feat(loading): redesigned loader with progress bar, task labels, configurable assets

Loading screen overhaul:
- LoadingView: Nitro V3 logo flush top-left, loading.gif at viewport
  centre, large progress bar (max 900px / 90vw, h-8, gradient + glow)
  anchored bottom-centre with the percentage rendered inside the bar in
  Poppins, plus a friendly stage label underneath. Logo + background +
  progress bar colour overridable via renderer-config keys
  (loading.logo.url, loading.background, loading.progress.color).
- App.tsx: wired a real loadingProgress (0->100) + loadingTask driven by
  the boot pipeline: config init (10), renderer (20), per-warmup-task
  bumps for AssetManager/Localization/AvatarRender/SoundManager (25->70),
  session managers (78/85/92), Communication (98), ready (100). Each bump
  carries a task label looked up via a new taskLabel(key, fallback)
  helper so the Italian baseline ("Sto caricando il guardaroba",
  "Connessione al server", ...) can be translated by editing
  renderer-config; fallback keeps current strings if the key is missing.
- AvatarEffectsView: replace raw fetch(url).json() with
  loadGamedata(url) so the effectmap root manifest (JSON5 with
  // comments) parses correctly and supports the core/custom/seasonal
  tier merge.
- fallbackToLogin: respect login.screen.enabled=false. When login is
  disabled (SSO-only deployments), init failures now route to
  showSessionExpired() (home + diagnostic) instead of rendering an empty
  LoginView placeholder.
- scripts/write-asset-loader.mjs: the pre-React shell rendered into
  #root before the JS bundle takes over was a light-blue login skeleton
  (linear gradient + two grey rectangles) producing a visible flash
  before the real loader appeared. Replaced with the same
  radial-gradient the LoadingView paints — the handoff is now invisible.
- renderer-config.example: document the 13 loader keys so operators can
  copy & translate.
This commit is contained in:
medievalshell
2026-05-21 00:22:17 +02:00
parent 3880e3441f
commit c685c997a3
6 changed files with 233 additions and 42 deletions
+4 -1
View File
@@ -228,7 +228,10 @@ const ASSET_LOADER_JS = `(() => {
const renderShell = () => {
const root = document.getElementById("root");
if(!root || root.firstChild) return;
root.innerHTML = '<div style="position:fixed;inset:0;background:linear-gradient(180deg,#6eadc8 0%,#78b7cf 45%,#8ec4d7 100%);overflow:hidden;z-index:1"><div style="position:absolute;left:0;top:0;width:220px;height:220px;background:linear-gradient(135deg,rgba(255,255,255,.18),rgba(255,255,255,0));clip-path:polygon(0 0,100% 0,0 100%)"></div><div style="position:absolute;right:0;bottom:0;width:32vw;max-width:420px;height:100%;background:linear-gradient(270deg,rgba(255,255,255,.16),rgba(255,255,255,0))"></div><div style="position:absolute;top:50%;right:8vw;transform:translateY(-50%);display:flex;flex-direction:column;gap:18px;width:260px"><div style="height:86px;background:#a2bfd1;border:2px solid #3f6a85;border-radius:8px;box-shadow:inset 0 2px rgba(255,255,255,.35),0 4px 6px rgba(0,0,0,.25)"></div><div style="height:190px;background:#a2bfd1;border:2px solid #3f6a85;border-radius:8px;box-shadow:inset 0 2px rgba(255,255,255,.35),0 4px 6px rgba(0,0,0,.25)"></div></div></div>';
// Match the React LoadingView background so the pre-React shell paints
// the same gradient — no light-blue login-skeleton flash before the
// loader takes over.
root.innerHTML = '<div style="position:fixed;inset:0;background:radial-gradient(#1d1a24,#003a6b);overflow:hidden;z-index:1"></div>';
};
const decodeAsset = (bytes) => {