When a furni has a matching furnidata entry with a display name but its
items_base.public_name (the DB fallback) is empty, the editor now shows a
'Sync from furnidata' button next to the Public Name field. It reuses the
generic item update (a partial { publicName } payload) to fill the DB column
from the stored furnidata name, so the read-only fallback stops being blank.
Button shows only when the entry's classname matches, the DB field is empty,
and the furnidata name is present; it disappears after the sync re-fetch.
When creating a furnidata entry for a furni whose sprite id is already used
by another classname, the server rejects with ID_COLLISION. The client showed
the optimistic public-name change but never reverted it, so a failed create
looked like it had succeeded. On any FurniEditorResult failure, re-fetch the
item detail to restore the true state (the error alert was already shown).
The ModeratorActionResultMessageEvent alerts (hardcoded, not LocalizeText) read
"successfull" and "applying tht moderation action". Fix to "successful" / "the".
The 1s tick did `value.secondsLeft--` on the VoteValue objects held by the
previous state Map and returned the same Map reference when nothing expired — an
in-place state mutation (breaks memoization / StrictMode double-invoke). Rebuild
new value objects in a new Map each tick (and drop expired entries).
Two bugs in the pet rebreed/fertilize chat path: the localization key had a
stray trailing semicolon (`'widget.chatbubble.petrefertilized;'`) so the lookup
failed and the raw key rendered; and the target user was resolved via
`newRoomObject = getRoomObject(event.extraParam)` but then read back by
`roomObject.id` (the speaker), so `userName` was the speaker, not the target.
Use `newRoomObject.id`.
The USER_REMOVED handler for a UNIT filtered name bubbles with
`bubble.roomIndex === event.id`, which KEEPS only the leaving user's bubble and
drops everyone else's (the two sibling filters on the next lines correctly use
`!==`). When any user left view, all other floating name bubbles vanished while
the departed user's lingered. Flip to `!==`.
sendActiveBadges incremented pendingUpdatesRef on every edit, and the BadgesEvent
handler skipped applying the server's active badges while the counter was > 0,
decrementing once per BadgesEvent. The assumption was "one BadgesEvent echo per
SetActivatedBadges" — but the emulator's UserWearBadgeEvent answers with a
UserBadgesComposer room broadcast, NOT a BadgesEvent, so nothing ever decrements
the counter. It leaks upward with every toggle/reorder/swap and then silently
drops legitimate later BadgesEvent updates (the server-authoritative active set
never reapplies). Remove the counter and always apply the server's active badges
on BadgesEvent (edits are already persisted server-side, so this is correct).
The ActivePrefixUpdatedEvent handler set the active prefix via
`setActivePrefix(prev => { const found = prefixes.find(...) })`, reading the
`prefixes` state from the closure — which lags by a render and is stale/empty when
the prefix was added earlier in the same event batch, so `found` was undefined and
the active prefix fell back to a partial item missing icon/color/displayName. Move
the derivation inside the `setPrefixes` updater so it reads the freshly-mapped list.
resetItems/removeUnseen/the UnseenItemsEvent handler each did `new Map(prevValue)`
(a shallow copy) then spliced/pushed the per-category array returned by
`.get(category)` — the SAME array reference still held by the previous Map. That
mutates state outside React's data flow (breaks under StrictMode double-invoke and
any updater replay). resetItems additionally did `splice(existing.indexOf(id), 1)`
with no guard, so an id not present (indexOf === -1) spliced off the wrong LAST
element. Replace each in-place splice/push with a cloned array set back on the new
Map (filter for removals, spread+push for the merge).
Chat tagging:
- Any @user is a visible tag in chat bubbles (the .mention-tag CSS never
existed, so highlighting was invisible); self/alias mentions get a gold
emphasis. Fixes cross-room tags not being highlighted.
Mentions window:
- Redesigned: unread count in the header, restyled filter chips + a refresh
button, CSS-driven list/date-groups, adaptive height (compact when few,
capped + scroll when many), polished empty state.
- Rows: framed avatar (friends-list head crop so the face is never clipped),
per-row unread dot, type marker, icon action buttons (goto / remove).
- Re-requests from the server each time it opens.
Autocomplete:
- Never suggests the viewer themselves; suggests room users + online friends +
aliases.
Notifications:
- Mention toast removed; mentions flow through the client's standard
notification stream via a dedicated mention bubble (avatar + actions) in the
default position. EVERY received mention surfaces (independent of the generic
info-feed toggle, gated only by mentions_ui.enabled).
Refactor (behaviour-preserving):
- Centralised @-token classification in api/mentions/mentionTokens.
- Moved mentionsFormat -> api/mentions, useMentionActions -> hooks/mentions.
- Extracted ChatInputView @-autocomplete into a tested useChatMentions hook +
pure helper; removed the dead duplicate useMentionAutocomplete.
useFurniEditor gains importText(id) + importResult (10049 round-trip); the
edit view shows an 'Import from Habbo' button that fills Display Name/
Description with the official text for review before Save (nonce-guarded,
classname-matched), with an inline result note.
- Restyle to match the editor: slate palette, rounded card, search bar
with icon + focus ring, teal filter chips, larger furni thumbnails,
loading skeleton + empty state.
- Live search (350ms debounce) with clear button; filters/sort apply
immediately.
- Pagination: first/prev/next/last + page-jump input + 'Showing X-Y of Z'
(was Prev/Next only across 3002 pages).
- Header sort now queries the server (sortField/sortDir) instead of
reordering only the 20 visible rows; useFurniEditor.searchItems passes
the sort through.
The server now mirrors the furnidata display name into
items_base.public_name, so on updateFurnidata patch selectedItem.publicName
immediately; the auto detail re-fetch that follows agrees with the DB
value (no flicker). Not applied to revertFurnidata (revert restores the
previous DB name).
useFurniEditor gains importText(id) + importResult (10049 round-trip); the
edit view shows an 'Import from Habbo' button that fills Display Name/
Description with the official text for review before Save (nonce-guarded,
classname-matched), with an inline result note.
- Restyle to match the editor: slate palette, rounded card, search bar
with icon + focus ring, teal filter chips, larger furni thumbnails,
loading skeleton + empty state.
- Live search (350ms debounce) with clear button; filters/sort apply
immediately.
- Pagination: first/prev/next/last + page-jump input + 'Showing X-Y of Z'
(was Prev/Next only across 3002 pages).
- Header sort now queries the server (sortField/sortDir) instead of
reordering only the 20 visible rows; useFurniEditor.searchItems passes
the sort through.
The server now mirrors the furnidata display name into
items_base.public_name, so on updateFurnidata patch selectedItem.publicName
immediately; the auto detail re-fetch that follows agrees with the DB
value (no flicker). Not applied to revertFurnidata (revert restores the
previous DB name).
- Chat input @ autocomplete: typing @ shows online users (room users +
online friends + room aliases) with avatars; arrows/Tab/Enter to pick.
- Any valid @nick token is highlighted blue in chat bubbles (like @all),
giving visual feedback that it is a recognised mention.
- Side notification toast on a received mention: sender avatar (from the
new senderFigure wire field) + message + dismiss; dismiss marks it read
so the toolbar unread badge updates. Auto-hides after 8s.
- IMentionEntry/parsers carry senderFigure end to end.
On catalog open, re-fetch the custom furnidata chunk (custom/imported.json5) via
SessionDataManager.mergeFurnitureDataFromUrl() and feed the new entries to
RoomContentLoader.processFurnitureData(), so furniture imported from the admin
panel appears without a full client reload.
setTab updated currentTabCode/currentFilter but never reset isCreatorOpen, so after opening the room creator, clicking another navigator tab changed the active tab code while the creator view stayed rendered (NavigatorView renders the search and creator views mutually exclusively based on isCreatorOpen). This left users stuck in the creator unable to switch tabs. Reset isCreatorOpen to false in setTab so selecting any tab also closes the creator.