🆙 Fixed the colorid

This commit is contained in:
DuckieTM
2026-06-06 08:42:18 +02:00
parent bf37aef9af
commit 816779a614
5 changed files with 13 additions and 120 deletions
@@ -1,4 +1,4 @@
import { GetAvatarRenderManager, GetRoomEngine, GetSessionDataManager, RoomObjectVariable, Vector3d } from '@nitrots/nitro-renderer';
import { GetAvatarRenderManager, GetSessionDataManager, Vector3d } from '@nitrots/nitro-renderer';
import { FC, useEffect } from 'react';
import { BuildPurchasableClothingFigure, FurniCategory, Offer, ProductTypeEnum } from '../../../../../api';
import { AutoGrid, Column, LayoutGridItem, LayoutRoomPreviewerView } from '../../../../../common';
@@ -19,25 +19,7 @@ export const CatalogViewProductWidgetView: FC<{}> = props =>
if(!product) return;
roomPreviewer.reset(false);
// Mirror the user's current room so the catalog preview shows
// the item against the wallpaper / floor / landscape they
// actually have decorated. Same approach as
// InventoryFurnitureView - read the active room's pattern ids
// off the room engine, fall back to '101' / '101' / '1.1' if
// the user isn't in a room yet (those are real Habbo pattern
// ids, the literal 'default' we used before is not and made
// the previewer fall back to blank white surfaces).
const roomEngine = GetRoomEngine();
let floorType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_FLOOR_TYPE);
let wallType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_WALL_TYPE);
let landscapeType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_LANDSCAPE_TYPE);
floorType = (floorType && floorType.length) ? floorType : '3002';
wallType = (wallType && wallType.length) ? wallType : '3001';
landscapeType = (landscapeType && landscapeType.length) ? landscapeType : '1.1';
roomPreviewer.updateObjectRoom(floorType, wallType, landscapeType);
roomPreviewer.updateObjectRoom('111', '217', '1.1');
roomPreviewer.updateRoomWallsAndFloorVisibility(true, true);
const populate = () =>
@@ -124,13 +106,6 @@ export const CatalogViewProductWidgetView: FC<{}> = props =>
};
populate();
// RoomPreviewer.addFurnitureIntoRoom / addAvatarIntoRoom flip
// _automaticStateChange to true, which makes the ticker advance
// the room object's state every AUTOMATIC_STATE_CHANGE_INTERVAL.
// In the catalog we want the preview to sit still until the
// user clicks the state button explicitly - turn it back off
// after populate() runs.
roomPreviewer.setAutomaticStateChange(false);
}, [ currentOffer, previewStuffData, roomPreviewer ]);
@@ -150,11 +125,5 @@ export const CatalogViewProductWidgetView: FC<{}> = props =>
);
}
// Re-mount the previewer whenever the offer changes so the render
// latch / texture handle in LayoutRoomPreviewerView resets cleanly.
// Without this a single broken offer (e.g. blackhole's Pixi filter
// crash) latches the previewer permanently and every following
// offer paints nothing - the singleton roomPreviewer + 240px height
// keep the same component mounted otherwise.
return <LayoutRoomPreviewerView key={ currentOffer?.offerId } height={ 240 } roomPreviewer={ roomPreviewer } />;
};
@@ -1,4 +1,4 @@
import { GetRoomEngine, IRoomSession, RoomObjectVariable, RoomPreviewer } from '@nitrots/nitro-renderer';
import { IRoomSession, RoomPreviewer } from '@nitrots/nitro-renderer';
import { FC, useEffect, useState } from 'react';
import { IBotItem, LocalizeText, UnseenItemCategory, attemptBotPlacement } from '../../../../api';
import { LayoutRoomPreviewerView } from '../../../../common';
@@ -23,19 +23,9 @@ export const InventoryBotView: FC<{
const botData = selectedBot.botData;
const roomEngine = GetRoomEngine();
let wallType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_WALL_TYPE);
let floorType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_FLOOR_TYPE);
let landscapeType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_LANDSCAPE_TYPE);
wallType = (wallType && wallType.length) ? wallType : '3001';
floorType = (floorType && floorType.length) ? floorType : '3002';
landscapeType = (landscapeType && landscapeType.length) ? landscapeType : '1.1';
roomPreviewer.reset(false);
roomPreviewer.updateRoomWallsAndFloorVisibility(true, true);
roomPreviewer.updateObjectRoom(floorType, wallType, landscapeType);
roomPreviewer.updateObjectRoom('111', '217', '1.1');
roomPreviewer.addAvatarIntoRoom(botData.figure, 0);
}, [ roomPreviewer, selectedBot ]);
@@ -1,5 +1,5 @@
import { InfiniteGrid } from '@layout/InfiniteGrid';
import { GetRoomEngine, GetSessionDataManager, IRoomSession, RoomObjectVariable, RoomPreviewer, Vector3d } from '@nitrots/nitro-renderer';
import { GetSessionDataManager, IRoomSession, RoomPreviewer, Vector3d } from '@nitrots/nitro-renderer';
import { FC, useEffect, useState } from 'react';
import { FaPowerOff, FaSyncAlt, FaTrashAlt } from 'react-icons/fa';
import { DispatchUiEvent, FurniCategory, GroupItem, LocalizeText, UnseenItemCategory, attemptItemPlacement } from '../../../../api';
@@ -53,24 +53,17 @@ export const InventoryFurnitureView: FC<{
const isRoomDecoration = (furnitureItem.category === FurniCategory.WALL_PAPER) || (furnitureItem.category === FurniCategory.FLOOR) || (furnitureItem.category === FurniCategory.LANDSCAPE);
let floorType = '111';
let wallType = '217';
let landscapeType = '1.1';
if(isRoomDecoration)
{
const roomEngine = GetRoomEngine();
let wallType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_WALL_TYPE);
let floorType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_FLOOR_TYPE);
let landscapeType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_LANDSCAPE_TYPE);
wallType = (wallType && wallType.length) ? wallType : '3001';
floorType = (floorType && floorType.length) ? floorType : '3002';
landscapeType = (landscapeType && landscapeType.length) ? landscapeType : '1.1';
roomPreviewer.updateRoomWallsAndFloorVisibility(true, true);
floorType = ((furnitureItem.category === FurniCategory.FLOOR) ? selectedItem.stuffData.getLegacyString() : floorType);
wallType = ((furnitureItem.category === FurniCategory.WALL_PAPER) ? selectedItem.stuffData.getLegacyString() : wallType);
landscapeType = ((furnitureItem.category === FurniCategory.LANDSCAPE) ? selectedItem.stuffData.getLegacyString() : landscapeType);
roomPreviewer.updateRoomWallsAndFloorVisibility(true, true);
roomPreviewer.updateObjectRoom(floorType, wallType, landscapeType);
if(furnitureItem.category === FurniCategory.LANDSCAPE)
@@ -83,24 +76,7 @@ export const InventoryFurnitureView: FC<{
return;
}
// Mirror the active room's pattern ids so the furniture
// preview lands on the same wallpaper / floor / landscape the
// user is decorated with. Same fallback as the
// isRoomDecoration branch above; 'default' isn't a real
// pattern id, so passing it made the previewer fall back to
// blank white surfaces.
{
const roomEngine = GetRoomEngine();
let wallType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_WALL_TYPE);
let floorType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_FLOOR_TYPE);
let landscapeType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_LANDSCAPE_TYPE);
wallType = (wallType && wallType.length) ? wallType : '3001';
floorType = (floorType && floorType.length) ? floorType : '3002';
landscapeType = (landscapeType && landscapeType.length) ? landscapeType : '1.1';
roomPreviewer.updateObjectRoom(floorType, wallType, landscapeType);
}
roomPreviewer.updateRoomWallsAndFloorVisibility(true, true);
if(selectedItem.isWallItem)
@@ -1,4 +1,4 @@
import { DeletePetMessageComposer, GetRoomEngine, IRoomSession, RoomObjectVariable, RoomPreviewer } from '@nitrots/nitro-renderer';
import { DeletePetMessageComposer, IRoomSession, RoomPreviewer } from '@nitrots/nitro-renderer';
import { FC, useEffect, useState } from 'react';
import { FaTrashAlt } from 'react-icons/fa';
import { IPetItem, LocalizeText, SendMessageComposer, UnseenItemCategory, attemptPetPlacement } from '../../../../api';
@@ -38,19 +38,10 @@ export const InventoryPetView: FC<{
if(!selectedPet || !roomPreviewer) return;
const petData = selectedPet.petData;
const roomEngine = GetRoomEngine();
let wallType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_WALL_TYPE);
let floorType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_FLOOR_TYPE);
let landscapeType = roomEngine.getRoomInstanceVariable<string>(roomEngine.activeRoomId, RoomObjectVariable.ROOM_LANDSCAPE_TYPE);
wallType = (wallType && wallType.length) ? wallType : '3001';
floorType = (floorType && floorType.length) ? floorType : '3002';
landscapeType = (landscapeType && landscapeType.length) ? landscapeType : '1.1';
roomPreviewer.reset(false);
roomPreviewer.updateRoomWallsAndFloorVisibility(true, true);
roomPreviewer.updateObjectRoom(floorType, wallType, landscapeType);
roomPreviewer.updateObjectRoom('111', '217', '1.1');
roomPreviewer.addPetIntoRoom(petData.figureString);
}, [ roomPreviewer, selectedPet ]);
-33
View File
@@ -1,34 +1,3 @@
/**
* Runtime patches for pixi.js v8 batcher edge cases.
*
* Pixi v8 (through 8.19 at least) has a long-running family of crashes
* where `getAdjustedBlendModeBlend(blendMode, textureSource)` is invoked
* with a `null` textureSource and throws on `null.alphaMode` or
* `null.uid`. We've seen it from at least four call sites:
* - Batcher.break() (FilterPipe, StencilMaskPipe, AlphaMaskPipe)
* - Batcher.checkAndUpdateTexture() (SpritePipe.validateRenderable)
*
* The trigger varies, but the symptom is always the same: a single bad
* frame inside the catalog room previewer (or anywhere RoomSpriteCanvas
* drives Pixi) tanks the whole render loop with an endless cascade of
* requestAnimationFrame errors.
*
* We removed the two custom filters we owned (BlackToAlphaFilter,
* PlaneMaskFilter) earlier, but several call sites are inside Pixi
* itself or inside renderer-side mask setup that we can't sensibly
* delete (RoomSpriteCanvas pins a Sprite mask on the master display to
* clip the room to the canvas).
*
* Patch every known throwing entry point so that when it throws because
* of a null textureSource we treat the frame as a no-op instead of
* propagating the exception. The visible cost is a missed batch this
* tick - the next tick re-renders cleanly. Without this patch the
* LayoutRoomPreviewerView safety latch fires permanently on the first
* affected offer.
*
* Importing this module has the side effect of installing the patch
* exactly once, idempotent across HMR reloads.
*/
import * as PIXI from 'pixi.js';
type AnyFn = (...args: unknown[]) => unknown;
@@ -95,9 +64,7 @@ const installPatch = (): void =>
const proto = (ctor as { prototype?: MethodHost } | undefined)?.prototype;
if(!proto) continue;
// break() is called during FilterPipe / StencilMaskPipe / AlphaMaskPipe.pop
if(guardMethod(proto, 'break', name)) patched = true;
// checkAndUpdateTexture() is called during SpritePipe.validateRenderable
if(guardMethod(proto, 'checkAndUpdateTexture', name)) patched = true;
}