feat(wired-ui): add altitude and relative move actions

This commit is contained in:
Lorenzune
2026-03-18 14:38:21 +01:00
parent 5f2e9af7fb
commit e35d06b248
5 changed files with 308 additions and 4 deletions
@@ -2,6 +2,7 @@ import { WiredActionLayoutCode } from '../../../../api';
import { WiredActionBotChangeFigureView } from './WiredActionBotChangeFigureView';
import { WiredActionFreezeView } from './WiredActionFreezeView';
import { WiredActionFurniToFurniView } from './WiredActionFurniToFurniView';
import { WiredActionSetAltitudeView } from './WiredActionSetAltitudeView';
import { WiredActionSendSignalView } from './WiredActionSendSignalView';
import { WiredActionFurniAreaView } from '../selectors/WiredActionFurniAreaView';
import { WiredSelectorFurniNeighborhoodView } from '../selectors/WiredSelectorFurniNeighborhoodView';
@@ -28,6 +29,7 @@ import { WiredActionMoveAndRotateFurniView } from './WiredActionMoveAndRotateFur
import { WiredActionMoveFurniToView } from './WiredActionMoveFurniToView';
import { WiredActionMoveFurniView } from './WiredActionMoveFurniView';
import { WiredActionMuteUserView } from './WiredActionMuteUserView';
import { WiredActionRelativeMoveView } from './WiredActionRelativeMoveView';
import { WiredActionResetView } from './WiredActionResetView';
import { WiredActionSetFurniStateToView } from './WiredActionSetFurniStateToView';
import { WiredActionTeleportView } from './WiredActionTeleportView';
@@ -66,6 +68,8 @@ export const WiredActionLayoutView = (code: number) =>
return <WiredActionTeleportView />;
case WiredActionLayoutCode.FURNI_TO_FURNI:
return <WiredActionFurniToFurniView />;
case WiredActionLayoutCode.SET_ALTITUDE:
return <WiredActionSetAltitudeView />;
case WiredActionLayoutCode.GIVE_REWARD:
return <WiredActionGiveRewardView />;
case WiredActionLayoutCode.GIVE_SCORE:
@@ -86,6 +90,8 @@ export const WiredActionLayoutView = (code: number) =>
return <WiredActionMoveFurniToView />;
case WiredActionLayoutCode.MUTE_USER:
return <WiredActionMuteUserView />;
case WiredActionLayoutCode.RELATIVE_MOVE:
return <WiredActionRelativeMoveView />;
case WiredActionLayoutCode.RESET:
return <WiredActionResetView />;
case WiredActionLayoutCode.SET_FURNI_STATE: