- Drag & drop badges between active slots in InfoStand (own user only)
- Mini badge picker on empty slot click with search
- Swap/reorder badges between occupied slots
- Hover animation (scale, glow) on badge slots
- Race condition fix: localChangeRef prevents server response from overwriting local changes
- Fixed-size array logic to prevent badge disappearing on room enter
- Use avatarInfo badges as fallback when hook data not yet loaded
the signal sender can only be a max of 25 in a room
the signal receiver can only be a max of 5 in a room
one signal receiver can only accept a max of 5 senders (you can select the receivers with the senders)
Why : otherwise you can flood the rooms and let you CPU go 🍌