Player experience:
- Tiered win celebration overlay (WheelWinReveal): quiet message for the
"nothing" slice, lighter reveal for common prizes, full confetti +
jackpot glow for rare ones. Rarity classified client-side by type +
amount (wheelPrizeTier), shared icon rendering (wheelPrizeIcon).
- Three-phase spin motion (wind-back -> overshoot -> settle) with a
reduced-motion fast path; responsive wheel scaling via ResizeObserver.
Reveal-timing fix:
- The server pushes the refreshed winners list (which already contains the
just-won prize) the instant it answers the spin, ~5s before the wheel
stops. useFortuneWheel now buffers that update mid-spin and flushes it in
finishSpin so the prize is no longer spoiled in the winners panel.
- handleTransitionEnd only reacts to the wheel's own transform transition,
so a child icon's bubbling transitionend can't advance the spin phase
machine early.
Prize editor (admin):
- Add/Remove prize buttons in FortuneWheelSettingsView. New rows carry a
negative temp id collapsed to 0 on the wire (server inserts); removed rows
are simply omitted (server soft-disables). Requires the matching emulator
change to WheelManager.savePrize / WheelAdminSavePrizesEvent.
i18n: wheel.win.* and rarevalues.editor.add/remove in en/it/nl.
Move the radio on/off switch out of renderer-config (where it sat next
to asset/data URLs) into ui-config, alongside the other UI feature
toggles (game.center.enabled, guides.enabled, …) — the natural home for
a widget switch — and rename it to the dotted convention `radio_ui.enabled`.
The MainView gate now defaults to `false`, so the radio is opt-in: an
absent key keeps it hidden; set `"radio_ui.enabled": true` in ui-config
to show it. The radio.url data source stays in renderer-config.
Introduce a reusable NavigatorRoomSettingsSectionView card (rounded
bg-gray-100 panel with a bold-small title) and apply it across the
Access, VIP/Chat, Moderation and Rights tabs so every room-settings
screen matches the Base and Misc tab styling. Pure visual restyle —
handleChange wiring, events, composers and validations are unchanged.
The previous fix put 'flex' on the Text component, but Text forces
display:inline as its base class, so the flex never applied and the X
icon dropped onto its own line. Use a Flex container with the icon and
a Text child instead, so icon + label sit on one centered row.
Replace the cramped horizontal label/control rows with a vertical
stacked-label layout (bold label above each full-width control),
matching the sibling Access tab. Fixes multi-word labels wrapping in
the narrow panel. Tags share one label with the two inputs side-by-side.
Drops the now-unused Base spacer elements. Layout-only: no change to
handleChange, validation thresholds, save-on-blur, or field order.
Design doc for upgrading the room-settings Base tab from the cramped
horizontal two-column rows to a stacked-label layout matching the
sibling Access tab. Also gitignore the .superpowers/ brainstorm dir.
Le bubble custom ereditavano la slice base (centro largo) -> con repeat si
duplicavano, con stretch si allungavano troppo/storte. Ora ogni bubble ha
border-image-slice/width calcolata dalla sua immagine: il taglio cade nella
zona centrale del corpo, sulla colonna piu uniforme (colore pieno), con un
filo stirabile di ~2px e border-image-repeat: stretch. Cosi il corpo si stira
pulito e i cap restano intatti. (Le bubble con decoro su tutto il corpo, senza
una fascia piena, restano un compromesso: limite intrinseco del 9-slice.)
Ereditavano border-image-repeat: repeat dalla regola base, quindi il centro
delle nuove bubble (con grafica) si duplicava invece di allungarsi. Override
border-image-repeat: stretch per le 253-291 cosi il corpo si stira come le
originali (che avevano il centro a tinta unita).
- 39 bubble custom con relativo pointer colorato (colore campionato dal
fondo di ogni bubble) + regole CSS in Chats.css (resa in-stanza border-image
+ anteprima nel selettore)
- selezionabili via chat.styles dell'ui-config (lato server)
- soundboard: paginazione 9/pagina (griglia 3x3) con frecce + indicatore,
cosi la card non cresce a dismisura
The Base tab labels used col-3 and the delete row used
d-flex/justify-content-center — Bootstrap utilities that don't exist
in this Tailwind 4 build, so labels collapsed and wrapped. Swap to
w-1/4 shrink-0 and flex/justify-center/items-center, and drop the
dead col-4 on the Access-tab password inputs. Also fix a missing
break in the tag save-error switch (invalid-tag always showed the
non-choosable message) and a && / || precedence bug in saveTags
that checked the wrong tag field.
Replace the onKeyDown Enter handler + onClick button with a
<form action={submitSearch}>. Enter submits natively; the search
button (a styled div, not a real <button>) triggers form submission
via formRef.requestSubmit(), so both paths run the single
FormData-driven handler. The 300ms debounced filter push is kept.
The hook is the useState/useMessageEvent variant; the leftover
useQueryClient().invalidateQueries call required a QueryClientProvider
the unit test didn't supply (6 failures). The FlatCreatedEvent handler
already re-sends the search composer, so the invalidate was dead code.
Move favourite room ids out of the useBetween navigator store into a
dedicated Zustand store. useNavigatorFavourite(roomId) subscribes only
to s.ids.has(roomId) (a boolean), so a FavouriteChangedEvent for one
room no longer re-renders every favourite-aware view. apply() returns
the same state reference when membership is unchanged.
- Catalogo Hippiehotel responsive su mobile (finestra 96vw/72vh, rail
tappabile, sotto-pannelli ristretti); duckie ripristinato come entita
separata (revert modifiche scrollbar sul suo CSS)
- BC e catalogo normale seguono entrambi il toggle tema; il duckie non
duplica piu il logo nelle pagine info_duckets
- Navigator: highlight della tab segue currentTabCode (era bloccato su
Pubblici mentre il contenuto cambiava)
- Inventario: link inventory/show/<tab> per deep-link a una scheda
- User Profile: avatar visibile e allineato a bg/stand, finestra piu
grande, bordi puliti, Created/Last login mostrano il valore, bottoni
Change Looks/Rooms/Change Badges/Add friends/Achievement funzionanti
- Amici: header non piu sovradimensionati e teste avatar inquadrate
(regole flat: quelle annidate .nitro-friends{&...} non si applicavano)
Il form di modifica pagina precompilava la caption con la localization
che include il suffisso ' (id)' aggiunto dal server ai mod, e salvandola
l'id si accumulava (Wired (1114) (1114) ...). Ora striscia quel suffisso.
Rimpiazza il catalogo del rebuild upstream con quello originale di
Hippiehotel.nl Nitro-V3 (CatalogModernView ripristinato, ClassicView/
sub-views/CSS pre-merge). CatalogView sceglie Modern (default) o Classic
via il toggle 'stile classico'. Rimosso l'hack CatalogClassicLegacy.css.
Ripristina il look del catalogo pre-merge come CSS scoped sotto
body.catalog-skin-legacy (CatalogClassicLegacy.css), attivato dal toggle
'stile classico'. CatalogView mette/toglie la classe sul body.
Aggiunge un checkbox nelle impostazioni utente per scegliere lo stile del
catalogo (classico vs moderno) + flag globale catalog.classic.style in
ui-config.json come default per tutti. Override per-utente in localStorage.
Adopt upstream wheel redo (Settings popup gated by acc_wheeladmin,
RareValues becomes view-only) and the radio enable/disable config gate.
Drop the broken orphaned duplicates under user-settings/fortune-wheel
and user-settings/rare-values (wrong relative import depth, unused,
failed typecheck). Soundboard / radio / background editor untouched.
The "Wheel of prizes" feature accidentally committed byte-identical copies of
the fortune-wheel and rare-values components inside src/components/user-settings/.
Nested one directory deeper, they keep the original `../../api`/`../../common`/...
imports, which now resolve to non-existent src/components/* paths and break the
type check (TS2307). The files are unreferenced — MainView imports the real
components from ./fortune-wheel and ./rare-values.
NavigatorFilterChipsView renders the 5 SearchFilterOptions (anything /
room.name / owner / tag / group) as pill chips instead of a <select>.
Active chip uses bg-primary; the chips sit on their own row above the
search input. Drives the existing searchFilterIndex local state — the
debounce effect already rebuilds the query:value string from it, so no
behavioural change to how searches are issued.
Deferred to wave 1c: saved-search chip row (replacing the 600px sidebar).
That one needs care — a saved-search click sends NavigatorSearchComposer
directly, which P2's accept-filter (result.code must match currentTabCode)
can reject; the chip version must route through setTab/setFilter instead.
Wants browser verification.
navigator suites 28/28, lint:hooks clean, no new typecheck errors.
Visual polish, first wave:
- NavigatorEmptyStateView: replaces the bare "No rooms found" text with a
centered icon + message + a Create-room CTA. Reuses existing i18n keys
(navigator.search.returned.no.results / .roomsettings.moderation.none /
.createroom.create) so no new localization entries are needed.
- NavigatorSearchSkeletonView: animate-pulse placeholder rows shown while a
search is in flight and no result is cached yet (matches the HK dashboard
skeleton pattern). Replaces the NitroCard.Content spinner overlay for the
result list.
Bug fix bundled in: NavigatorSearchView called useNavigatorSearch() a second
time purely to read searchResult for its input-sync effect. Since the hook is
not a useBetween singleton, that registered a duplicate NavigatorSearchEvent
listener AND fired a duplicate NavigatorSearchComposer on every search.
NavigatorView now owns the single useNavigatorSearch() call and passes
searchResult to NavigatorSearchView via prop.
Test maintenance: useNavigatorSearch.test.tsx was written for the original
useNitroQuery implementation, which upstream reverted (05d71dd1) to
useMessageEvent + useState. Removed the dead QueryClient scaffolding, fixed
case 1 (assert no fetch starts with empty tab), dropped case 7 (the query
invalidator no longer exists). 6 cases, all green.
Full suite 471/471. Typecheck: only the environmental renderer-mismatch
errors (soundboard / rare-values / floorplan APIs absent from the linked
renderer), none in navigator files.
- TL;DR: working base is now main (not the old feat/react19-modernization
long-running branch); document the navigator hook split landing
- Add useNitroQuery fragility note: the one-shot listener pattern is
unreliable for primary visible data (bit ModTools chatlogs + navigator
search); reserve it for config/secondary fetches, use
useMessageEvent + useState for primary content
- Add navigator modernization row to the "What's wired up" table
- Add navigator hook locations to "Where everything lives"