mirror of
https://github.com/duckietm/Nitro-V3.git
synced 2026-06-19 15:06:20 +00:00
339 lines
14 KiB
TypeScript
339 lines
14 KiB
TypeScript
import { FC, useEffect, useState } from 'react';
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import { FaPlus, FaTrash } from 'react-icons/fa';
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import { LocalizeText, WiredFurniType } from '../../../../api';
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import { Button, Slider, Text } from '../../../../common';
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import { useWired } from '../../../../hooks';
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import { NitroInput } from '../../../../layout';
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import { WiredActionBaseView } from './WiredActionBaseView';
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import { WiredSourcesSelector } from '../WiredSourcesSelector';
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type RewardType = 'badge' | 'credits' | 'pixels' | 'diamonds' | 'points' | 'furni' | 'respect';
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interface RewardEntry
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{
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rewardType: RewardType;
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rewardValue: string;
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probability: number;
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pointsType: number;
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}
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const DEFAULT_PROBABILITY = 100;
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const DEFAULT_POINTS_TYPE = 5;
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const REWARD_TYPES: { value: RewardType, label: string }[] = [
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{ value: 'badge', label: 'Badge' },
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{ value: 'credits', label: 'Credits' },
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{ value: 'pixels', label: 'Pixels / Duckets' },
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{ value: 'diamonds', label: 'Diamonds' },
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{ value: 'points', label: 'Extra Currency' },
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{ value: 'furni', label: 'Furni' },
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{ value: 'respect', label: 'Respect' }
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];
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const SELECTABLE_REWARD_TYPES = REWARD_TYPES.filter(entry => (entry.value !== 'respect'));
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const createReward = (): RewardEntry =>
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({
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rewardType: 'furni',
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rewardValue: '',
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probability: DEFAULT_PROBABILITY,
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pointsType: DEFAULT_POINTS_TYPE
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});
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const getRewardValuePlaceholder = (rewardType: RewardType) =>
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{
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switch(rewardType)
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{
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case 'badge':
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return 'Badge code';
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case 'credits':
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return 'Credits amount';
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case 'pixels':
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return 'Pixels amount';
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case 'diamonds':
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return 'Diamonds amount';
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case 'points':
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return 'Amount';
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case 'furni':
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return 'Furni base item id';
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case 'respect':
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return 'Respect amount';
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}
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};
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const getExtraFieldLabel = (rewardType: RewardType) =>
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{
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switch(rewardType)
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{
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case 'points':
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return 'Currency Type';
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case 'badge':
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return 'Code';
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default:
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return 'Info';
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}
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};
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const getExtraFieldPlaceholder = (rewardType: RewardType) =>
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{
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switch(rewardType)
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{
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case 'points':
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return 'Type id (e.g. 105)';
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case 'badge':
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return 'Badge';
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default:
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return '';
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}
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};
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const parseRewardEntry = (rawType: string, rawCode: string, rawProbability: string): RewardEntry =>
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{
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const probability = Number(rawProbability);
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const parsedProbability = Number.isFinite(probability) ? probability : DEFAULT_PROBABILITY;
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if(rawType === '0')
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{
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return { rewardType: 'badge', rewardValue: rawCode, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
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}
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const separatorIndex = rawCode.indexOf('#');
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if(separatorIndex === -1)
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{
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return { rewardType: 'furni', rewardValue: rawCode, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
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}
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const rewardType = rawCode.slice(0, separatorIndex);
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const rewardValue = rawCode.slice(separatorIndex + 1);
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if(rewardType.startsWith('points'))
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{
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const pointsType = Number(rewardType.slice('points'.length));
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return {
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rewardType: 'points',
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rewardValue,
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probability: parsedProbability,
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pointsType: Number.isFinite(pointsType) ? pointsType : DEFAULT_POINTS_TYPE
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};
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}
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if(REWARD_TYPES.some(entry => (entry.value === rewardType)))
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{
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return { rewardType: rewardType as RewardType, rewardValue, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
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}
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if(rewardType === 'cata')
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{
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return { rewardType: 'furni', rewardValue, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
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}
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return { rewardType: 'furni', rewardValue: rawCode, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
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};
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export const WiredActionGiveRewardView: FC<{}> = props =>
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{
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const [ limitEnabled, setLimitEnabled ] = useState(false);
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const [ rewardTime, setRewardTime ] = useState(1);
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const [ uniqueRewards, setUniqueRewards ] = useState(false);
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const [ rewardsLimit, setRewardsLimit ] = useState(1);
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const [ limitationInterval, setLimitationInterval ] = useState(1);
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const [ rewards, setRewards ] = useState<RewardEntry[]>([]);
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const { trigger = null, setIntParams = null, setStringParam = null } = useWired();
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const [ userSource, setUserSource ] = useState<number>(() =>
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{
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if(trigger?.intData?.length > 4) return trigger.intData[4];
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return 0;
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});
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const addReward = () => setRewards(rewards => [ ...rewards, createReward() ]);
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const hasCustomCurrencyReward = rewards.some(reward => (reward.rewardType === 'points'));
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const removeReward = (index: number) =>
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{
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setRewards(prevValue =>
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{
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const newValues = Array.from(prevValue);
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newValues.splice(index, 1);
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return newValues;
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});
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};
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const updateReward = (index: number, updater: (reward: RewardEntry) => RewardEntry) =>
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{
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setRewards(prevValue => prevValue.map((reward, rewardIndex) => ((rewardIndex === index) ? updater(reward) : reward)));
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};
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const save = () =>
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{
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let stringRewards = [];
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for(const reward of rewards)
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{
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const rewardValue = reward.rewardValue.trim();
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if(!rewardValue) continue;
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const probability = Math.max(0, Number.isFinite(reward.probability) ? reward.probability : DEFAULT_PROBABILITY);
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const rewardCode = (() =>
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{
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if(reward.rewardType === 'badge') return rewardValue;
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if(reward.rewardType === 'points') return `points${ Math.max(0, reward.pointsType) }#${ rewardValue }`;
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return `${ reward.rewardType }#${ rewardValue }`;
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})();
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const rewardsString = [ reward.rewardType === 'badge' ? '0' : '1', rewardCode, (uniqueRewards ? DEFAULT_PROBABILITY : probability).toString() ];
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stringRewards.push(rewardsString.join(','));
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}
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if(stringRewards.length > 0)
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{
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setStringParam(stringRewards.join(';'));
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setIntParams([ rewardTime, uniqueRewards ? 1 : 0, rewardsLimit, limitationInterval, userSource ]);
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}
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};
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useEffect(() =>
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{
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const readRewards: RewardEntry[] = [];
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if(trigger.stringData.length > 0)
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{
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const splittedRewards = trigger.stringData.split(';');
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for(const rawReward of splittedRewards)
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{
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const reward = rawReward.split(',');
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if(reward.length !== 3) continue;
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readRewards.push(parseRewardEntry(reward[0], reward[1], reward[2]));
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}
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}
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if(readRewards.length === 0) readRewards.push(createReward());
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setRewardTime((trigger.intData.length > 0) ? trigger.intData[0] : 0);
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setUniqueRewards((trigger.intData.length > 1) ? (trigger.intData[1] === 1) : false);
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setRewardsLimit((trigger.intData.length > 2) ? trigger.intData[2] : 0);
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setLimitationInterval((trigger.intData.length > 3) ? trigger.intData[3] : 0);
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setLimitEnabled((trigger.intData.length > 3) ? trigger.intData[3] > 0 : false);
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setUserSource((trigger.intData.length > 4) ? trigger.intData[4] : 0);
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setRewards(readRewards);
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}, [ trigger ]);
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return (
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<WiredActionBaseView
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hasSpecialInput={ true }
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requiresFurni={ WiredFurniType.STUFF_SELECTION_OPTION_NONE }
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save={ save }
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footer={ <WiredSourcesSelector showUsers={ true } userSource={ userSource } onChangeUsers={ setUserSource } /> }>
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<div className="flex items-center gap-1">
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<input className="form-check-input" id="limitEnabled" type="checkbox" onChange={ event => setLimitEnabled(event.target.checked) } />
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<Text>{ LocalizeText('wiredfurni.params.prizelimit', [ 'amount' ], [ limitEnabled ? rewardsLimit.toString() : '' ]) }</Text>
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</div>
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{ !limitEnabled &&
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<Text center small className="p-1 rounded bg-muted">
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Reward limit not set. Make sure rewards are badges or non-tradeable items.
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</Text> }
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{ limitEnabled &&
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<Slider
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max={ 1000 }
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min={ 1 }
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value={ rewardsLimit }
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onChange={ event => setRewardsLimit(event) } /> }
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<hr className="m-0 bg-dark" />
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<div className="flex flex-col gap-1">
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<Text bold>How often can a user be rewarded?</Text>
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<div className="flex gap-1">
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<select className="w-full form-select form-select-sm" value={ rewardTime } onChange={ (e) => setRewardTime(Number(e.target.value)) }>
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<option value="0">Once</option>
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<option value="3">Once every { limitationInterval } minutes</option>
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<option value="2">Once every { limitationInterval } hours</option>
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<option value="1">Once every { limitationInterval } days</option>
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</select>
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{ (rewardTime > 0) && <NitroInput type="number" value={ limitationInterval } onChange={ event => setLimitationInterval(Number(event.target.value)) } /> }
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</div>
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</div>
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<hr className="m-0 bg-dark" />
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<div className="flex items-center gap-1">
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<input checked={ uniqueRewards } className="form-check-input" id="uniqueRewards" type="checkbox" onChange={ (e) => setUniqueRewards(e.target.checked) } />
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<Text>Unique rewards</Text>
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</div>
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<Text center small className="p-1 rounded bg-muted">
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If checked each reward will be given once to each user. This will disable the probabilities option.
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</Text>
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<hr className="m-0 bg-dark" />
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<div className="flex items-center justify-between">
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<Text bold>Rewards</Text>
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<Button variant="success" onClick={ addReward }>
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<FaPlus className="fa-icon" />
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</Button>
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</div>
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<div className="flex flex-col gap-1">
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<div className="grid grid-cols-[1.2fr_1fr_110px_150px_42px] gap-1 px-1">
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<Text small bold>Type</Text>
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<Text small bold>Amount / Value</Text>
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<Text small bold>{ uniqueRewards ? 'Mode' : 'Chance %' }</Text>
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<Text small bold>{ hasCustomCurrencyReward ? 'Currency Type' : 'Extra / Info' }</Text>
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<Text small bold>Action</Text>
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</div>
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{ rewards && rewards.map((reward, index) =>
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{
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const rewardTypeOptions = (reward.rewardType === 'respect')
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? REWARD_TYPES
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: SELECTABLE_REWARD_TYPES;
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return (
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<div key={ index } className="grid grid-cols-[1.2fr_1fr_110px_150px_42px] gap-1">
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<select className="w-full form-select form-select-sm" value={ reward.rewardType } onChange={ event => updateReward(index, prevValue => ({ ...prevValue, rewardType: event.target.value as RewardType, rewardValue: '' })) }>
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{ rewardTypeOptions.map(entry => <option key={ entry.value } value={ entry.value }>{ entry.label }</option>) }
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</select>
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<NitroInput
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placeholder={ getRewardValuePlaceholder(reward.rewardType) }
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type={ reward.rewardType === 'badge' ? 'text' : 'number' }
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value={ reward.rewardValue }
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onChange={ event => updateReward(index, prevValue => ({ ...prevValue, rewardValue: event.target.value })) } />
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{ uniqueRewards
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? <div className="flex items-center px-2 rounded bg-muted">
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<Text small>Unique</Text>
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</div>
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: <NitroInput
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min={ 0 }
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max={ 100 }
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placeholder="Chance %"
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type="number"
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value={ reward.probability }
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onChange={ event => updateReward(index, prevValue => ({ ...prevValue, probability: Number(event.target.value) })) } /> }
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{ (reward.rewardType === 'points')
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?
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<NitroInput
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min={ 0 }
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placeholder={ getExtraFieldPlaceholder(reward.rewardType) }
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type="number"
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value={ reward.pointsType }
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onChange={ event => updateReward(index, prevValue => ({ ...prevValue, pointsType: Number(event.target.value) })) } />
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: <div className="flex items-center px-2 rounded bg-muted">
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<Text small>{ getExtraFieldLabel(reward.rewardType) }</Text>
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</div> }
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<div className="flex items-center justify-end">
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{ (index > 0) &&
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<Button variant="danger" onClick={ event => removeReward(index) }>
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<FaTrash className="fa-icon" />
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</Button> }
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</div>
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</div>
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);
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}) }
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</div>
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<Text center small className="p-1 rounded bg-muted">
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Extra Currency uses Amount as the quantity and Currency Type as the purse type id. Example: amount 200 + type 105.
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</Text>
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</WiredActionBaseView>
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);
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};
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