTED = 'RSDE_REJECTED';
// Mirrors the real constructor signature `(type, session, userName)`
// so `tsgo` is happy. Tests can pass `null` for the session: the
// SUT only reads `.userName` and `.type`.
constructor(public readonly type: string, public readonly _session: unknown, public readonly userName: string) {}
}
// ---------------------------------------------------------------------------
// Generic classes — placeholders for symbols that need to exist as
// constructors so module-level `new X(...)` calls don't crash during
// the barrel cascade, but whose behavior tests don't yet exercise.
// ---------------------------------------------------------------------------
class StubClass
{
constructor(..._args: unknown[]) {}
}
export class NitroAlphaFilter extends StubClass {}
export class NitroContainer extends StubClass {}
export class NitroRectangle extends StubClass {}
export class NitroSprite extends StubClass {}
export class NitroTexture extends StubClass {}
export class NitroSoundEvent extends StubClass {}
export class NitroEvent extends StubClass {}
export class MessageEvent extends StubClass {}
export class RoomEngineObjectEvent extends StubClass {}
export class CreateLinkEvent extends StubClass {}
export class EventDispatcher extends StubClass {}
export class AdvancedMap extends StubClass {}
export class AvatarFigureContainer extends StubClass {}
export class Vector3d extends StubClass {}
export class ObjectDataFactory extends StubClass {}
export class RoomDataParser extends StubClass {}
export class RoomModerationSettings extends StubClass {}
export class StringDataType extends StubClass {}
export class SellablePetPaletteData extends StubClass {}
export class PetFigureData extends StubClass {}
export class PetData extends StubClass {}
export class NodeData extends StubClass {}
export class ItemDataStructure extends StubClass {}
export class HabboGroupEntryData extends StubClass {}
export class FriendParser extends StubClass {}
export class FriendCategoryData extends StubClass {}
export class FriendRequestData extends StubClass {}
export class FurnitureListItemParser extends StubClass {}
export class BotData extends StubClass {}
export class AchievementData extends StubClass {}
export class CatalogPageMessageProductData extends StubClass {}
export class GiftWrappingConfigurationParser extends StubClass {}
export class WiredFilter extends StubClass {}
export class HabboWebTools extends StubClass {}
// Composers — symbol-only constructors; only their identity matters in the
// codebase ("did the SUT call SendMessageComposer(new FooComposer(args))").
export class AddFavouriteRoomMessageComposer extends StubClass {}
export class DeleteFavouriteRoomMessageComposer extends StubClass {}
export class DesktopViewComposer extends StubClass {}
export class FurniturePlacePaintComposer extends StubClass {}
export class GetGuestRoomMessageComposer extends StubClass {}
export class GetProductOfferComposer extends StubClass {}
export class GroupFavoriteComposer extends StubClass {}
export class GroupInformationComposer extends StubClass {}
export class GroupJoinComposer extends StubClass {}
export class GroupUnfavoriteComposer extends StubClass {}
export class UserProfileComposer extends StubClass {}
// `ChooserSelectionFilter` is used as a string enum in some call sites.
export const ChooserSelectionFilter = makeEnumProxy('ChooserSelectionFilter');
// ---------------------------------------------------------------------------
// Singleton getters
// ---------------------------------------------------------------------------
const stubManager = () =>
{
const sentinel = new Proxy(() => undefined, {
get(target, prop)
{
if(prop === 'then') return undefined;
const cached = (target as any)[prop];
if(cached !== undefined) return cached;
// Most fields read from a real manager are either methods
// (return functions) or sub-objects (return proxies). We
// return another callable proxy so chained access works.
const value = stubManager();
(target as any)[prop] = value;
return value;
},
apply()
{
return undefined;
}
});
return sentinel;
};
export const GetAssetManager = vi.fn(stubManager);
export const GetAvatarRenderManager = vi.fn(stubManager);
export const GetCommunication = vi.fn(stubManager);
export const GetConfiguration = vi.fn(stubManager);
export const GetLocalizationManager = vi.fn(stubManager);
export const GetRoomEngine = vi.fn(stubManager);
export const GetRoomSessionManager = vi.fn(stubManager);
export const GetSessionDataManager = vi.fn(stubManager);
export const GetTickerTime = vi.fn(() => 0);
export const TextureUtils = stubManager();
export const NitroVersion = stubManager();
// ---------------------------------------------------------------------------
// Type-only re-exports (interfaces erase at compile time, but listing them
// here documents what the codebase imports through the type channel).
//
// IAvatarFigureContainer · IEventDispatcher · IFigurePart · IFigurePartSet ·
// IFurnitureData · IFurnitureItemData · IGraphicAsset · IMessageComposer ·
// IMessageEvent · IObjectData · IPartColor · IPollQuestion · IProductData ·
// IRoomEngine · IRoomModerationSettings · IRoomObject · IRoomObjectController ·
// IRoomObjectSpriteVisualization · IRoomPetData · IRoomSession · IRoomUserData
//
// No need to alias them — TypeScript only consults them in the type
// system, and the production `tsconfig.json` resolves them against the
// real renderer via `node_modules/@nitrots/nitro-renderer/src`.
// ---------------------------------------------------------------------------
// Catch-all
// ---------------------------------------------------------------------------
//
// Anything else still resolves to `undefined`. If a test fails with
// "X is not a constructor" / "X.SOMETHING is not a function", add the
// missing symbol above with a real stub. Avoid the temptation to
// blanket-mock everything — explicit stubs surface intent and let
// failing tests pinpoint what behavior they actually rely on.