Saving an unchanged name made the server writer return false, which the
handler misreports as 'Classname not found in furnidata'. Gate the
'Save name/desc' button on a real diff (furnidataDirty) so an unchanged
save can no longer fire that misleading error.
- Merge the lone Inventory permission (allowInventoryStack) into the
Gameplay group, dropping the separate Inventory header+row to save
vertical space.
- Rework the header meta row: ID/Sprite as label+monospace-value pills,
'in use' tinted green with a dot when placed instances exist (grey at
0), 'Unsaved' as an amber pill with a dot.
~1.4k items_base rows (pets, custom items) have no matching furnidata
classname, so saving their name returned the cryptic server error
'Classname not found in furnidata'. Detect this client-side via the
resolved furniDataEntry (entry + classname match) and, when absent,
hide the Display Name/Description inputs + Save behind a clear
'NO FURNIDATA' notice instead of letting the save fail. In-furnidata
furni (~97.6%) are unchanged.
The server now mirrors the furnidata display name into
items_base.public_name, so on updateFurnidata patch selectedItem.publicName
immediately; the auto detail re-fetch that follows agrees with the DB
value (no flicker). Not applied to revertFurnidata (revert restores the
previous DB name).
Enabled chips now use a solid teal fill (bg-[#1E7295]) with white
text + a white status dot; disabled chips are muted grey with a grey
dot. The old bg-primary/10 + text-primary 'on' state was nearly
indistinguishable from 'off'. Adds aria-pressed + title for a11y.
Design for sourcing furni display names from furnidata JSON (DB keeps technical data), with a live delta-broadcast pipeline (emulator file-watch -> renderer patch -> client refresh) and a security hardening section. Cross-repo reference copy.
- Chat input @ autocomplete: typing @ shows online users (room users +
online friends + room aliases) with avatars; arrows/Tab/Enter to pick.
- Any valid @nick token is highlighted blue in chat bubbles (like @all),
giving visual feedback that it is a recognised mention.
- Side notification toast on a received mention: sender avatar (from the
new senderFigure wire field) + message + dismiss; dismiss marks it read
so the toolbar unread badge updates. Auto-hides after 8s.
- IMentionEntry/parsers carry senderFigure end to end.
On catalog open, re-fetch the custom furnidata chunk (custom/imported.json5) via
SessionDataManager.mergeFurnitureDataFromUrl() and feed the new entries to
RoomContentLoader.processFurnitureData(), so furniture imported from the admin
panel appears without a full client reload.