Files
Nitro-V3/src/components/wired/views/actions/WiredActionGiveRewardView.tsx
T

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TypeScript

import { FC, useEffect, useState } from 'react';
import { FaPlus, FaTrash } from 'react-icons/fa';
import { LocalizeText, WiredFurniType } from '../../../../api';
import { Button, Slider, Text } from '../../../../common';
import { useWired } from '../../../../hooks';
import { NitroInput } from '../../../../layout';
import { WiredActionBaseView } from './WiredActionBaseView';
import { WiredSourcesSelector } from '../WiredSourcesSelector';
type RewardType = 'badge' | 'credits' | 'pixels' | 'diamonds' | 'points' | 'furni' | 'respect';
interface RewardEntry
{
rewardType: RewardType;
rewardValue: string;
probability: number;
pointsType: number;
}
const DEFAULT_PROBABILITY = 100;
const DEFAULT_POINTS_TYPE = 5;
const REWARD_TYPES: { value: RewardType, label: string }[] = [
{ value: 'badge', label: 'Badge' },
{ value: 'credits', label: 'Credits' },
{ value: 'pixels', label: 'Pixels / Duckets' },
{ value: 'diamonds', label: 'Diamonds' },
{ value: 'points', label: 'Extra Currency' },
{ value: 'furni', label: 'Furni' },
{ value: 'respect', label: 'Respect' }
];
const SELECTABLE_REWARD_TYPES = REWARD_TYPES.filter(entry => (entry.value !== 'respect'));
const createReward = (): RewardEntry =>
({
rewardType: 'furni',
rewardValue: '',
probability: DEFAULT_PROBABILITY,
pointsType: DEFAULT_POINTS_TYPE
});
const getRewardValuePlaceholder = (rewardType: RewardType) =>
{
switch(rewardType)
{
case 'badge':
return 'Badge code';
case 'credits':
return 'Credits amount';
case 'pixels':
return 'Pixels amount';
case 'diamonds':
return 'Diamonds amount';
case 'points':
return 'Amount';
case 'furni':
return 'Furni base item id';
case 'respect':
return 'Respect amount';
}
};
const getExtraFieldLabel = (rewardType: RewardType) =>
{
switch(rewardType)
{
case 'points':
return 'Currency Type';
case 'badge':
return 'Code';
default:
return 'Info';
}
};
const getExtraFieldPlaceholder = (rewardType: RewardType) =>
{
switch(rewardType)
{
case 'points':
return 'Type id (e.g. 105)';
case 'badge':
return 'Badge';
default:
return '';
}
};
const parseRewardEntry = (rawType: string, rawCode: string, rawProbability: string): RewardEntry =>
{
const probability = Number(rawProbability);
const parsedProbability = Number.isFinite(probability) ? probability : DEFAULT_PROBABILITY;
if(rawType === '0')
{
return { rewardType: 'badge', rewardValue: rawCode, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
}
const separatorIndex = rawCode.indexOf('#');
if(separatorIndex === -1)
{
return { rewardType: 'furni', rewardValue: rawCode, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
}
const rewardType = rawCode.slice(0, separatorIndex);
const rewardValue = rawCode.slice(separatorIndex + 1);
if(rewardType.startsWith('points'))
{
const pointsType = Number(rewardType.slice('points'.length));
return {
rewardType: 'points',
rewardValue,
probability: parsedProbability,
pointsType: Number.isFinite(pointsType) ? pointsType : DEFAULT_POINTS_TYPE
};
}
if(REWARD_TYPES.some(entry => (entry.value === rewardType)))
{
return { rewardType: rewardType as RewardType, rewardValue, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
}
if(rewardType === 'cata')
{
return { rewardType: 'furni', rewardValue, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
}
return { rewardType: 'furni', rewardValue: rawCode, probability: parsedProbability, pointsType: DEFAULT_POINTS_TYPE };
};
export const WiredActionGiveRewardView: FC<{}> = props =>
{
const [ limitEnabled, setLimitEnabled ] = useState(false);
const [ rewardTime, setRewardTime ] = useState(1);
const [ uniqueRewards, setUniqueRewards ] = useState(false);
const [ rewardsLimit, setRewardsLimit ] = useState(1);
const [ limitationInterval, setLimitationInterval ] = useState(1);
const [ rewards, setRewards ] = useState<RewardEntry[]>([]);
const { trigger = null, setIntParams = null, setStringParam = null } = useWired();
const [ userSource, setUserSource ] = useState<number>(() =>
{
if(trigger?.intData?.length > 4) return trigger.intData[4];
return 0;
});
const addReward = () => setRewards(rewards => [ ...rewards, createReward() ]);
const hasCustomCurrencyReward = rewards.some(reward => (reward.rewardType === 'points'));
const removeReward = (index: number) =>
{
setRewards(prevValue =>
{
const newValues = Array.from(prevValue);
newValues.splice(index, 1);
return newValues;
});
};
const updateReward = (index: number, updater: (reward: RewardEntry) => RewardEntry) =>
{
setRewards(prevValue => prevValue.map((reward, rewardIndex) => ((rewardIndex === index) ? updater(reward) : reward)));
};
const save = () =>
{
let stringRewards = [];
for(const reward of rewards)
{
const rewardValue = reward.rewardValue.trim();
if(!rewardValue) continue;
const probability = Math.max(0, Number.isFinite(reward.probability) ? reward.probability : DEFAULT_PROBABILITY);
const rewardCode = (() =>
{
if(reward.rewardType === 'badge') return rewardValue;
if(reward.rewardType === 'points') return `points${ Math.max(0, reward.pointsType) }#${ rewardValue }`;
return `${ reward.rewardType }#${ rewardValue }`;
})();
const rewardsString = [ reward.rewardType === 'badge' ? '0' : '1', rewardCode, (uniqueRewards ? DEFAULT_PROBABILITY : probability).toString() ];
stringRewards.push(rewardsString.join(','));
}
if(stringRewards.length > 0)
{
setStringParam(stringRewards.join(';'));
setIntParams([ rewardTime, uniqueRewards ? 1 : 0, rewardsLimit, limitationInterval, userSource ]);
}
};
useEffect(() =>
{
const readRewards: RewardEntry[] = [];
if(trigger.stringData.length > 0)
{
const splittedRewards = trigger.stringData.split(';');
for(const rawReward of splittedRewards)
{
const reward = rawReward.split(',');
if(reward.length !== 3) continue;
readRewards.push(parseRewardEntry(reward[0], reward[1], reward[2]));
}
}
if(readRewards.length === 0) readRewards.push(createReward());
setRewardTime((trigger.intData.length > 0) ? trigger.intData[0] : 0);
setUniqueRewards((trigger.intData.length > 1) ? (trigger.intData[1] === 1) : false);
setRewardsLimit((trigger.intData.length > 2) ? trigger.intData[2] : 0);
setLimitationInterval((trigger.intData.length > 3) ? trigger.intData[3] : 0);
setLimitEnabled((trigger.intData.length > 3) ? trigger.intData[3] > 0 : false);
setUserSource((trigger.intData.length > 4) ? trigger.intData[4] : 0);
setRewards(readRewards);
}, [ trigger ]);
return (
<WiredActionBaseView
hasSpecialInput={ true }
requiresFurni={ WiredFurniType.STUFF_SELECTION_OPTION_NONE }
save={ save }
footer={ <WiredSourcesSelector showUsers={ true } userSource={ userSource } onChangeUsers={ setUserSource } /> }>
<div className="flex items-center gap-1">
<input className="form-check-input" id="limitEnabled" type="checkbox" onChange={ event => setLimitEnabled(event.target.checked) } />
<Text>{ LocalizeText('wiredfurni.params.prizelimit', [ 'amount' ], [ limitEnabled ? rewardsLimit.toString() : '' ]) }</Text>
</div>
{ !limitEnabled &&
<Text center small className="p-1 rounded bg-muted">
Reward limit not set. Make sure rewards are badges or non-tradeable items.
</Text> }
{ limitEnabled &&
<Slider
max={ 1000 }
min={ 1 }
value={ rewardsLimit }
onChange={ event => setRewardsLimit(event) } /> }
<hr className="m-0 bg-dark" />
<div className="flex flex-col gap-1">
<Text bold>How often can a user be rewarded?</Text>
<div className="flex gap-1">
<select className="w-full form-select form-select-sm" value={ rewardTime } onChange={ (e) => setRewardTime(Number(e.target.value)) }>
<option value="0">Once</option>
<option value="3">Once every { limitationInterval } minutes</option>
<option value="2">Once every { limitationInterval } hours</option>
<option value="1">Once every { limitationInterval } days</option>
</select>
{ (rewardTime > 0) && <NitroInput type="number" value={ limitationInterval } onChange={ event => setLimitationInterval(Number(event.target.value)) } /> }
</div>
</div>
<hr className="m-0 bg-dark" />
<div className="flex items-center gap-1">
<input checked={ uniqueRewards } className="form-check-input" id="uniqueRewards" type="checkbox" onChange={ (e) => setUniqueRewards(e.target.checked) } />
<Text>Unique rewards</Text>
</div>
<Text center small className="p-1 rounded bg-muted">
If checked each reward will be given once to each user. This will disable the probabilities option.
</Text>
<hr className="m-0 bg-dark" />
<div className="flex items-center justify-between">
<Text bold>Rewards</Text>
<Button variant="success" onClick={ addReward }>
<FaPlus className="fa-icon" />
</Button>
</div>
<div className="flex flex-col gap-1">
<div className="grid grid-cols-[1.2fr_1fr_110px_150px_42px] gap-1 px-1">
<Text small bold>Type</Text>
<Text small bold>Amount / Value</Text>
<Text small bold>{ uniqueRewards ? 'Mode' : 'Chance %' }</Text>
<Text small bold>{ hasCustomCurrencyReward ? 'Currency Type' : 'Extra / Info' }</Text>
<Text small bold>Action</Text>
</div>
{ rewards && rewards.map((reward, index) =>
{
const rewardTypeOptions = (reward.rewardType === 'respect')
? REWARD_TYPES
: SELECTABLE_REWARD_TYPES;
return (
<div key={ index } className="grid grid-cols-[1.2fr_1fr_110px_150px_42px] gap-1">
<select className="w-full form-select form-select-sm" value={ reward.rewardType } onChange={ event => updateReward(index, prevValue => ({ ...prevValue, rewardType: event.target.value as RewardType, rewardValue: '' })) }>
{ rewardTypeOptions.map(entry => <option key={ entry.value } value={ entry.value }>{ entry.label }</option>) }
</select>
<NitroInput
placeholder={ getRewardValuePlaceholder(reward.rewardType) }
type={ reward.rewardType === 'badge' ? 'text' : 'number' }
value={ reward.rewardValue }
onChange={ event => updateReward(index, prevValue => ({ ...prevValue, rewardValue: event.target.value })) } />
{ uniqueRewards
? <div className="flex items-center px-2 rounded bg-muted">
<Text small>Unique</Text>
</div>
: <NitroInput
min={ 0 }
max={ 100 }
placeholder="Chance %"
type="number"
value={ reward.probability }
onChange={ event => updateReward(index, prevValue => ({ ...prevValue, probability: Number(event.target.value) })) } /> }
{ (reward.rewardType === 'points')
?
<NitroInput
min={ 0 }
placeholder={ getExtraFieldPlaceholder(reward.rewardType) }
type="number"
value={ reward.pointsType }
onChange={ event => updateReward(index, prevValue => ({ ...prevValue, pointsType: Number(event.target.value) })) } />
: <div className="flex items-center px-2 rounded bg-muted">
<Text small>{ getExtraFieldLabel(reward.rewardType) }</Text>
</div> }
<div className="flex items-center justify-end">
{ (index > 0) &&
<Button variant="danger" onClick={ event => removeReward(index) }>
<FaTrash className="fa-icon" />
</Button> }
</div>
</div>
);
}) }
</div>
<Text center small className="p-1 rounded bg-muted">
Extra Currency uses Amount as the quantity and Currency Type as the purse type id. Example: amount 200 + type 105.
</Text>
</WiredActionBaseView>
);
};