import { WiredTriggerLayout } from '../../../../api'; import { WiredTriggerAvatarEnterRoomView } from './WiredTriggerAvatarEnterRoomView'; import { WiredTriggerAvatarLeaveRoomView } from './WiredTriggerAvatarLeaveRoomView'; import { WiredTriggerAvatarSaysSomethingView } from './WiredTriggerAvatarSaysSomethingView'; import { WiredTriggerAvatarWalksOffFurniView } from './WiredTriggerAvatarWalksOffFurniView'; import { WiredTriggerAvatarWalksOnFurniView } from './WiredTriggerAvatarWalksOnFurni'; import { WiredTriggerBotReachedAvatarView } from './WiredTriggerBotReachedAvatarView'; import { WiredTriggerBotReachedStuffView } from './WiredTriggerBotReachedStuffView'; import { WiredTriggerClickFurniView } from './WiredTriggerClickFurniView'; import { WiredTriggerClickTileView } from './WiredTriggerClickTileView'; import { WiredTriggerClickUserView } from './WiredTriggerClickUserView'; import { WiredTriggerCollisionView } from './WiredTriggerCollisionView'; import { WiredTriggerUserPerformsActionView } from './WiredTriggerUserPerformsActionView'; import { WiredTriggeExecuteOnceView } from './WiredTriggerExecuteOnceView'; import { WiredTriggeExecutePeriodicallyLongView } from './WiredTriggerExecutePeriodicallyLongView'; import { WiredTriggeExecutePeriodicallyView } from './WiredTriggerExecutePeriodicallyView'; import { WiredTriggeExecutePeriodicallyShortView } from './WiredTriggerExecutePeriodicallyShortView'; import { WiredTriggerGameEndsView } from './WiredTriggerGameEndsView'; import { WiredTriggerGameStartsView } from './WiredTriggerGameStartsView'; import { WiredTriggeScoreAchievedView } from './WiredTriggerScoreAchievedView'; import { WiredTriggerReceiveSignalView } from './WiredTriggerReceiveSignalView'; import { WiredTriggerToggleFurniView } from './WiredTriggerToggleFurniView'; export const WiredTriggerLayoutView = (code: number) => { switch(code) { case WiredTriggerLayout.AVATAR_ENTERS_ROOM: return ; case WiredTriggerLayout.AVATAR_LEAVES_ROOM: return ; case WiredTriggerLayout.AVATAR_SAYS_SOMETHING: return ; case WiredTriggerLayout.AVATAR_WALKS_OFF_FURNI: return ; case WiredTriggerLayout.AVATAR_WALKS_ON_FURNI: return ; case WiredTriggerLayout.BOT_REACHED_AVATAR: return ; case WiredTriggerLayout.BOT_REACHED_STUFF: return ; case WiredTriggerLayout.CLICK_FURNI: return ; case WiredTriggerLayout.CLICK_TILE: return ; case WiredTriggerLayout.CLICK_USER: return ; case WiredTriggerLayout.USER_PERFORMS_ACTION: return ; case WiredTriggerLayout.COLLISION: return ; case WiredTriggerLayout.EXECUTE_ONCE: return ; case WiredTriggerLayout.EXECUTE_PERIODICALLY: return ; case WiredTriggerLayout.EXECUTE_PERIODICALLY_SHORT: return ; case WiredTriggerLayout.EXECUTE_PERIODICALLY_LONG: return ; case WiredTriggerLayout.GAME_ENDS: return ; case WiredTriggerLayout.GAME_STARTS: return ; case WiredTriggerLayout.SCORE_ACHIEVED: return ; case WiredTriggerLayout.TOGGLE_FURNI: return ; case WiredTriggerLayout.RECEIVE_SIGNAL: return ; } return null; };