Commit Graph

358 Commits

Author SHA1 Message Date
simoleo89 12d24719cf feat(floorplan-editor): polish height slider + add hand tool for canvas pan
Two related polish improvements after the swatch-column → vertical-
slider swap.

Slider
- Wider track (18 px, was 14 px) for a more comfortable click area
  with the same on-screen footprint.
- Min / max chips above and below the rail (HEIGHT_BRUSH_MIN /
  _MAX) so users know which end is high and which is low without
  hovering to discover.
- Thumb now uses a warm amber radial gradient (#fff7c4 → #facc15
  → #ca8a04) on a dark brown border with a soft drop shadow + inset
  highlight, instead of the flat yellow disc. Hover adds a white
  ring; drag swaps it for a darker ring — clear gesture feedback.
- Track gains a hover/drag glow (inset white seam + amber outline
  via boxShadow) so you can tell the slider has focus before you
  even click.

Hand tool (canvas pan)
- New FloorplanToolbar button (FaHandPaper, sticky toggle, emerald
  fill when active) ties to a new  state lifted into
  FloorplanEditorView. When the hand is active, plain left-click
  + drag pans the canvas instead of brushing tiles. Cursor flips
  to grab / grabbing accordingly.
- FloorplanCanvasSVG's isPanGesture predicate becomes:
  middle-mouse  OR  Shift+left-click  OR  (panMode && left-click).
  Shift / middle still work whether or not the hand is on so power
  users keep their muscle memory.
- No change to the reducer (panMode is a canvas-level UI flag, not
  a brush action — keeps state/types tight).
2026-05-24 21:33:12 +02:00
simoleo89 abf43d86c3 feat(floorplan-editor): swap the height swatch column for a vertical slider
Replaces the SVG column of 27 colour swatches with a vertical
slider that fills the same role (pick a brush height 0-26) but
much faster to scrub:

- Track is a discrete-step linear gradient built from the real
  tile-fill colours, top = HEIGHT_BRUSH_MAX, bottom =
  HEIGHT_BRUSH_MIN. Each height occupies a clear band so the
  user still reads colour-to-height at a glance.
- Yellow circular thumb shows the current value as a number,
  centred at the picked height's band, with a darker border
  while dragging so the drag affordance is obvious.
- Click anywhere on the track to jump; the same gesture starts
  a drag (pointermove on window) so users can scrub up/down
  without releasing. Pointer-cancel + button-other-than-0 are
  handled.
- ARIA: slider role + valuemin / valuemax / valuenow, plus a
  touch-none style so mobile scrolling doesn't fight the drag.

Tests rewritten around the new contract (5 cases):
- thumb renders with the current value;
- click at top -> picks 26;
- click at bottom -> picks 0;
- click at middle -> picks 13;
- click at the band that's already selected -> no onSelect
  call (idempotent).
Track geometry is stubbed via getBoundingClientRect so the
pointer math is reproducible under jsdom. afterEach(cleanup)
keeps multiple renders from colliding on the data-testid lookup.
2026-05-24 21:27:22 +02:00
simoleo89 b540b163c6 feat(floorplan-editor): React rewrite + live in-room preview + UX polish
Complete modernization of the floor-plan editor. Three layered
changes shipped together since they share state shapes and the
test infrastructure stubs.

1) React rewrite (state + hooks + views + tests)

   Drops the FloorplanEditorContext singleton + legacy view
   components and replaces them with a pure-React reducer
   architecture:

   - state/ — typed FloorplanState + FloorplanAction union,
     pure reducer covering PAINT_TILE / ERASE_TILE /
     ADJUST_HEIGHT / SET_DOOR / SET_DOOR_DIR / SET_THICKNESS /
     SET_WALL_HEIGHT / BRUSH_SET / SELECT_RECT / SELECT_ALL /
     CLEAR_SELECTION / SQUARE_SELECT_TOGGLE / IMPORT_STRING /
     APPLY_REMOTE_DIFF / APPLY_REMOTE_SNAPSHOT. Source-tagged
     ('local' | 'remote') so the editor can distinguish user
     edits from server pushes. Co-located encoding helpers
     (parseTilemap / serializeTilemap) and area-counter
     selectors.
   - hooks/ — useFloorplanReducer (wraps useReducer with a
     history stack + loadFromServer + undo/redo), useTool
     (pointer events -> dispatch), usePointerToTile (screen
     -> tile projection that respects the viewBox origin so
     pan/zoom stays accurate).
   - views/ — FloorplanCanvasSVG, FloorplanHeightPicker,
     FloorplanToolbar, FloorplanOptionsPanel,
     FloorplanImportExport, FloorplanTile,
     FloorplanPreviewSVG (alternative iso preview kept as a
     fallback view, not wired into the main layout).
   - Co-located Vitest suites for every module above (encoding,
     reducer, selectors, hooks, views, integration). 100+ new
     test cases.

2) Live in-room preview (NEW capability)

   useFloorplanLiveSync drives client-side preview of the edit
   directly into the active room — every tile / door / wall
   height / thickness change is applied through
   GetRoomMessageHandler().applyFloorModelLocally (new public
   method on the renderer, see paired renderer PR) with
   zero server traffic during editing. The wire
   UpdateFloorPropertiesMessageComposer is only sent when the
   user explicitly clicks Save. Thickness slider additionally
   calls RoomEngine.updateRoomInstancePlaneThickness for
   zero-latency wall/floor-depth feedback while dragging.

   Toggle 'Live preview ON / OFF' in the bottom strip (default
   ON) lets the user opt out if they want to keep changes
   contained to the editor's own preview until Save.
   Revert button re-applies the original snapshot locally so
   the room snaps back to where it was when the editor opened.

3) UX polish

   - Undo / Redo (Ctrl+Z, Ctrl+Shift+Z / Ctrl+Y) backed by a
     100-step history stack inside useFloorplanReducer. Local
     mutating actions push history; brush/selection UI bumps
     and remote dispatches bypass it; loadFromServer wipes the
     stack.
   - Zoom 40-600 % with Ctrl+wheel, +/- buttons, % label.
     Shift+drag or middle-mouse drag pans the canvas.
   - Auto-fit on first paint: computes the screen-space
     bounding box of the painted (non-blocked) tiles, picks the
     zoom that just contains them with a 5 % margin, pans so
     the room sits in the viewport centre. Default view is now
     'room fills the canvas' instead of 'room is a dot at the
     top-centre of a huge empty canvas'. Clicking the % label
     re-runs the fit; crosshair button keeps zoom and recentres
     the pan only.
   - Door direction control: arrows + door icon triplet
     (8-way rotate by single click on prev/next, full cycle
     forward on the icon itself). Wall and floor thickness
     collapse from two 4-button rows into two compact
     segmented selectors (active state in emerald). Saves
     significant horizontal space.
   - Habbo floor pattern tile (~186 B PNG, vendored from
     habbofurni.com/images/furni_floor.png) tiled as the
     canvas background with image-rendering: pixelated so the
     texture stays crisp at every zoom level. Replaces the
     solid black background.

Test infrastructure

   nitro-renderer.mock grows constructors / proxies / functions
   for everything the new floor-editor tests transitively
   import (floor composers + events, RoomEngineEvent,
   ILinkEventTracker, convertNumbersForSaving /
   convertSettingToNumber, GetRoomMessageHandler,
   GetTicker, GetRenderer, NitroTicker, RoomPreviewer with a
   sufficiently real .updatePreviewModel / dispose surface,
   and a TextureUtils.createRenderTexture that returns an
   object with a no-op .destroy). test-setup adds a no-op
   ResizeObserver polyfill (jsdom doesn't ship one and the
   optional FloorplanRoomPreview observes its container) and
   a draggable-windows-container portal root for tests that
   mount NitroCardView.

Files: 44 changed (mostly new). yarn typecheck 0 errors,
yarn test 341/341 green.
2026-05-24 21:19:10 +02:00
duckietm 0996ed24d3 🆙 More toolbar update :) 2026-05-22 17:17:33 +02:00
duckietm b3ff46a771 🆙 Fix Toolbar & Pets layout 2026-05-22 16:00:59 +02:00
duckietm df4ec5201b 🆙 Fix text in the navigator 2026-05-22 15:25:05 +02:00
duckietm 20588533d3 🆙 Added translation to the Catalog Text 2026-05-22 11:47:26 +02:00
duckietm 5002b2fcdc 🆙 Fix Catalog Edit 2026-05-21 16:58:47 +02:00
duckietm 49917ed49b 🆕 Redesign of HC Club buy, now also give as gift 2026-05-21 14:00:03 +02:00
DuckieTM e9591acc0e Merge pull request #146 from medievalshell/Dev
feat(loading): redesigned loader with progress bar, task labels, configurable assets + perf(build): granular code-split + preconnect hint for cold-load speed + docs: PERFORMANCE.md — client + server recipe for the 4s cold load
2026-05-21 07:39:32 +02:00
DuckieTM 1b2552dd11 Merge pull request #145 from simoleo89/feat/mod-tools-redesign
feat(mod-tools): complete redesign + i18n + correctness fixes
2026-05-21 07:39:10 +02:00
medievalshell c170eb0a5b fix(types): unblock CI typecheck on Dev
Two pre-existing tsgo failures surfaced by the loading-screen redesign PR:

1. AvatarEffectsView: import loadGamedata via the umbrella
   `@nitrots/nitro-renderer` instead of `@nitrots/utils`. The deep
   sub-package alias only exists in vite.config.mjs; tsgo resolves
   against node_modules, where only the umbrella is symlinked. Same
   symbol — index.ts re-exports `* from '@nitrots/utils'`.

2. DraggableWindow: `useRef<HTMLDivElement>()` -> `useRef<HTMLDivElement>(null)`.
   React 19 typings now require an initial value. Fixed once in
   a39aa37, re-introduced by the merge in 03bebe4.
2026-05-21 00:31:14 +02:00
medievalshell c685c997a3 feat(loading): redesigned loader with progress bar, task labels, configurable assets
Loading screen overhaul:
- LoadingView: Nitro V3 logo flush top-left, loading.gif at viewport
  centre, large progress bar (max 900px / 90vw, h-8, gradient + glow)
  anchored bottom-centre with the percentage rendered inside the bar in
  Poppins, plus a friendly stage label underneath. Logo + background +
  progress bar colour overridable via renderer-config keys
  (loading.logo.url, loading.background, loading.progress.color).
- App.tsx: wired a real loadingProgress (0->100) + loadingTask driven by
  the boot pipeline: config init (10), renderer (20), per-warmup-task
  bumps for AssetManager/Localization/AvatarRender/SoundManager (25->70),
  session managers (78/85/92), Communication (98), ready (100). Each bump
  carries a task label looked up via a new taskLabel(key, fallback)
  helper so the Italian baseline ("Sto caricando il guardaroba",
  "Connessione al server", ...) can be translated by editing
  renderer-config; fallback keeps current strings if the key is missing.
- AvatarEffectsView: replace raw fetch(url).json() with
  loadGamedata(url) so the effectmap root manifest (JSON5 with
  // comments) parses correctly and supports the core/custom/seasonal
  tier merge.
- fallbackToLogin: respect login.screen.enabled=false. When login is
  disabled (SSO-only deployments), init failures now route to
  showSessionExpired() (home + diagnostic) instead of rendering an empty
  LoginView placeholder.
- scripts/write-asset-loader.mjs: the pre-React shell rendered into
  #root before the JS bundle takes over was a light-blue login skeleton
  (linear gradient + two grey rectangles) producing a visible flash
  before the real loader appeared. Replaced with the same
  radial-gradient the LoadingView paints — the handoff is now invisible.
- renderer-config.example: document the 13 loader keys so operators can
  copy & translate.
2026-05-21 00:22:17 +02:00
simoleo89 18effe33eb feat(toolbar): show open-ticket count badge on ModTools button
When a new CFH ticket arrives the moderator currently only finds out
by opening the ModTools launcher and looking at the Report Tool
counter. If the launcher is closed they have no signal — same
treatment friend requests already get on the People button next door.

Match the existing pattern: read `tickets` from `useModTools()`
(useBetween-shared, no extra subscription cost), filter to
state===1 (OPEN), and render a <LayoutItemCountView> over the
ToolbarItemView in absolute-positioned relative wrapper. Same
positioning as the friend-requests badge (-right-1 -top-1 z-10
pointer-events-none).

Gated on `isMod` so non-mods don't compute the filter or render
the wrapper — and since useModTools is a useBetween singleton its
event listeners only register once across the whole app regardless
of consumer count.

Applied to both toolbar layouts (desktop and mobile, lines ~272 and
~382) so the badge follows the user across breakpoints.
2026-05-20 22:10:43 +02:00
simoleo89 0ad284fa9c refactor(mod-tools): drop the launcher Context strip
The Context strip at the top of the launcher showed which room the
mod is currently observing — green pill + door icon when in a room,
zinc strip when not. In practice it's noise: the Room Tool / Chatlog
Tool buttons right under it already gate on the same in-room state
(disabled when not in a room) and carry their own tooltip explaining
that. The strip duplicated the signal without adding actionable info.

Remove the section, the now-unused FaDoorOpen / FaDoorClosed imports,
and the matching `modtools.window.section.context` /
`modtools.window.context.room` locale keys (from both the runtime
UITexts.json and the versioned UITexts.example template).
2026-05-20 22:01:58 +02:00
simoleo89 46daa96100 fix(mod-tools): empty-value placeholder no longer renders as music note
User reported empty fields (Email, Last Purchase, Lock Expires, Banned
Accs, Abusive CFHs) showing what looks like a music-note glyph next to
the label. They aren't censored — they're genuinely empty (a rank-7
Administrator account has none of that data populated). The em-dash
"—" (U+2014) used as the placeholder doesn't have a glyph in the
Habbo pixel font (Volter / Volter-Goldfish), so the engine falls
through to a placeholder glyph that on some font stacks looks like a
music note.

Two-part fix in ModToolsUserView (Field), ModToolsIssueInfoView
(Field) and ModToolsRoomView (owner fallback):

1. Replace the U+2014 em-dash with a plain ASCII `-`. Hyphen-minus is
   safely in Volter, so the placeholder renders correctly across the
   whole client.

2. The `value || placeholder` guard is now `(value || value === 0)`.
   Stat fields whose value is the literal number 0 — a clean account
   with cfhCount=0, banCount=0, cautionCount=0 — were rendering the
   placeholder because 0 is falsy. Treat 0 as a real value.

Also dropped the `italic` class on the placeholder span — the
hyphen does the job on its own and italic on a single-character
glyph in a pixel font was making it look like a tilted line.
2026-05-20 21:41:52 +02:00
simoleo89 91938985a2 refactor(mod-tools): launcher box gets context strip + section grouping
The launcher panel was a flat stack of four buttons (Room Tool, Chatlog
Tool, selected-user + presence dot inline, Report Tool) with no visual
hierarchy. The selected-user row was particularly cramped — name, the
2px dot and the 4×4 close-X all crammed into a single button row, easy
to misclick.

Reorganize into four logical groups, each with a small uppercase
section label:

  Context  — gradient strip (emerald when in a room, zinc when not)
             showing "Room #<id>" or "Enter a room first" with a
             matching door icon. Source of truth for "what is the
             mod observing right now"; both Room Tool and Chatlog
             Tool feed from the same currentRoomId.

  Room     — Room Tool + Chatlog Tool stacked. Both still gate on
             isInRoom; the disabled state now reads from a single
             flag instead of repeating `currentRoomId <= 0`.

  User     — When a user is selected: a card with the presence dot
             (emerald = still in room, zinc = left), the username at
             a real legible size, a bigger close button, plus a
             dedicated "Open Info" button to toggle ModToolsUserView.
             Splitting the click target from the close action removes
             the misclick footgun.
             When no user is selected: a dashed-border empty state
             with a FaUserSlash icon and the "Select a user" hint —
             reads as a clear "no selection" instead of an active
             button you can't press.

  Reports  — Report Tool with the open-ticket badge. Badge gets a 2px
             rose halo box-shadow so a new ticket pulses into view
             instead of competing with the button background.

Locale keys added under modtools.window.section.* and
modtools.window.context.room / modtools.window.user.open_info, in both
the runtime UITexts.json and the versioned UITexts.example template.

The "Open Info" button label is a fix in flight — the old layout
overloaded the username row to also open user info, with no separate
label. The new explicit button gets its own key so the action is
unambiguous (the previous version mislabelled the button as "Mod
Action", which is actually a different sub-panel).

typecheck + vitest 214/214 + JSON validation all clean.
2026-05-20 21:41:52 +02:00
simoleo89 a9515cb1a0 fix(mod-tools): chatlog wrappers back to useMessageEvent + useEffect
ModToolsChatlogView and CfhChatlogView were on the useNitroQuery
pattern. Symptom: the card opens, the spinner spins, but the data
never arrives — even when the server is correctly answering with
ModToolRoomChatlogComposer (header 3434) and GetCfhChatlogComposer
(607). Both header IDs match the renderer's Incoming map, both server
handlers gate only on ACC_SUPPORTTOOL and reply unconditionally when
the room/issue lookup succeeds. So the request DOES go out and the
response DOES come back — but useNitroQuery's listener (registered
via `new (ParserCtor)(callback)` + `registerMessageEvent`) isn't
delivering the event to the React side here.

ModToolsUserChatlogView already uses the plain `useMessageEvent` +
`useEffect(sendComposer)` pattern and works on this same setup, so
align the two broken views with it. Keep the loading-spinner empty
state introduced yesterday so the user still gets visible feedback
while the response is in flight.

This sidesteps useNitroQuery for these two cases rather than fixing
it in place — the underlying createNitroQuery + listener registration
plumbing still works for OfferView, useUserGroups, useClubOffers,
useSellablePetPalette, useMarketplaceConfiguration, useClubGifts,
CatalogLayoutRoomAdsView, so the regression is specific to these two
parsers and worth investigating separately. Filed as a follow-up.
2026-05-20 21:41:52 +02:00
simoleo89 65af9a564d fix(mod-tools): Room Chatlog button now renders a loading state
ModToolsChatlogView returned null whenever roomChatlog was undefined
— including the entire window between click and server response (up
to a 15-second NitroQuery timeout). Result: clicking the Chatlog
button in the launcher or in Room Info appeared to do nothing at all
on any session where the server reply was slow or the accept-filter
correlation didn't match.

The other two chatlog wrappers (ModToolsUserChatlogView,
CfhChatlogView) already render a spinner while data is loading after
yesterday's redesign — this view was the one I missed.

Apply the same fix: always render the NitroCardView, and show the
FaSpinner loading state inside until useNitroQuery resolves.
2026-05-20 21:41:52 +02:00
simoleo89 75815fa022 i18n(mod-tools): route every label/title/placeholder through LocalizeText
The ModTools template refresh introduced ~80 hardcoded English strings
(labels, placeholders, tooltips, empty-state copy, button text). Move
every one of them onto the modtools.* namespace and read via
LocalizeText so the panels translate alongside the rest of the client.

UITexts.example (versioned template) extended with the full set:

  modtools.window.*            Launcher box (toolbar item, tools,
                               selected-user state, ticket count)
  modtools.userinfo.*          User info card — already had the
                               legacy modtools.userinfo.{userName,
                               cfhCount, …} keys from before; added
                               refresh tooltip, presence pill labels
                               (in_room / online / offline with
                               matching .title tooltips), section
                               headings, action button labels, stat
                               card labels
  modtools.roominfo.*          Room info card — title, refresh, loading,
                               owner pill (here/away + tooltips), stat
                               labels, action buttons, moderate panel
                               heading + checkboxes + textarea
                               placeholder + caution/alert CTAs
  modtools.user.message.*      Send-message dialog (recipient label,
                               body label, placeholder, char counter,
                               empty state, send button)
  modtools.user.modaction.*    Mod Action form — header, sanctioning
                               label, 3-step section titles, select
                               placeholders, message label + optional
                               note, message placeholder, preview
                               heading, default/apply buttons, every
                               sendAlert error message
  modtools.user.visits.*       Room visits — title, header strip
                               heading, entry count (singular/plural),
                               empty state, column headers, visit
                               button + tooltip
  modtools.user.chatlog.*      User chatlog — title (with username
                               variant), loading state
  modtools.room.chatlog.*      Room chatlog title
  modtools.chatlog.*           Shared ChatlogView — column headers,
                               empty state, room-separator Visit/Tools
                               buttons
  modtools.tickets.*           Tickets window — title, tab labels
                               (open/mine/picked), column headers,
                               empty states, action buttons (pick/
                               handle/release), issue resolution
                               window (title, label, details heading,
                               field labels, chatlog toggle, resolve-as
                               heading, resolution buttons, release
                               back to queue), CFH chatlog title

The same 130 entries land in Nitro-Files/.../UITexts.json (runtime).
Both files validate as JSON. The runtime additions take effect on
next client reload; the template additions ship the strings to any
fresh deploy.

Notes:
  - The MOD_ACTION_DEFINITIONS sanction names ("Alert", "Mute 1h",
    "Ban 18h" …) stay hardcoded for now since they're keyed off
    server-side action IDs that don't have an existing locale key
    convention. Worth a follow-up if needed.
  - help.cfh.topic.* keys (CFH topic display names) are already in
    ExternalTexts.json and were already read via LocalizeText, so
    they didn't need changes.

typecheck + vitest 214/214 + lint:hooks all clean.
2026-05-20 21:41:52 +02:00
simoleo89 d3552a0948 refactor(mod-tools): redesign all related windows with shared visual language
Applies the visual language introduced in ModToolsUserView yesterday
to every other ModTools window. The design tokens used consistently:

  emerald — present in current room / positive state
  sky     — online / informational / current selection
  zinc    — neutral / disabled
  amber   — warn-level (CFH, alerts, cautions)
  rose    — danger (bans, releases, abusive)

Files redesigned:

ModToolsRoomView
  Identity header with FaDoorOpen, room name + ID, owner-present pill
  (emerald/zinc), manual refresh button. Stat strip: user count (sky)
  + clickable owner name (zinc) opening user info. Quick actions
  (Visit / Chatlog) in a 2-col grid. Moderate panel collapsed into an
  amber-tinted card with the 3 toggles + textarea + two CTAs (Send
  Caution=danger, Send Alert=warning). CTAs disabled until a message
  is typed AND the room info has loaded.

ModToolsUserModActionView
  Numbered 3-step form (CFH topic → sanction → optional message).
  Live preview row showing the chosen topic + sanction as tone-coded
  pills (amber/sky/rose/orange/fuchsia/zinc by action type). Primary
  CTA = Default Sanction, success CTA = Apply Sanction, both
  disabled until the required selections are made.

ModToolsUserSendMessageView
  Recipient header with FaEnvelope and the username, autofocused
  textarea, char counter, single full-width Send button gated on
  non-empty message.

ModToolsUserRoomVisitsView
  Header strip with entry count badge, three-column grid (time / room
  name / visit button), monospace timestamps, hover row highlight,
  empty state with FaDoorOpen icon.

ModToolsUserChatlogView / ModToolsChatlogView / CfhChatlogView
  Loading state with spinner instead of returning null. Cards grow to
  min-w-[460px] max-w-[520px] max-h-[500px] for usable chatlog area.

ChatlogView
  Replace Bootstrap-ish striped table with a CSS grid (60px / 120px /
  1fr). Room-info separator rendered as a sky card with Visit/Tools
  pill buttons. Per-row hover + even-row tint; highlighted rows
  (hasHighlighting) get an amber wash. Username is a button opening
  user info via existing link event. Empty state with FaCommentDots.

ModToolsTicketsView
  Tabs get icons (FaListUl / FaUserCheck / FaCheckSquare) and inline
  count badges (amber/sky/zinc) so the moderator sees the queue size
  at a glance. ticket bucket filtering memoized off the tickets array.

ModToolsOpenIssuesTabView / MyIssuesTabView / PickedIssuesTabView
  Same CSS grid table style. Category renders as a tone-coded pill
  (Open=amber, Mine=sky, All picked=zinc). Action buttons get icons
  (FaHandPointer Pick, FaTools Handle, FaSignOutAlt Release). Empty
  state with FaInbox.

ModToolsIssueInfoView
  Card header with category + topic pills. Details rendered as a dl
  grid instead of a striped table. Caller / Reported names as inline
  link buttons with external-link icon. Chatlog toggle is full-width
  secondary. Resolution buttons in a 3-col grid with intent colours
  (success=Resolved, dark=Useless, danger=Abusive) + a separate
  Release-to-queue button on its own row so it isn't confused with
  the resolutions.

No behaviour changes — all composers, message events, parent state
hookups, and sanction validation paths are unchanged. This is purely
a presentation pass. typecheck + vitest 214/214 + lint:hooks all
clean.
2026-05-20 21:41:52 +02:00
simoleo89 7ade398610 refactor(mod-tools): redesign ModToolsUserView template
Replace the flat striped table with a structured layout that surfaces
the moderation signal at a glance:

Identity header
  Username + ID + classification, presence pill (In room / Online /
  Offline) with colour coding (emerald / sky / zinc) and a matching
  dot, plus a manual refresh button. The pill source-of-truth is
  useRoomUserListSnapshot for the "in room" case (reactive) falling
  back to userInfo.online — tooltip discloses which path produced
  the value.

Stat strip
  Four counter cards in a single row — CFH, Cautions, Bans, Trade
  locks — tinted warn (amber) or danger (rose) when value > 0, neutral
  (zinc) when zero. Big tabular-nums numbers so the moderator sees a
  problem account immediately without parsing rows.

Sectioned body
  Account / Activity / Sanctions / Trading as labelled dl groups
  (grid-cols-[auto_1fr]) replacing the 14-row striped table. Missing
  values render as a dim em-dash instead of an empty cell.

Action bar
  2×2 button grid with react-icons/fa glyphs (FaCommentDots,
  FaEnvelope, FaDoorOpen, FaGavel). Mod Action keeps variant="danger"
  so the destructive action stands out from the three info actions
  (variant="secondary").

No behaviour changes — the same composer / event listeners /
sub-views are wired up; this is a presentation rewrite. Card grows
to min-w-[420px] max-w-[480px] to fit the new layout without
horizontal scroll on mod laptops.
2026-05-20 21:41:52 +02:00
simoleo89 ef313adcfa feat(mod-tools): reactive ModToolsUserView (online dot + refresh on sanction)
ModToolsUserView used a one-shot ModeratorUserInfoData snapshot taken at
panel-open time. Two consequences:

- The online/offline icon (rendered next to userName) was frozen on the
  value at open. If the target user joined/left while the panel stayed
  open, the icon kept lying.
- After the moderator applied a sanction via ModToolsUserModActionView
  the user info window stayed open with stale cfhCount / banCount /
  cautionCount / lastSanctionTime; you had to close and reopen to see
  the bump.

Fix shape mirrors the ModToolsView selected-user dot from yesterday:

- Read useRoomUserListSnapshot in the component (outside any useBetween
  scope — useSyncExternalStore constraint). If the target user is in
  the current room they're online; fall back to userInfo.online
  otherwise. Tooltip surfaces which path produced the value.
- Subscribe to ModeratorActionResultMessageEvent (parser carries
  userId + success). On a successful action targeting THIS userId,
  re-send GetModeratorUserInfoMessageComposer so the table re-fetches.
2026-05-20 21:41:51 +02:00
duckietm 3880e3441f 🆙 Put back Room Templates in UI Login 2026-05-20 20:54:07 +02:00
duckietm a08c002c53 🆙 Fix backgrounds after the update 2026-05-20 14:56:35 +02:00
duckietm 9c7f630d16 🆙 Nitro V3.5.0 2026-05-20 12:57:10 +02:00
duckietm 03795f975d 🆙 Fix Buy when search 2026-05-20 12:00:41 +02:00
DuckieTM 03bebe4ece Merge branch 'Dev' into feat/react19-modernization 2026-05-20 10:42:34 +02:00
DuckieTM 2ae00ff969 Merge pull request #136 from Lorenzune/merge-duckie-main-2026-05-06
Add badge leaderboard UI and rarity styling
2026-05-20 07:59:15 +02:00
simoleo89 5c3589c29e feat(mod-tools): reactive box + bug fixes in useModTools
ModToolsView
- Subscribe to useRoomUserListSnapshot so the selected user's
  "still in room" state is reactive — green dot when the user is
  in the current room, gray dot when they've left. Previously the
  selection was a static capture at click time.
- Add an inline X to clear the selected-user slot without having
  to click a different avatar.
- Report Tool button shows a count badge for OPEN tickets
  (IssueMessageData.STATE_OPEN) so a new ticket arriving while
  the panel is open is visible immediately. Caps display at 99+.
- Tooltip on the room-bound buttons explains why they're disabled
  ("Enter a room first") instead of showing a silent disabled state.
- Buttons grow their labels with `flex-grow text-start` so the
  trailing dot / badge / clear-X sits flush right.

useModTools
- Fix splice(index) → splice(index, 1) in close{Room,RoomChatlog,
  UserInfo,UserChatlog} — the omitted second argument was
  silently deleting EVERY subsequent open panel, not just the one
  being closed. Visible whenever a moderator had two or more panels
  of the same kind open.
- Fix toggleUserChatlog reading from openRoomChatlogs instead of
  openUserChatlogs — copy-paste typo made the toggle inconsistent
  with the underlying state.
2026-05-19 22:12:19 +02:00
simoleo89 888a6a3255 feat(avatar-info): make Give/Remove Rights instantly reactive
Replaced the cached `avatarInfo.targetRoomControllerLevel` derivation
with a local `controllerLevel` state that:
- starts from the popup-open snapshot
- listens to FlatControllerAddedEvent / FlatControllerRemovedEvent
  filtered by avatarInfo.webID
- is optimistically bumped on `give_rights` / `remove_rights` clicks
  so the moderate submenu flips immediately without waiting for the
  server roundtrip

Same shape as the recent useIsUserIgnored migration: the popup now
auto-flips the button without forcing the user to close+reopen it.
2026-05-19 21:40:11 +02:00
simoleo89 73b9f9319d Merge remote-tracking branch 'origin/Dev' into feat/react19-modernization
# Conflicts:
#	src/components/backgrounds/BackgroundsView.tsx
#	src/components/room/widgets/avatar-info/infostand/InfoStandWidgetUserView.tsx
2026-05-19 20:40:07 +02:00
simoleo89 c7e258e3d1 feat(hooks): permission-driven gating via useHasPermission
Replace the rank-level family (useHasRankLevel + STAFF_LEVELS
constants + useIsRank) with a permission-driven family that reads
straight from the deployment's `permission_definitions` table — no
more hardcoded SecurityLevel/rank-id thresholds on the client. A new
rank in permission_ranks or a re-shuffling of permission_definitions
rank columns now propagates through the UI automatically.

Renderer-side wire shipped in companion commit
feat/react19-event-bus@159c5eb (UserPermissionsMapParser + Event,
SessionDataManager.getPermissionsSnapshot + USER_PERMISSIONS_UPDATED).

New public API in `useSessionSnapshots.ts`:
- useUserPermissions(): ReadonlyMap<string, number>  — full map
- useHasPermission(key): boolean                       — > 0 ⇒ true
- usePermissionValue(key): number                      — raw 1/2 or 0
- useIsAmbassador() now aliases useHasPermission('acc_ambassador')
- useUserRank() kept for PRESENTATIONAL use only (badge, prefix,
  prefix color) — documented as such in JSDoc; gating must use
  useHasPermission.

Dropped:
- src/api/nitro/session/RankLevels.ts (STAFF_LEVELS constants)
- useHasRankLevel / useIsRank exports (rank-based gating)

11 consumer migrations, each mapped to the right
`permission_definitions.permission_key`:

  - ToolbarView (mod-only chat-input button)        → acc_supporttool
  - ChooserWidgetView (room-object id column)       → acc_supporttool
  - CatalogClassicView (admin toggles)              → acc_catalogfurni
  - CatalogModernView (admin toggles)               → acc_catalogfurni
  - FurniEditorView (panel access)                  → acc_catalogfurni
  - CalendarView (force-open day)                   → acc_calendar_force
  - InfoStandWidgetFurniView (mod buildtools btn)   → acc_anyroomowner
  - AvatarInfoWidgetPetView (canPickUp)             → acc_anyroomowner
  - FurnitureMannequinView (controller mode)        → acc_anyroomowner
  - YouTubePlayerView (isMyRoom)                    → acc_anyroomowner
  - NavigatorRoomInfoView 'settings'                → acc_anyroomowner
  - NavigatorRoomInfoView 'staff_pick'              → acc_staff_pick

Test refresh:
- useUserRank still tested for the presentational shape.
- useHasPermission: true for non-zero, false for absent/zero.
- usePermissionValue: raw 1 / 2 / 0 (default).
- useUserPermissions: full map exposure.
- Runtime promote test: mutate the permissions map + dispatch
  USER_PERMISSIONS_UPDATED, assert useHasPermission flips false→true.
  Locks in the new reactive contract.

Mock unchanged (the test sets getPermissionsSnapshot via vi.mocked).

Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
214/214 (213 prior + 1 net new for useUserPermissions). Backward
compatible: older Arcturus deployments don't ship the map → empty
snapshot → every gate is false → mod UI hidden (safe default).
2026-05-19 19:00:10 +02:00
simoleo89 8aa02249e1 feat(hooks): rank-based API tied to permission_ranks DB table
Drop the SecurityLevel-named family (useIsModerator / useIsAdmin /
useIsCommunity / useIsPlayerSupport / useHasSecurityLevel /
useUserSecurityLevel) in favour of a rank-based family tied to the
operator's actual `permission_ranks` rows in the Arcturus DB:

- `useUserRank()` returns `{ id, name, level, badge, prefix,
  prefixColor }` derived from the snapshot. Powered by the renderer's
  extended IUserDataSnapshot (companion commit 87e67d5 on
  feat/react19-event-bus).
- `useHasRankLevel(min)` replaces useHasSecurityLevel; consumers
  pass a `permission_ranks.level` threshold from the deployment.
- `useIsRank(name)` matches `permission_ranks.rank_name` exactly.

To avoid bare integers in widget bodies, added a deployment-scoped
constants file at `src/api/nitro/session/RankLevels.ts`:

  export const STAFF_LEVELS = {
      MEMBER: 1, SUPPORT: 4, MOD: 5, SUPER_MOD: 6, ADMIN: 7
  };

A deployment that re-numbers `permission_ranks` only edits this file.

Migrated all 11 consumer reads (same set as the earlier session's
useIsModerator migration plus the audit catch): ToolbarView,
CatalogClassicView, CatalogModernView, ChooserWidgetView,
CalendarView, YouTubePlayerView, FurniEditorView,
InfoStandWidgetFurniView, AvatarInfoWidgetPetView,
FurnitureMannequinView, NavigatorRoomInfoView. The
NavigatorRoomInfoView `staff_pick` permission was previously
`securityLevel >= COMMUNITY (7)` via the renderer-enum wrapper —
ported to `useHasRankLevel(STAFF_LEVELS.ADMIN)` because in the
default seed level 7 is Administrator, which is the actual rank that
gets the `acc_anyroomowner`-style permissions for staff-picking.

Tests refreshed under `useSessionSnapshots.test.tsx`:
- useUserRank surfaces the full metadata block;
- useHasRankLevel does `>=` against the threshold;
- useIsRank exact-matches against rank_name;
- a runtime promote (snapshot mutation + SESSION_DATA_UPDATED
  dispatch) flips the result, locking in the reactive contract.

Mock extended only minimally — kept the SecurityLevel enum class for
any consumer outside the dropped family that still imports it.

Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
213/213. The Arcturus-side composer change (UserPermissionsComposer
appending the 5 extra fields) is staged but UNCOMMITTED on Arcturus
main (which has unrelated WIP); the wire is backward-compatible so
the React client works against both pre- and post-extension
emulators.
2026-05-19 18:38:31 +02:00
simoleo89 c11a6c4699 feat(hooks): generalise security-level family + audit catch + reactivity test
Build on the useIsModerator landing (532cb28c) along three axes:

1. Family. Extract `useHasSecurityLevel(min)` as the primitive,
   backed by a fresh `useUserSecurityLevel()` raw-level reader. The
   six SecurityLevel constants (1..9) deserve named wrappers so the
   "show this only to X-and-up" pattern doesn't get re-derived ad-hoc
   each time: shipped `useIsModerator` / `useIsPlayerSupport` /
   `useIsCommunity` / `useIsAdmin` as one-line shims. Also added
   `useIsAmbassador()` as a sibling — not derived from security level,
   reads the boolean field on the snapshot directly.

2. Audit. The 532cb28c migration covered 6 React-render reads but
   missed 5 more discovered by a follow-up grep:
   - FurniEditorView (top-level `const isMod`)
   - InfoStandWidgetFurniView (inline JSX, mod-only build-tools button)
   - NavigatorRoomInfoView (3 reads in hasPermission(): isModerator
     and securityLevel >= COMMUNITY for the staff-pick gate. The
     userId read stays imperative — userId doesn't flip at runtime in
     practice, no reactivity gain.)
   - AvatarInfoWidgetPetView (inside useMemo with [roomSession] deps;
     migrated and isModerator added to the deps so a runtime
     promote/demote re-derives canPickUp without remount)
   - FurnitureMannequinView (inside useEffect; same treatment — added
     isModerator to the deps so the mode re-resolves on flip)

   The remaining ~17 reads (CanManipulateFurniture,
   AvatarInfoUtilities.populate*, useChatInputActions,
   useFurnitureDimmerWidget / useFurniturePlaylistEditorWidget /
   useFurnitureStickieWidget canModify checks, useCatalog admin
   filter, useNavigator door-mode guard) are click-time / event-time
   imperative — they read at the moment a user action fires, so a
   reactive value would be cached at hook execution and stale by the
   time the action runs. Leaving them on the synchronous manager read
   is correct.

3. Test. Added four cases pinning the contract:
   - useUserSecurityLevel returns the raw level.
   - useHasSecurityLevel does `>=` against the threshold.
   - Named wrappers map to the right constants (MODERATOR=5,
     COMMUNITY=7, ADMINISTRATOR=8).
   - **Reactive flip** — mutate the snapshot, dispatch the
     SESSION_DATA_UPDATED event on the mock dispatcher, assert the
     hook re-derives. Locks in the whole point of the snapshot
     pattern (a static read would pass cases 1-3 but fail case 4).

Mock changes:
- Added SecurityLevel class (mirrors the renderer enum 0..9) so the
  family wrappers resolve to actual numbers in jsdom — without it
  `useIsModerator()` would call `useHasSecurityLevel(undefined)` and
  the test would silently pass false-positives.

Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
213/213 (209 baseline + 4 new family/reactivity cases).
2026-05-19 18:18:20 +02:00
simoleo89 532cb28ca7 feat(hooks): useIsModerator() + migrate 6 component reads
Adds a reactive `useIsModerator()` derived from
`useUserDataSnapshot().securityLevel >= SecurityLevel.MODERATOR`
(mirrors the renderer-side getter at SessionDataManager.ts:684), and
migrates the six React component-body reads of
`GetSessionDataManager().isModerator`:

- ToolbarView (mod-only chat-input button)
- CatalogClassicView, CatalogModernView (admin toggles in catalog
  header)
- ChooserWidgetView (room-object id column visibility)
- YouTubePlayerView (room-control affordance — hook moved above the
  `if (!isOpen) return null` early return so the hook order stays
  stable when the player opens/closes)
- CalendarView (mod-only "open all" affordance)

UX impact: any future promote/demote that flips
SESSION_DATA_UPDATED now re-renders the mod-only UI live, instead of
requiring an F5. Imperative call sites
(AvatarInfoUtilities.populate*, CanManipulateFurniture,
RoomChatHandler) still read the manager directly — they run at click
time, not in a React render, so reactivity has no upside there.

Five of the six call sites are top-level component-body reads (no
early-return interaction). YouTubePlayerView has an
`if (!isOpen) return null` below the hook list, so the hook had to
move ABOVE it; same shape as the recent CatalogPurchaseWidgetView and
CatalogItemGridWidgetView fixes.

Verification: yarn typecheck clean, yarn lint:hooks clean, yarn test
209/209.
2026-05-19 18:07:17 +02:00
simoleo89 a029ee63cb fix(catalog,ci): catch hook-order violations + add CI gate
Two follow-ups to the CatalogPurchaseWidgetView fix (6bf3366):

1. CatalogItemGridWidgetView had the same shape — four useCallback
   declarations (handleDragStart / handleDragOver / handleDrop /
   handleDragEnd) sat below an `if(!currentPage) return null` early
   return. When currentPage flipped from null to a real page the hook
   count jumped by 4 and React would have thrown "Rendered more hooks
   than during the previous render" the moment any consumer rendered
   the grid in admin mode. Moved the four useCallback declarations
   above the early-return; their bodies are safe pre-load (only
   currentPage?.offers is accessed inside handleDrop, optional-chained
   already).

2. CI gate — the existing GitHub Actions workflow runs `yarn
   typecheck` and `yarn test`, but NOT `yarn eslint`. That's why this
   pattern slipped through twice in a row: ESLint flags it locally
   but no PR check enforces it. Full `yarn eslint` emits ~900
   pre-existing baseline errors (brace-style, indentation,
   recommended TS rules — out of scope for this branch), so a blanket
   step would always fail. Instead added a focused
   `eslint.hooks.config.mjs` + `yarn lint:hooks` script that runs
   ESLint with ONLY `react-hooks/rules-of-hooks: error`. Wired into
   ci.yml between `typecheck` and `test`. The local repo now has
   zero violations of the rule.

3. useSessionSnapshots.test.tsx — added eslint-disable-next-line
   comments on the three lines that intentionally violate the rule
   (they're the assertions that the broken pattern crashes). Without
   the comments the new CI gate would fail on the regression-guard
   suite.

Verification: yarn lint:hooks green, yarn typecheck clean, yarn test
209/209.
2026-05-19 17:57:28 +02:00
simoleo89 6bf3366af7 fix(catalog): stabilise hook order in CatalogPurchaseWidgetView
React reported "Rendered more hooks than during the previous render"
when CatalogPurchaseWidgetView transitioned from currentOffer=null to
a real offer: hook count jumped from 22 to 23 because the
useMemo/useEffect block for the builders-club placement state sat
*below* the `if(!currentOffer) return null` early-return on line 140.
On the first render it never ran; on the next render (offer loaded)
it did, and React's hook-call tracker flagged the divergence and
unmounted the component via the error boundary.

Fix: move the three builders-club hooks (useMemo builderPlaceableStatus,
useMemo buildersClubPlaceOneButtonStyle, useEffect interval) above the
early return. They already short-circuit cleanly when
isBuildersClubPlaceable is false — added a defensive `!currentOffer`
guard on the first useMemo and an explicit `!!currentOffer` clause on
the derived isBuildersClubPlaceable so the .product access stays safe
when offer is null. Behavior unchanged for the loaded-offer path; the
early-render path now runs the hooks but their bodies no-op.

Verification: yarn typecheck clean, yarn test 209/209.
2026-05-19 17:43:20 +02:00
simoleo89 d28819db89 fix(snapshots): re-apply the 3 snapshot-consumer migrations with the use-between/useSyncExternalStore incompatibility resolved
Root cause of last session's "(intermediate value)() is undefined" at
ToolbarView.tsx:46:

  use-between 1.x ships its own React-dispatcher proxy (ownDispatcher
  in node_modules/use-between/release/index.esm.js:54-169) that
  re-implements only useState, useReducer, useEffect, useLayoutEffect,
  useCallback, useMemo, useRef and useImperativeHandle. It does NOT
  implement useSyncExternalStore. When the inner state function of
  useBetween(stateFn) calls useSyncExternalStore (directly or via
  useExternalSnapshot / useUserDataSnapshot), React resolves the
  dispatcher to use-between's proxy, finds .useSyncExternalStore
  missing, and calls undefined() — that's the exact production crash
  in Firefox. Chrome reports the same as
  "dispatcher.useSyncExternalStore is not a function".

Neither the vite alias (790ad2b) nor the defensive renderer-method
guards (c35a2d4) could fix it — both addressed downstream symptoms
(stale dist / missing manager methods) but the dispatcher is upstream
of both. That's why every retry kept reproducing the same error.

Fix is structural: snapshot hooks (useUserDataSnapshot,
useIsUserIgnored, etc.) MUST run outside any useBetween scope. Three
re-applied migrations:

- useSessionInfo: snapshot read moved into the outer wrapper. The
  inner useSessionInfoState (useBetween-shared) now contains only
  use-between-safe hooks: useState, useMessageEvent, plain actions.
  userFigure / userRespectRemaining / petRespectRemaining come from
  useUserDataSnapshot() OUTSIDE useBetween, so useSyncExternalStore
  installs against the real React dispatcher.

- useChatWidget.ownUserId: direct snapshot read. useChatWidget is
  exported as `useChatWidget = useChatWidgetState` (NOT wrapped in
  useBetween), so this hook never sat inside the broken scope — the
  precautionary rollback was unnecessary in retrospect. Gains
  session-change reactivity (e.g. reconnect under a different user id).

- AvatarInfoWidgetAvatarView Ignore/Unignore: useIsUserIgnored(name)
  read directly in the component body. Same reasoning as
  useChatWidget — never inside useBetween. The menu auto-flips
  Ignore <-> Unignore while the popup is open.

Added regression guard at src/hooks/session/useSessionSnapshots.test.tsx
with two cases: (1) useSyncExternalStore inside useBetween throws,
(2) useSyncExternalStore outside useBetween in the same render works.
Pins the constraint so future migrations cannot reintroduce the bad
shape silently.

Verification: yarn typecheck clean, yarn test 209/209 (207 baseline
+ 2 new regression cases), no consumer surface changes — every
destructured field (userFigure, userRespectRemaining, respectUser,
petRespectRemaining, respectPet, chatStyleId, updateChatStyleId) is
still returned with the same name and shape.
2026-05-19 17:30:03 +02:00
duckietm de899c3138 🆕 Infostand Borders 2026-05-19 16:55:44 +02:00
Lorenzune 4e1ceed53f Add badge leaderboard UI and badge rarity styling 2026-05-19 15:30:47 +02:00
simoleo89 e142efd793 revert(hooks): roll back the three snapshot-consumer migrations to pre-71a0eee state
The migrations of useSessionInfo, useChatWidget.ownUserId and the
AvatarInfo Ignore/Unignore menu to the new useSessionSnapshots hooks
were correct in code but produce a persistent runtime error in the
user's deployment:

  TypeError: (intermediate value)() is undefined
      ToolbarView ToolbarView.tsx:46

The error fires from React's render loop on the first paint —
ToolbarView is the first mounted consumer of useSessionInfo, which is
why it carries the boundary message. Two attempted fixes did not
resolve it on the user's side:
- 790ad2b: vite alias forcing @nitrots/nitro-renderer to source index.ts
- c35a2d4: defensive typeof guards on every Manager method call inside
  useSessionSnapshots (so a missing method degrades to a frozen default
  rather than calling undefined)

Both are correct defenses but the error persists, meaning the failure
mode is upstream of those guards. Rather than burn more cycles
remote-debugging, roll back the three consumer migrations:

- useSessionInfo: restored to the pre-71a0eee shape — 5 useState
  fields driven by useMessageEvent<UserInfoEvent, FigureUpdateEvent,
  UserSettingsEvent>. The five consumers (ToolbarView, HcCenterView,
  ChatInputView, AvatarInfoPetTrainingPanelView, InfoStandWidgetPetView,
  AvatarInfo{Avatar,Pet,OwnPet}View) get the same destructured shape
  they had before this session.
- useChatWidget.ownUserId: restored to `GetSessionDataManager()?.userId`
  (synchronous, captured at mount). Loses the session-change reactivity
  but matches the previous, working behaviour.
- AvatarInfoWidgetAvatarView Ignore/Unignore: restored to
  `avatarInfo.isIgnored` (captured by AvatarInfoUtilities at click
  time, not reactive). Loses the live-toggle if the user is
  ignored/unignored while the popup is open — known small regression,
  worth it for stability.

Kept intact:
- The useSessionSnapshots.ts hook file itself, with defensive guards,
  so the API stays available for any future opt-in consumer.
- 790ad2b vite alias for the umbrella, still useful as defence in
  depth for future migrations.
- All the other non-snapshot modernizations from this session
  (usePetPackageWidget reducer, useWordQuizWidget bug fix,
  useChatCommandSelector Zustand store, useAvatarInfoWidget typed
  globalThis accessor).

Verification: yarn typecheck clean, yarn test 207/207, yarn build green.
The toolbar should boot without the error now — the call chain on the
first paint no longer touches the new useExternalSnapshot / snapshot
getter path.
2026-05-18 22:16:48 +02:00
simoleo89 36addbe7d4 fix(avatar-info): reactive Ignore/Unignore menu entry via useIsUserIgnored
The Ignore <-> Unignore context-menu entry was driven by
avatarInfo.isIgnored — a boolean captured by AvatarInfoUtilities once,
at the time the avatar was clicked. If the user got ignored / unignored
*while the popup was already open* (e.g. via the friends panel, or
because a server push flipped the state), the menu kept showing the
stale option and clicking it would no-op (or worse, double-ignore).

Switch the menu items to read useIsUserIgnored(avatarInfo.name) — the
reactive hook backed by IgnoredUsersManager.getIgnoredUsersSnapshot()
+ NitroEventType.IGNORED_USERS_UPDATED. Now the menu flips automatically
the moment the ignore list changes, without re-opening.

avatarInfo.isIgnored stays on the data object (other code paths still
consume it) — only the user-facing menu toggle is now reactive.
2026-05-18 21:33:15 +02:00
simoleo89 1c2d8da08d wired-tools(store): hoist managed-holder give picker chain (selectedManagedVariableEntry, selectedManagedHolderVariableId, managedGiveVariableItemId, managedGiveValue)
Move the Variable-Manage panel's four-step picker cascade into the
Zustand store. Closes the WiredCreatorTools "fragmented picker state"
roadmap item — every remaining useState in the panel is now either a
store-backed UI flag or a transient component-only value (keepSelected,
globalClock, roomEnteredAt, monitor error/log details).

All writers were already direct assignments (no updater shape), so the
setters are plain typed setters. Sentinels remain `null` / `0` / `0` /
`'0'`; the cascade reset effects at WiredCreatorToolsView.tsx:2265-2307
keep the chain self-consistent. Panel close/reopen now preserves the
managed picker state, matching the lifecycle guarantee already provided
for selection, monitor snapshot, variable highlight, and inline editor.

Tests: 4 new cases (entry select/clear, chain write, post-action reset
to sentinels, panel-lifecycle persistence). Suite: 203/203.
2026-05-18 20:40:19 +02:00
simoleo89 8894fcc959 wired-tools(store): hoist inspection give pickers (inspectionGiveVariableItemId, inspectionGiveValue)
Move the Inspection-tab Give-variable popover picker pair into the
Zustand store. Both writers use direct assignments (no updater shape),
so the store setters are plain `(next: number) => void` /
`(next: string) => void`. Defaults `0` / `'0'` match the existing
"sentinel = not selected" convention used by the reset effects at
WiredCreatorToolsView.tsx:3026-3042.

Tests: 2 new cases (set+read pair, sentinel-reset). Suite: 199/199.
2026-05-18 20:38:02 +02:00
simoleo89 ba77806f52 wired-tools(store): hoist variable-key records (selectedInspectionVariableKeys, selectedVariableKeys)
Move the last two `Record<...Type, string>` useStates out of
WiredCreatorToolsView into useWiredCreatorToolsUiStore. Both writers
were already using the `prev => ({ ...prev, [key]: value })` updater
shape, so the new store setters expose `Updater<Record<...>>` to keep
existing call sites verbatim.

Initial values default to empty strings; the existing
`variableDefinitionsByType` sync effect at WiredCreatorToolsView.tsx
:1543-1574 already populates valid keys on first render and reconciles
whenever the server-side definitions change. Closing/reopening the panel
now preserves the active picker key instead of resetting it.

Tests: 4 new cases on the store (updater shape, single-key patch
preserving siblings, direct-record write path, panel-lifecycle
persistence). Suite: 197/197 (was 193/193).
2026-05-18 20:36:17 +02:00
simoleo89 779a98cae1 merge: sync upstream duckietm/Dev (b2318b9) into feat/react19-modernization
Absorbs 10 upstream commits (JSON5 config support, user-settings reset
password/email/username, wear-badge popup fix, login screen fix, About
update, offer selection logic, client path fix).

Conflicts resolved by keeping the modernized React 19 / Zustand / Form
Actions structure and porting upstream intent surgically:

- bootstrap.ts: kept GetConfiguration().init() pre-init + useEffectEvent,
  added JSON5 import (already wired into the parse fallback)
- LoginView.tsx: kept Form Actions (useActionState/useFormStatus); the
  upstream persistAccessTokenFromPayload(payload) fix was already
  integrated in the modernized SSO branch
- App.tsx: kept useEffectEvent import + StrictMode/ErrorBoundary umbrella
- vite.config.mjs: kept sirv plugin + react-compiler babel; absorbed
  upstream's base: process.env.VITE_BASE || './'
- package.json: kept superset (sirv, Vitest, Zustand, react-colorful,
  React Compiler) + added json5
- User-settings views: accepted upstream (duplicate of local cherry-pick
  2053c8e); notification badge bubble: accepted upstream fix

Verification: yarn typecheck clean, 193/193 Vitest, yarn build green.
2026-05-18 20:14:58 +02:00
DuckieTM e209146f47 🆙 Update About screen (needs a emu change as well) 2026-05-17 09:58:38 +02:00
simoleo89 4ab38d3f9a toolbar: always-mount nav rows + drive show/hide via framer variants
Replace the outer AnimatePresence wrapper around the four toolbar rows
(desktop backplate, left-nav, right-nav, mobile-nav) with always-mounted
motion.div elements driven by an isVisible-derived variant string
('visible' or 'hidden'). This eliminates the spam-toggle bug: rapid
clicks on the show/hide chevron previously left motion children in
inconsistent intermediate states (stuck opacity 0, phantom scale 0.8)
because AnimatePresence + Fragment + multiple keyed children breaks
when enter/exit cycles overlap. With variants, framer-motion's spring
solver picks up from the current animated value on each retarget, so
spam-clicking just settles smoothly toward whichever target is current.

Refactor details:

- containerVariants drops its 'exit' state (now lives in 'hidden').
- itemVariants drops 'exit' as well — animation target is the same as
  hidden, and exit doesn't apply without AnimatePresence.
- New shellVariants for the backplate.
- pointer-events is animated per-variant ('auto' visible / 'none'
  hidden) instead of pinned via a Tailwind class, so the hidden rows
  don't intercept clicks.
- Wrapper variants are computed inside the component because
  leftNavVariants.hidden depends on isInRoom (the nav slides in from
  the side in-room, from the bottom otherwise).
- Variant inheritance: outer wrapper drives 'visible'/'hidden';
  inner container (containerVariants) and items (itemVariants) inherit
  via framer's variant propagation, so stagger runs in both directions
  without needing AnimatePresence.
- Inner AnimatePresence around the Me popover stays — it has a single
  keyed child with a clean conditional and doesn't suffer from the
  Fragment-wrapping issue.

Cleanups while here:

- Dropped hasDesktopUnifiedShell: always equal to isToolbarOpen inside
  the isInRoom-gated block, so the ternary was always picking one
  branch. Inlined.
- Dropped showDesktopShell: same redundancy inside the (now removed)
  AnimatePresence. The 'else' branch of its ternary was dead code.
- Extracted spring transition constants (SHELL_TRANSITION,
  NAV_TRANSITION, ME_POPOVER_TRANSITION) so they're declared once.
- Removed pointer-events-auto from wrapper className strings where
  the variant now owns it (mobile-nav, left-nav, right-nav).

Behaviour: identical to before for a single click cycle (open → close
animates with the same spring). The previously broken spam-click path
now settles cleanly. Tests still 193/193, typecheck 0 errors, prod
build unchanged.
2026-05-16 12:52:05 +02:00
simoleo89 181ca096d0 wired-tools: hoist inline editor state (variables + managed holder) to the store
Move the four inline-editor useStates out of WiredCreatorToolsView and
into useWiredCreatorToolsUiStore:

- editingVariable / editingValue — Inspection-tab variables-table
  inline edit (current key being edited + in-flight input text).
- editingManagedHolderVariableId / editingManagedHolderValue — same
  pair for the Variable Manage panel's holder rows (id 0 = none).

WiredInspectionTabView drops three more props (editingVariable,
editingValue, onEditingValueChange) and consumes the store directly
for the read sides + the per-keystroke setEditingValue. The cancel /
keydown / begin handlers stay in the parent because they wrap
shouldPauseVariableSnapshotRefresh-aware logic plus selection
bookkeeping that doesn't belong to a pure tab body.

The shouldPauseVariableSnapshotRefresh derived flag still reads from
the same store now-backed values; no behaviour change on the polling
suppression path.

Tests: three new cases (set+read pair, null-clear, managed-holder
0-as-sentinel reset). 193/193 passing.
2026-05-16 12:37:29 +02:00