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c685c997a3
Loading screen overhaul:
- LoadingView: Nitro V3 logo flush top-left, loading.gif at viewport
centre, large progress bar (max 900px / 90vw, h-8, gradient + glow)
anchored bottom-centre with the percentage rendered inside the bar in
Poppins, plus a friendly stage label underneath. Logo + background +
progress bar colour overridable via renderer-config keys
(loading.logo.url, loading.background, loading.progress.color).
- App.tsx: wired a real loadingProgress (0->100) + loadingTask driven by
the boot pipeline: config init (10), renderer (20), per-warmup-task
bumps for AssetManager/Localization/AvatarRender/SoundManager (25->70),
session managers (78/85/92), Communication (98), ready (100). Each bump
carries a task label looked up via a new taskLabel(key, fallback)
helper so the Italian baseline ("Sto caricando il guardaroba",
"Connessione al server", ...) can be translated by editing
renderer-config; fallback keeps current strings if the key is missing.
- AvatarEffectsView: replace raw fetch(url).json() with
loadGamedata(url) so the effectmap root manifest (JSON5 with
// comments) parses correctly and supports the core/custom/seasonal
tier merge.
- fallbackToLogin: respect login.screen.enabled=false. When login is
disabled (SSO-only deployments), init failures now route to
showSessionExpired() (home + diagnostic) instead of rendering an empty
LoginView placeholder.
- scripts/write-asset-loader.mjs: the pre-React shell rendered into
#root before the JS bundle takes over was a light-blue login skeleton
(linear gradient + two grey rectangles) producing a visible flash
before the real loader appeared. Replaced with the same
radial-gradient the LoadingView paints — the handoff is now invisible.
- renderer-config.example: document the 13 loader keys so operators can
copy & translate.