Backend (AuthHttpHandler):
- New users_remember_tokens table stores sha256 hex of the raw token
so the DB never holds a usable credential. Seed file adds the table
and a login.remember.duration.days setting (default 30).
- /api/auth/login accepts "remember": true. On success, issues a fresh
32-byte base64url token, stores the hash, returns the raw token.
- New POST /api/auth/remember: accepts the raw token, looks up by hash,
on a valid hit mints a fresh SSO ticket, rotates the token (deletes
the consumed one and issues a new one), returns both to the client.
No Turnstile - it's an automated trusted-device flow.
- /api/auth/logout also accepts rememberToken and deletes that single
row so other devices keep their tokens.
Frontend:
- LoginView: "Remember me" checkbox (key login.remember_me already in
ExternalTexts). Enabling it persists the returned rememberToken in
localStorage.nitro.remember.token.
- App.tsx: before deciding to show the login screen, try a silent POST
to /api/auth/remember with the stored token. On 200, inject the
returned ssoTicket into window.NitroConfig and proceed to the
authenticated flow; on 401, forget the token and show login.
- PurseView logout: sends the stored rememberToken in the body so the
server can delete it, and clears localStorage before reload.
- add the new :wired inspection/monitor panel with furni, user and global tabs
- add live variables, previews, inline editing and keep-selected behavior
- add global room diagnostics placeholders, monitor artwork and server/client timezone display
- add editor support for wf_xtra_text_output_furni_name and related UI texts/assets
Migrate the Furni Editor from REST API to WebSocket-based communication
using custom packet handlers (10040-10046). The editor now communicates
directly with the emulator for all CRUD operations on furniture items.
Key changes:
- Replace REST API calls with WebSocket composers/parsers for search,
edit, create, and delete operations
- Read furnituredata.json path from renderer-config.json for asset
management
- Improve search UI with larger fonts, better contrast, and click-to-copy
ID functionality with toast notification
- Compact edit view layout with collapsible sections and visual dividers
- Remove unused Create tab (creation handled via edit workflow)
- Add isModerator guard for admin-only access
- Support search by ID, name, or sprite ID with type filtering
- Drag & drop badges between slots in InfoStand (own user only)
- Mini badge picker on empty slot click with search
- Swap badges between occupied slots
- Hover animation (scale, glow) on badge slots
- Configurable group slot (user.badges.group.slot.enabled)
- Support for 6 badge slots when group slot disabled
- Race condition fix with localChangeRef
- Fixed-size array logic to prevent badge disappearing
Co-Authored-By: medievalshell <medievalshell@users.noreply.github.com>