Commit Graph

13 Commits

Author SHA1 Message Date
duckietm a52a4a024a 🆕 Added Pickup furni to the floorplan 2026-05-27 09:39:08 +02:00
duckietm d5d5ca59a8 🆙 Small fix Floorplanner 2026-05-26 17:16:14 +02:00
duckietm bf0a73eaf8 🆕 Brand new Floorplan 2026-05-26 16:38:01 +02:00
simoleo89 e60d6e2df8 feat(floorplan-editor): hand tool joins the exclusive tool group, sits first in toolbar
Two related changes from the latest feedback:

1) Hand is now the FIRST button in the toolbar (left of the
   'Modalita disegno' label), matching where users typically
   look for a pan affordance in painting / mapping editors.

2) The hand and the brush buttons form one exclusive tool
   group: picking any brush (SET / UNSET / UP / DOWN / DOOR)
   - or select-all / square-select - clears pan mode. No more
   'I clicked SET but the canvas keeps panning'. Same goes
   the other way: clicking the hand stays sticky, and while
   it's active the brush highlights are visually de-selected
   even though state.brush.action still holds the last brush
   (so the user gets it back the moment they pick a brush
   again).

Implementation: replaced the toolbar's onTogglePanMode prop
with an imperative setPanMode(next: boolean) =>. Every other
tool's onClick calls exitPan() first; the hand calls
setPanMode(!panMode) directly. data-active and the border
highlight on the brush + square-select buttons now require
!panMode so the visual state mirrors the gesture state.

No reducer changes - panMode stays a canvas-level UI flag.
2026-05-24 22:04:58 +02:00
simoleo89 12d24719cf feat(floorplan-editor): polish height slider + add hand tool for canvas pan
Two related polish improvements after the swatch-column → vertical-
slider swap.

Slider
- Wider track (18 px, was 14 px) for a more comfortable click area
  with the same on-screen footprint.
- Min / max chips above and below the rail (HEIGHT_BRUSH_MIN /
  _MAX) so users know which end is high and which is low without
  hovering to discover.
- Thumb now uses a warm amber radial gradient (#fff7c4 → #facc15
  → #ca8a04) on a dark brown border with a soft drop shadow + inset
  highlight, instead of the flat yellow disc. Hover adds a white
  ring; drag swaps it for a darker ring — clear gesture feedback.
- Track gains a hover/drag glow (inset white seam + amber outline
  via boxShadow) so you can tell the slider has focus before you
  even click.

Hand tool (canvas pan)
- New FloorplanToolbar button (FaHandPaper, sticky toggle, emerald
  fill when active) ties to a new  state lifted into
  FloorplanEditorView. When the hand is active, plain left-click
  + drag pans the canvas instead of brushing tiles. Cursor flips
  to grab / grabbing accordingly.
- FloorplanCanvasSVG's isPanGesture predicate becomes:
  middle-mouse  OR  Shift+left-click  OR  (panMode && left-click).
  Shift / middle still work whether or not the hand is on so power
  users keep their muscle memory.
- No change to the reducer (panMode is a canvas-level UI flag, not
  a brush action — keeps state/types tight).
2026-05-24 21:33:12 +02:00
simoleo89 b540b163c6 feat(floorplan-editor): React rewrite + live in-room preview + UX polish
Complete modernization of the floor-plan editor. Three layered
changes shipped together since they share state shapes and the
test infrastructure stubs.

1) React rewrite (state + hooks + views + tests)

   Drops the FloorplanEditorContext singleton + legacy view
   components and replaces them with a pure-React reducer
   architecture:

   - state/ — typed FloorplanState + FloorplanAction union,
     pure reducer covering PAINT_TILE / ERASE_TILE /
     ADJUST_HEIGHT / SET_DOOR / SET_DOOR_DIR / SET_THICKNESS /
     SET_WALL_HEIGHT / BRUSH_SET / SELECT_RECT / SELECT_ALL /
     CLEAR_SELECTION / SQUARE_SELECT_TOGGLE / IMPORT_STRING /
     APPLY_REMOTE_DIFF / APPLY_REMOTE_SNAPSHOT. Source-tagged
     ('local' | 'remote') so the editor can distinguish user
     edits from server pushes. Co-located encoding helpers
     (parseTilemap / serializeTilemap) and area-counter
     selectors.
   - hooks/ — useFloorplanReducer (wraps useReducer with a
     history stack + loadFromServer + undo/redo), useTool
     (pointer events -> dispatch), usePointerToTile (screen
     -> tile projection that respects the viewBox origin so
     pan/zoom stays accurate).
   - views/ — FloorplanCanvasSVG, FloorplanHeightPicker,
     FloorplanToolbar, FloorplanOptionsPanel,
     FloorplanImportExport, FloorplanTile,
     FloorplanPreviewSVG (alternative iso preview kept as a
     fallback view, not wired into the main layout).
   - Co-located Vitest suites for every module above (encoding,
     reducer, selectors, hooks, views, integration). 100+ new
     test cases.

2) Live in-room preview (NEW capability)

   useFloorplanLiveSync drives client-side preview of the edit
   directly into the active room — every tile / door / wall
   height / thickness change is applied through
   GetRoomMessageHandler().applyFloorModelLocally (new public
   method on the renderer, see paired renderer PR) with
   zero server traffic during editing. The wire
   UpdateFloorPropertiesMessageComposer is only sent when the
   user explicitly clicks Save. Thickness slider additionally
   calls RoomEngine.updateRoomInstancePlaneThickness for
   zero-latency wall/floor-depth feedback while dragging.

   Toggle 'Live preview ON / OFF' in the bottom strip (default
   ON) lets the user opt out if they want to keep changes
   contained to the editor's own preview until Save.
   Revert button re-applies the original snapshot locally so
   the room snaps back to where it was when the editor opened.

3) UX polish

   - Undo / Redo (Ctrl+Z, Ctrl+Shift+Z / Ctrl+Y) backed by a
     100-step history stack inside useFloorplanReducer. Local
     mutating actions push history; brush/selection UI bumps
     and remote dispatches bypass it; loadFromServer wipes the
     stack.
   - Zoom 40-600 % with Ctrl+wheel, +/- buttons, % label.
     Shift+drag or middle-mouse drag pans the canvas.
   - Auto-fit on first paint: computes the screen-space
     bounding box of the painted (non-blocked) tiles, picks the
     zoom that just contains them with a 5 % margin, pans so
     the room sits in the viewport centre. Default view is now
     'room fills the canvas' instead of 'room is a dot at the
     top-centre of a huge empty canvas'. Clicking the % label
     re-runs the fit; crosshair button keeps zoom and recentres
     the pan only.
   - Door direction control: arrows + door icon triplet
     (8-way rotate by single click on prev/next, full cycle
     forward on the icon itself). Wall and floor thickness
     collapse from two 4-button rows into two compact
     segmented selectors (active state in emerald). Saves
     significant horizontal space.
   - Habbo floor pattern tile (~186 B PNG, vendored from
     habbofurni.com/images/furni_floor.png) tiled as the
     canvas background with image-rendering: pixelated so the
     texture stays crisp at every zoom level. Replaces the
     solid black background.

Test infrastructure

   nitro-renderer.mock grows constructors / proxies / functions
   for everything the new floor-editor tests transitively
   import (floor composers + events, RoomEngineEvent,
   ILinkEventTracker, convertNumbersForSaving /
   convertSettingToNumber, GetRoomMessageHandler,
   GetTicker, GetRenderer, NitroTicker, RoomPreviewer with a
   sufficiently real .updatePreviewModel / dispose surface,
   and a TextureUtils.createRenderTexture that returns an
   object with a no-op .destroy). test-setup adds a no-op
   ResizeObserver polyfill (jsdom doesn't ship one and the
   optional FloorplanRoomPreview observes its container) and
   a draggable-windows-container portal root for tests that
   mount NitroCardView.

Files: 44 changed (mostly new). yarn typecheck 0 errors,
yarn test 341/341 green.
2026-05-24 21:19:10 +02:00
simoleo89 30bea6fca5 feat(floorplan): add real-time 3D preview to floor plan editor
- Add FloorplanPreviewView with live isometric room preview
- Add FloorplanHeightSelector component for height picking
- Refactor FloorplanOptionsView for cleaner layout
- Update FloorplanEditorContext with preview state management
- Improve FloorplanCanvasView rendering
2026-03-20 14:18:45 +01:00
duckietm dffd832b77 Revert "Merge pull request #20 from simoleo89/feature/floorplan-realtime-preview"
This reverts commit 323c45518e, reversing
changes made to d1a5996268.
2026-03-19 10:40:16 +01:00
simoleo89 d6fbd19ee0 Add real-time 3D preview to floor plan editor
Redesign the floor plan editor with side-by-side layout featuring:
- Real-time isometric 3D preview that updates as tiles are drawn
- Vertical height gradient selector with COLORMAP colors
- Area counter showing total and walkable tile counts
- Zoom controls (+/-) on the 2D canvas
- Simplified single-row toolbar
- Wall height control in the preview panel

Co-Authored-By: medievalshell <medievalshell@users.noreply.github.com>
2026-03-18 21:10:37 +01:00
duckietm f961e29bd1 🆙 Move CSS into componets as we use Tailwind 2026-02-20 09:04:42 +01:00
duckietm 325453db36 🆙 Fixed Floorplan 2026-02-18 11:16:52 +01:00
duckietm 8ea127afc4 🆙 Start working on floorplan 2026-02-17 17:30:55 +01:00
DuckieTM 7feb10ab15 🆙 Init V3 2026-01-31 09:10:52 +01:00