- Chat input @ autocomplete: typing @ shows online users (room users +
online friends + room aliases) with avatars; arrows/Tab/Enter to pick.
- Any valid @nick token is highlighted blue in chat bubbles (like @all),
giving visual feedback that it is a recognised mention.
- Side notification toast on a received mention: sender avatar (from the
new senderFigure wire field) + message + dismiss; dismiss marks it read
so the toolbar unread badge updates. Auto-hides after 8s.
- IMentionEntry/parsers carry senderFigure end to end.
On catalog open, re-fetch the custom furnidata chunk (custom/imported.json5) via
SessionDataManager.mergeFurnitureDataFromUrl() and feed the new entries to
RoomContentLoader.processFurnitureData(), so furniture imported from the admin
panel appears without a full client reload.
The house rules pinned a fixed commit author identity and personal git/CI workflow notes, which is arbitrary and incorrect for anyone else using Claude Code on this repo. Keep only the code-quality conventions (layout, tests, lint).
setTab updated currentTabCode/currentFilter but never reset isCreatorOpen, so after opening the room creator, clicking another navigator tab changed the active tab code while the creator view stayed rendered (NavigatorView renders the search and creator views mutually exclusively based on isCreatorOpen). This left users stuck in the creator unable to switch tabs. Reset isCreatorOpen to false in setTab so selecting any tab also closes the creator.
Two ephemeral packets: ConsoleTyping (client->server, 4087) relayed by
the emulator to the peer as FriendTyping (server->client, 4088). Client
sends typing-start once per burst + stop on idle/send/empty; shows
"X is typing..." with a 6s auto-expire. 1:1 only, no DB.
2-state read receipts (sent / read) via two custom packets:
MarkConsoleRead (client->server, header 4085) sent on thread focus,
relayed by the emulator to the peer as ConsoleReadReceipt (server->
client, header 4086). Client marks own messages READ and renders
checkmarks. Live-relay only (no DB table / login batch) since the
client doesn't persist message history across sessions.
Store messages to offline friends in messenger_offline (capped inbox),
replay on login via the existing FriendChatMessageComposer with an
"offline" extraData marker, and render a "sent while offline" tag in
the client thread. No new packets; emulator + small client touch.
Bite-sized TDD plan across all three codebases for the friend-groups
feature: 4 client->server category packets (renderer composers +
Arcturus handlers), DB persistence (reusing existing
messenger_categories + messenger_friendships.category), server-
authoritative re-push via existing MessengerInit/UpdateFriend
composers, and client store actions + chip-filter UI + manager modal +
per-friend assign control + pure filter helper with tests.