export class WiredTriggerLayout { public static AVATAR_SAYS_SOMETHING: number = 0; public static AVATAR_WALKS_ON_FURNI: number = 1; public static AVATAR_WALKS_OFF_FURNI: number = 2; public static EXECUTE_ONCE: number = 3; public static TOGGLE_FURNI: number = 4; public static EXECUTE_PERIODICALLY: number = 6; public static AVATAR_ENTERS_ROOM: number = 7; public static GAME_STARTS: number = 8; public static GAME_ENDS: number = 9; public static SCORE_ACHIEVED: number = 10; public static COLLISION: number = 11; public static EXECUTE_PERIODICALLY_LONG: number = 12; public static BOT_REACHED_STUFF: number = 13; public static BOT_REACHED_AVATAR: number = 14; public static RECEIVE_SIGNAL: number = 15; public static AVATAR_LEAVES_ROOM: number = 16; public static EXECUTE_PERIODICALLY_SHORT: number = 17; public static CLICK_FURNI: number = 18; public static CLICK_TILE: number = 19; public static CLICK_USER: number = 20; public static USER_PERFORMS_ACTION: number = 21; }