Show the furni's resolved furnidata JSON entry (the editable display
name's source of truth) in a collapsible read-only section under Basic
Info. Uses furniDataEntry already available client-side — no extra
packet. Supersedes the old read-only resolver-preview slice.
useFurniEditor gains importText(id) + importResult (10049 round-trip); the
edit view shows an 'Import from Habbo' button that fills Display Name/
Description with the official text for review before Save (nonce-guarded,
classname-matched), with an inline result note.
The Tip bubble was still clipped by the card's overflow-auto scroll
container when a section was scrolled near the viewport top. Render the
tooltip via createPortal to document.body with position:fixed computed
from the icon rect, so it escapes every overflow/transform ancestor.
Tip tooltips were whitespace-nowrap (one very wide line) and clipped by
the Section card's overflow-hidden. Bound the bubble width with wrapping
(w-44, whitespace-normal, centered) and drop overflow-hidden from Section
(keeping rounded corners via rounded-t/b-xl on the header) so long tips
like Custom Params render fully.
Saving an unchanged name made the server writer return false, which the
handler misreports as 'Classname not found in furnidata'. Gate the
'Save name/desc' button on a real diff (furnidataDirty) so an unchanged
save can no longer fire that misleading error.
- Merge the lone Inventory permission (allowInventoryStack) into the
Gameplay group, dropping the separate Inventory header+row to save
vertical space.
- Rework the header meta row: ID/Sprite as label+monospace-value pills,
'in use' tinted green with a dot when placed instances exist (grey at
0), 'Unsaved' as an amber pill with a dot.
~1.4k items_base rows (pets, custom items) have no matching furnidata
classname, so saving their name returned the cryptic server error
'Classname not found in furnidata'. Detect this client-side via the
resolved furniDataEntry (entry + classname match) and, when absent,
hide the Display Name/Description inputs + Save behind a clear
'NO FURNIDATA' notice instead of letting the save fail. In-furnidata
furni (~97.6%) are unchanged.
Enabled chips now use a solid teal fill (bg-[#1E7295]) with white
text + a white status dot; disabled chips are muted grey with a grey
dot. The old bg-primary/10 + text-primary 'on' state was nearly
indistinguishable from 'off'. Adds aria-pressed + title for a11y.
Migrate the Furni Editor from REST API to WebSocket-based communication
using custom packet handlers (10040-10046). The editor now communicates
directly with the emulator for all CRUD operations on furniture items.
Key changes:
- Replace REST API calls with WebSocket composers/parsers for search,
edit, create, and delete operations
- Read furnituredata.json path from renderer-config.json for asset
management
- Improve search UI with larger fonts, better contrast, and click-to-copy
ID functionality with toast notification
- Compact edit view layout with collapsible sections and visual dividers
- Remove unused Create tab (creation handled via edit workflow)
- Add isModerator guard for admin-only access
- Support search by ID, name, or sprite ID with type filtering
- FurniEditor component with Search/Edit tabs (NitroCard UI)
- useFurniEditor hook connecting to Next.js API routes via Vite proxy
- Edit Furni button in room infostand (godMode) with sprite ID lookup
- Toolbar: 3-column flex layout (icons | chat | friends)
- Heroicons SVG for ID/Sprite display in infostand and edit view
- Vite config: proxy /api to Next.js, aliases for renderer3 packages