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https://github.com/duckietm/Nitro-V3.git
synced 2026-06-20 15:36:18 +00:00
Dynamic badge slots from config, double-click remove, direct wear from toast
Read user.badges.max.slots from config instead of hardcoded 5. InfoStand layout adapts: 5 slots shows group badge, 6 slots replaces group with 6th badge. Double-click on InfoStand badge removes it. Badge received toast now directly equips the badge via toggleBadge and closes.
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@@ -1,5 +1,6 @@
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import React from 'react';
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import { GetSessionDataManager, RelationshipStatusInfoEvent, RelationshipStatusInfoMessageParser, RoomSessionFavoriteGroupUpdateEvent, RoomSessionUserBadgesEvent, RoomSessionUserFigureUpdateEvent, UserRelationshipsComposer } from '@nitrots/nitro-renderer';
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import { Dispatch, FC, FocusEvent, KeyboardEvent, SetStateAction, useCallback, useEffect, useState } from 'react';
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import { Dispatch, FC, FocusEvent, KeyboardEvent, SetStateAction, useCallback, useEffect, useMemo, useState } from 'react';
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import { FaPencilAlt, FaTimes } from 'react-icons/fa';
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import { AvatarInfoUser, CloneObject, GetConfigurationValue, GetGroupInformation, GetUserProfile, LocalizeText, SendMessageComposer } from '../../../../../api';
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import { Base, Column, Flex, LayoutAvatarImageView, LayoutBadgeImageView, Text, UserProfileIconView } from '../../../../../common';
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@@ -173,43 +174,38 @@ export const InfoStandWidgetUserView: FC<InfoStandWidgetUserViewProps> = props =
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/>
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)}
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<Column grow alignItems="center" gap={0}>
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{ GetConfigurationValue<boolean>('user.badges.group.slot.enabled', true)
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? (
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<>
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<div className="flex gap-1">
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<InfoStandBadgeSlotView slotIndex={0} badgeCode={avatarInfo.badges[0]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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<Flex center className="relative w-[40px] h-[40px] bg-no-repeat bg-center" pointer={avatarInfo.groupId > 0} onClick={event => GetGroupInformation(avatarInfo.groupId)}>
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{avatarInfo.groupId > 0 &&
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<LayoutBadgeImageView badgeCode={avatarInfo.groupBadgeId} customTitle={avatarInfo.groupName} isGroup={true} showInfo={true} />}
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</Flex>
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</div>
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<Flex center gap={1}>
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<InfoStandBadgeSlotView slotIndex={1} badgeCode={avatarInfo.badges[1]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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<InfoStandBadgeSlotView slotIndex={2} badgeCode={avatarInfo.badges[2]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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{ (() => {
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const maxSlots = GetConfigurationValue<number>('user.badges.max.slots', 5);
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const isOwnUser = avatarInfo.type === AvatarInfoUser.OWN_USER;
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const showGroup = maxSlots <= 5;
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const items: React.ReactNode[] = [];
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items.push(<InfoStandBadgeSlotView key={0} slotIndex={0} badgeCode={avatarInfo.badges[0]} isOwnUser={isOwnUser} />);
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if(showGroup) {
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items.push(
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<Flex key="group" center className="relative w-[40px] h-[40px] bg-no-repeat bg-center" pointer={avatarInfo.groupId > 0} onClick={event => GetGroupInformation(avatarInfo.groupId)}>
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{avatarInfo.groupId > 0 && <LayoutBadgeImageView badgeCode={avatarInfo.groupBadgeId} customTitle={avatarInfo.groupName} isGroup={true} showInfo={true} />}
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</Flex>
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<Flex center gap={1}>
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<InfoStandBadgeSlotView slotIndex={3} badgeCode={avatarInfo.badges[3]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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<InfoStandBadgeSlotView slotIndex={4} badgeCode={avatarInfo.badges[4]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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</Flex>
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</>
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)
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: (
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<>
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<Flex center gap={1}>
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<InfoStandBadgeSlotView slotIndex={0} badgeCode={avatarInfo.badges[0]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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<InfoStandBadgeSlotView slotIndex={1} badgeCode={avatarInfo.badges[1]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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</Flex>
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<Flex center gap={1}>
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<InfoStandBadgeSlotView slotIndex={2} badgeCode={avatarInfo.badges[2]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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<InfoStandBadgeSlotView slotIndex={3} badgeCode={avatarInfo.badges[3]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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</Flex>
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<Flex center gap={1}>
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<InfoStandBadgeSlotView slotIndex={4} badgeCode={avatarInfo.badges[4]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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<InfoStandBadgeSlotView slotIndex={5} badgeCode={avatarInfo.badges[5]} isOwnUser={avatarInfo.type === AvatarInfoUser.OWN_USER} />
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</Flex>
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</>
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)
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}
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);
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} else {
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items.push(<InfoStandBadgeSlotView key="slot1" slotIndex={1} badgeCode={avatarInfo.badges[1]} isOwnUser={isOwnUser} />);
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}
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const startIdx = showGroup ? 1 : 2;
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for(let i = startIdx; i < maxSlots; i++) {
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items.push(<InfoStandBadgeSlotView key={i} slotIndex={i} badgeCode={avatarInfo.badges[i]} isOwnUser={isOwnUser} />);
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}
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const rows: React.ReactNode[][] = [];
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for(let i = 0; i < items.length; i += 2) {
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rows.push(items.slice(i, i + 2));
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}
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return rows.map((row, idx) => (
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<Flex key={idx} center gap={1}>{row}</Flex>
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));
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})() }
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</Column>
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</div>
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<hr className="m-0 bg-[#0003] border-0 opacity-[0.5] h-px" />
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