The face avatar (headOnly LayoutAvatarImageView) sits in a 63px-tall
box (44px on mobile) while sibling toolbar icons are smaller, so its
head sprite rendered visually higher than the other icons. Bumped
marginTop from 2px → 12px (desktop) and 4px → 9px (mobile) so the
head sits on the same horizontal axis as the rest of the toolbar.
Removed `absolute bottom-[60px] left-[33px]` from the inner Flex of
ToolbarMeView. The outer wrapper in ToolbarView already anchors the
popup above the face button (bottom-[calc(100%+8px)] left-1/2 -translate-x-1/2),
so the inner pixel-perfect override was detaching it and making it float
mid-screen.
- RGBA color picker with live preview (debounce 50ms)
- 30 preset colors + 12 theme presets (Ocean, Forest, Sunset, Royal, etc.)
- Header image selection from configurable image library
- Export/Import theme as JSON via clipboard
- CSS variable theming across all UI elements: NitroCard headers/tabs,
context menus, buttons (primary/dark/gray), InfoStand, toolbar,
room tools, purse, progress bars, sliders
- All elements use var(--name, fallback) for zero visual change when default
- Smooth 0.3s CSS transitions on theme change
- Server-side persistence via WebSocket (packets 10047/10048)
- Integrated Color/Image tabs into BackgroundsView panel
- All strings use LocalizeText() for i18n support
- Settings persisted in localStorage + server sync with 1s debounce
- Added react-colorful dependency
- FurniEditor component with Search/Edit tabs (NitroCard UI)
- useFurniEditor hook connecting to Next.js API routes via Vite proxy
- Edit Furni button in room infostand (godMode) with sprite ID lookup
- Toolbar: 3-column flex layout (icons | chat | friends)
- Heroicons SVG for ID/Sprite display in infostand and edit view
- Vite config: proxy /api to Next.js, aliases for renderer3 packages