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Add FurniEditor tool with Next.js API integration
- FurniEditor component with Search/Edit tabs (NitroCard UI) - useFurniEditor hook connecting to Next.js API routes via Vite proxy - Edit Furni button in room infostand (godMode) with sprite ID lookup - Toolbar: 3-column flex layout (icons | chat | friends) - Heroicons SVG for ID/Sprite display in infostand and edit view - Vite config: proxy /api to Next.js, aliases for renderer3 packages
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@@ -552,7 +552,21 @@ export const InfoStandWidgetFurniView: FC<InfoStandWidgetFurniViewProps> = props
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{ godMode &&
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<>
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<hr className="m-0 bg-[#0003] border-0 opacity-[.5] h-px" />
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{ canSeeFurniId && <Text small wrap variant="white">ID: { avatarInfo.id }</Text> }
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{ canSeeFurniId &&
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<div className="flex items-center gap-3">
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<div className="flex items-center gap-1">
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20" fill="currentColor" className="w-3 h-3 text-[#7ec8e3]">
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<path fillRule="evenodd" d="M4.93 1.31a41.401 41.401 0 0 1 10.14 0C16.194 1.45 17 2.414 17 3.517V18.25a.75.75 0 0 1-1.075.676l-2.8-1.344-2.8 1.344a.75.75 0 0 1-.65 0l-2.8-1.344-2.8 1.344A.75.75 0 0 1 3 18.25V3.517c0-1.103.806-2.068 1.93-2.207Z" clipRule="evenodd" />
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</svg>
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<Text small wrap variant="white">ID: { avatarInfo.id }</Text>
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</div>
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<div className="flex items-center gap-1">
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 20 20" fill="currentColor" className="w-3 h-3 text-[#7ec8e3]">
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<path d="M5.127 3.502 5.25 3.5h9.5c.041 0 .082 0 .123.002A2.251 2.251 0 0 0 12.75 2h-5.5a2.25 2.25 0 0 0-2.123 1.502ZM1 10.25A2.25 2.25 0 0 1 3.25 8h13.5A2.25 2.25 0 0 1 19 10.25v5.5A2.25 2.25 0 0 1 16.75 18H3.25A2.25 2.25 0 0 1 1 15.75v-5.5ZM3.25 6.5c-.04 0-.082 0-.123.002A2.25 2.25 0 0 1 5.25 5h9.5c.98 0 1.814.627 2.123 1.502a3.819 3.819 0 0 0-.123-.002H3.25Z" />
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</svg>
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<Text small wrap variant="white">Sprite: { (() => { const ro = GetRoomEngine().getRoomObject(roomSession.roomId, avatarInfo.id, avatarInfo.isWallItem ? RoomObjectCategory.WALL : RoomObjectCategory.FLOOR); return ro?.model?.getValue(RoomObjectVariable.FURNITURE_TYPE_ID) ?? '?'; })() }</Text>
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</div>
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</div> }
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{ (!avatarInfo.isWallItem && canMove) &&
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<>
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<button
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@@ -560,6 +574,19 @@ export const InfoStandWidgetFurniView: FC<InfoStandWidgetFurniViewProps> = props
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onClick={ () => setDropdownOpen(!dropdownOpen) }>
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{ dropdownOpen ? `${LocalizeText('widget.furni.present.close')} Buildtools` : `${LocalizeText('navigator.roomsettings.doormode.open')} Buildtools` }
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</button>
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<button
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className="w-full text-white text-xs bg-[#1e7295] hover:bg-[#1a617f] border border-[#ffffff33] rounded px-2 py-1 cursor-pointer transition-colors"
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onClick={ () =>
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{
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const roomObject = GetRoomEngine().getRoomObject(roomSession.roomId, avatarInfo.id, avatarInfo.isWallItem ? RoomObjectCategory.WALL : RoomObjectCategory.FLOOR);
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const typeId = roomObject?.model?.getValue(RoomObjectVariable.FURNITURE_TYPE_ID);
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CreateLinkEvent('furni-editor/show');
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if(typeId) window.dispatchEvent(new CustomEvent('furni-editor:open', { detail: { spriteId: typeId } }));
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} }>
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Edit Furni
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</button>
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{ dropdownOpen &&
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<div className="flex gap-[4px] w-full">
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{ /* Left panel: position + rotation */ }
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