- Chat input @ autocomplete: typing @ shows online users (room users +
online friends + room aliases) with avatars; arrows/Tab/Enter to pick.
- Any valid @nick token is highlighted blue in chat bubbles (like @all),
giving visual feedback that it is a recognised mention.
- Side notification toast on a received mention: sender avatar (from the
new senderFigure wire field) + message + dismiss; dismiss marks it read
so the toolbar unread badge updates. Auto-hides after 8s.
- IMentionEntry/parsers carry senderFigure end to end.
The slice/rim/divider/hub colors are now read from --wheel-* CSS variables
with the current values as fallbacks, so the stock look is unchanged while a
runtime theme can recolor the wheel without rebuilding.
Runtime-loaded visual re-skin system (no client rebuild, real themes never
hit git). A theme = a folder on the server (theme.base.url) with a manifest +
CSS "pieces"; each piece is toggled from Settings > Themes (checkboxes). A
broken/404 piece auto-falls back to the default (per piece). Hotel-wide default
via ui-config theme.default (+ theme.default.pieces), per-user override in
localStorage (same pattern as the catalog style toggle).
- api/theme/ThemeManager: fetch index/manifest + inject/remove <link> + fallback
- hooks/theme/useThemes: state + persist + default-from-config + live apply
- components/theme/ThemeApplier: applies on boot (mounted in MainView)
- UserSettings: General/Themes tabs with theme selector + per-piece checkboxes
- custom-themes/: reference template (demo theme "Neon Viola" + README)
- .gitignore: public/custom-themes/ (real themes are never committed)
Player experience:
- Tiered win celebration overlay (WheelWinReveal): quiet message for the
"nothing" slice, lighter reveal for common prizes, full confetti +
jackpot glow for rare ones. Rarity classified client-side by type +
amount (wheelPrizeTier), shared icon rendering (wheelPrizeIcon).
- Three-phase spin motion (wind-back -> overshoot -> settle) with a
reduced-motion fast path; responsive wheel scaling via ResizeObserver.
Reveal-timing fix:
- The server pushes the refreshed winners list (which already contains the
just-won prize) the instant it answers the spin, ~5s before the wheel
stops. useFortuneWheel now buffers that update mid-spin and flushes it in
finishSpin so the prize is no longer spoiled in the winners panel.
- handleTransitionEnd only reacts to the wheel's own transform transition,
so a child icon's bubbling transitionend can't advance the spin phase
machine early.
Prize editor (admin):
- Add/Remove prize buttons in FortuneWheelSettingsView. New rows carry a
negative temp id collapsed to 0 on the wire (server inserts); removed rows
are simply omitted (server soft-disables). Requires the matching emulator
change to WheelManager.savePrize / WheelAdminSavePrizesEvent.
i18n: wheel.win.* and rarevalues.editor.add/remove in en/it/nl.