import { WiredTriggerLayout } from '../../../../api';
import { WiredTriggerAvatarEnterRoomView } from './WiredTriggerAvatarEnterRoomView';
import { WiredTriggerAvatarLeaveRoomView } from './WiredTriggerAvatarLeaveRoomView';
import { WiredTriggerAvatarSaysSomethingView } from './WiredTriggerAvatarSaysSomethingView';
import { WiredTriggerAvatarWalksOffFurniView } from './WiredTriggerAvatarWalksOffFurniView';
import { WiredTriggerAvatarWalksOnFurniView } from './WiredTriggerAvatarWalksOnFurni';
import { WiredTriggerBotReachedAvatarView } from './WiredTriggerBotReachedAvatarView';
import { WiredTriggerBotReachedStuffView } from './WiredTriggerBotReachedStuffView';
import { WiredTriggerClickFurniView } from './WiredTriggerClickFurniView';
import { WiredTriggerClickTileView } from './WiredTriggerClickTileView';
import { WiredTriggerClickUserView } from './WiredTriggerClickUserView';
import { WiredTriggerCollisionView } from './WiredTriggerCollisionView';
import { WiredTriggerUserPerformsActionView } from './WiredTriggerUserPerformsActionView';
import { WiredTriggeExecuteOnceView } from './WiredTriggerExecuteOnceView';
import { WiredTriggeExecutePeriodicallyLongView } from './WiredTriggerExecutePeriodicallyLongView';
import { WiredTriggeExecutePeriodicallyView } from './WiredTriggerExecutePeriodicallyView';
import { WiredTriggeExecutePeriodicallyShortView } from './WiredTriggerExecutePeriodicallyShortView';
import { WiredTriggerGameEndsView } from './WiredTriggerGameEndsView';
import { WiredTriggerGameStartsView } from './WiredTriggerGameStartsView';
import { WiredTriggeScoreAchievedView } from './WiredTriggerScoreAchievedView';
import { WiredTriggerReceiveSignalView } from './WiredTriggerReceiveSignalView';
import { WiredTriggerToggleFurniView } from './WiredTriggerToggleFurniView';
export const WiredTriggerLayoutView = (code: number) =>
{
switch(code)
{
case WiredTriggerLayout.AVATAR_ENTERS_ROOM:
return ;
case WiredTriggerLayout.AVATAR_LEAVES_ROOM:
return ;
case WiredTriggerLayout.AVATAR_SAYS_SOMETHING:
return ;
case WiredTriggerLayout.AVATAR_WALKS_OFF_FURNI:
return ;
case WiredTriggerLayout.AVATAR_WALKS_ON_FURNI:
return ;
case WiredTriggerLayout.BOT_REACHED_AVATAR:
return ;
case WiredTriggerLayout.BOT_REACHED_STUFF:
return ;
case WiredTriggerLayout.CLICK_FURNI:
return ;
case WiredTriggerLayout.CLICK_TILE:
return ;
case WiredTriggerLayout.CLICK_USER:
return ;
case WiredTriggerLayout.USER_PERFORMS_ACTION:
return ;
case WiredTriggerLayout.COLLISION:
return ;
case WiredTriggerLayout.EXECUTE_ONCE:
return ;
case WiredTriggerLayout.EXECUTE_PERIODICALLY:
return ;
case WiredTriggerLayout.EXECUTE_PERIODICALLY_SHORT:
return ;
case WiredTriggerLayout.EXECUTE_PERIODICALLY_LONG:
return ;
case WiredTriggerLayout.GAME_ENDS:
return ;
case WiredTriggerLayout.GAME_STARTS:
return ;
case WiredTriggerLayout.SCORE_ACHIEVED:
return ;
case WiredTriggerLayout.TOGGLE_FURNI:
return ;
case WiredTriggerLayout.RECEIVE_SIGNAL:
return ;
}
return null;
};