export class WiredConditionlayout { public static STATES_MATCH: number = 0; public static FURNIS_HAVE_AVATARS: number = 1; public static ACTOR_IS_ON_FURNI: number = 2; public static TIME_ELAPSED_MORE: number = 3; public static TIME_ELAPSED_LESS: number = 4; public static USER_COUNT_IN: number = 5; public static ACTOR_IS_IN_TEAM: number = 6; public static HAS_STACKED_FURNIS: number = 7; public static STUFF_TYPE_MATCHES: number = 8; public static STUFFS_IN_FORMATION: number = 9; public static ACTOR_IS_GROUP_MEMBER: number = 10; public static ACTOR_IS_WEARING_BADGE: number = 11; public static ACTOR_IS_WEARING_EFFECT: number = 12; public static NOT_STATES_MATCH: number = 13; public static FURNI_NOT_HAVE_HABBO: number = 14; public static NOT_ACTOR_ON_FURNI: number = 15; public static NOT_USER_COUNT_IN: number = 16; public static NOT_ACTOR_IN_TEAM: number = 17; public static NOT_HAS_STACKED_FURNIS: number = 18; public static NOT_FURNI_IS_OF_TYPE: number = 19; public static NOT_STUFFS_IN_FORMATION: number = 20; public static NOT_ACTOR_IN_GROUP: number = 21; public static NOT_ACTOR_WEARS_BADGE: number = 22; public static NOT_ACTOR_WEARING_EFFECT: number = 23; public static DATE_RANGE_ACTIVE: number = 24; public static ACTOR_HAS_HANDITEM: number = 25; public static MOVEMENT_VALIDATION: number = 26; public static COUNTER_TIME_MATCHES: number = 27; public static USER_PERFORMS_ACTION: number = 28; public static HAS_ALTITUDE: number = 29; public static NOT_USER_PERFORMS_ACTION: number = 30; public static NOT_ACTOR_HAS_HANDITEM: number = 31; public static TRIGGERER_MATCH: number = 32; public static NOT_TRIGGERER_MATCH: number = 33; public static TEAM_HAS_SCORE: number = 34; public static TEAM_HAS_RANK: number = 35; public static MATCH_TIME: number = 36; public static MATCH_DATE: number = 37; public static ACTOR_DIR: number = 38; public static SLC_QUANTITY: number = 39; }