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Merge remote-tracking branch 'origin/main'
# Conflicts: # packages/communication/src/NitroMessages.ts
This commit is contained in:
@@ -9,6 +9,8 @@ export class RoomSession implements IRoomSession
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private _roomId: number = 0;
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private _password: string = null;
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private _spawnX: number = -1;
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private _spawnY: number = -1;
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private _state: string = RoomSessionEvent.CREATED;
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private _tradeMode: number = RoomTradingLevelEnum.NO_TRADING;
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private _doorMode: number = 0;
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@@ -57,7 +59,7 @@ export class RoomSession implements IRoomSession
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{
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if(!GetCommunication().connection) return false;
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GetCommunication().connection.send(new RoomEnterComposer(this._roomId, this._password));
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GetCommunication().connection.send(new RoomEnterComposer(this._roomId, this._password, this._spawnX, this._spawnY));
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return true;
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}
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@@ -326,6 +328,26 @@ export class RoomSession implements IRoomSession
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this._password = password;
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}
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public get spawnX(): number
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{
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return this._spawnX;
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}
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public set spawnX(x: number)
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{
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this._spawnX = x;
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}
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public get spawnY(): number
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{
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return this._spawnY;
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}
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public set spawnY(y: number)
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{
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this._spawnY = y;
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}
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public get state(): string
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{
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return this._state;
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@@ -1,9 +1,15 @@
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import { IRoomHandlerListener, IRoomSession, IRoomSessionManager } from '@nitrots/api';
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import { GetCommunication } from '@nitrots/communication';
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import { GetEventDispatcher, RoomSessionEvent } from '@nitrots/events';
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import { GetCommunication, RoomEnterComposer, RoomUnitWalkComposer } from '@nitrots/communication';
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import { GetEventDispatcher, NitroEventType, RoomSessionEvent } from '@nitrots/events';
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import { NitroLogger } from '@nitrots/utils';
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import { RoomSession } from './RoomSession';
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import { BaseHandler, GenericErrorHandler, PetPackageHandler, PollHandler, RoomChatHandler, RoomDataHandler, RoomDimmerPresetsHandler, RoomPermissionsHandler, RoomPresentHandler, RoomSessionHandler, RoomUsersHandler, WordQuizHandler } from './handler';
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const STORAGE_KEY_ROOM_ID = 'nitro.session.lastRoomId';
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const STORAGE_KEY_ROOM_PASSWORD = 'nitro.session.lastRoomPassword';
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const STORAGE_KEY_POS_X = 'nitro.session.lastPosX';
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const STORAGE_KEY_POS_Y = 'nitro.session.lastPosY';
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export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerListener
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{
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private _handlers: BaseHandler[] = [];
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@@ -13,10 +19,52 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
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private _sessionStarting: boolean = false;
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private _viewerSession: IRoomSession = null;
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// Reconnection state tracking
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private _lastRoomId: number = -1;
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private _lastRoomPassword: string = null;
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private _isReconnecting: boolean = false;
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private _reconnectGuardTimer: ReturnType<typeof setTimeout> = null;
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private _pendingRoomClear: ReturnType<typeof setTimeout> = null;
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private _savedPosX: number = -1;
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private _savedPosY: number = -1;
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public async init(): Promise<void>
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{
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console.log('[RoomSessionManager] init() called');
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this.createHandlers();
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this.processPendingSession();
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this.setupReconnectListener();
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// Check if there's a persisted room from a network disconnect (Vite page reload).
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// sessionStorage survives same-tab reloads but is cleared on browser close.
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this.checkPersistedRoom();
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}
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private checkPersistedRoom(): void
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{
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try
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{
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const storedRoomId = sessionStorage.getItem(STORAGE_KEY_ROOM_ID);
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if(!storedRoomId) return;
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const roomId = parseInt(storedRoomId, 10);
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if(isNaN(roomId) || roomId <= 0) return;
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NitroLogger.log('[RoomSessionManager] Found persisted room ' + roomId + ' - setting guard for page-reload restore');
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// Pre-load memory state so attemptRoomReEntry and tryRestoreSession can use it
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this._lastRoomId = roomId;
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this._lastRoomPassword = sessionStorage.getItem(STORAGE_KEY_ROOM_PASSWORD) || null;
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// Enable guard to block DesktopViewEvent until we enter the stored room
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this._isReconnecting = true;
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}
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catch(e)
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{
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// sessionStorage not available
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}
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}
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private createHandlers(): void
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@@ -40,6 +88,341 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
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);
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}
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private setupReconnectListener(): void
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{
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console.log('[RoomSessionManager] setupReconnectListener() - registering event listeners');
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// Mark reconnecting state early so DesktopViewEvent / home room redirects
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// don't clear the tracked room before we can re-enter it
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GetEventDispatcher().addEventListener(NitroEventType.SOCKET_RECONNECTING, () =>
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{
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// Cancel any pending room ID clear from removeSession().
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// The server sends DesktopViewEvent before closing the socket, which
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// schedules a delayed clear. We need to preserve the room ID for re-entry.
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this.cancelRoomIdClear();
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// Re-persist room to sessionStorage (it was cleared in removeSession)
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if(this._lastRoomId > 0)
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{
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this.persistRoom(this._lastRoomId, this._lastRoomPassword);
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}
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console.log('[RoomSessionManager] SOCKET_RECONNECTING fired! lastRoomId=' + this._lastRoomId);
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this._isReconnecting = true;
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});
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// SOCKET_RECONNECTED: the WebSocket is open but NOT yet authenticated.
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// We set up a fallback timer here in case the server doesn't send
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// AuthenticatedEvent (e.g. SSO ticket consumed).
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GetEventDispatcher().addEventListener(NitroEventType.SOCKET_RECONNECTED, () =>
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{
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console.log('[RoomSessionManager] SOCKET_RECONNECTED fired! lastRoomId=' + this._lastRoomId);
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// Fallback: if REAUTHENTICATED doesn't fire within 5 seconds,
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// try to re-enter the room anyway (the connection might still work)
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this.clearGuardTimer();
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this._reconnectGuardTimer = setTimeout(() =>
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{
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this._reconnectGuardTimer = null;
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if(!this._isReconnecting) return;
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NitroLogger.log('[RoomSessionManager] REAUTHENTICATED timeout - attempting fallback room re-entry for room ' + this._lastRoomId);
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this.attemptRoomReEntry();
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}, 5000);
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});
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// REAUTHENTICATED: SSO handshake completed, connection is ready to send messages
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GetEventDispatcher().addEventListener(NitroEventType.SOCKET_REAUTHENTICATED, () =>
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{
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console.log('[RoomSessionManager] SOCKET_REAUTHENTICATED fired! lastRoomId=' + this._lastRoomId);
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// Snapshot the saved position BEFORE re-entering (re-entry overwrites sessionStorage)
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this.snapshotSavedPosition();
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this.clearGuardTimer();
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this.attemptRoomReEntry();
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});
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GetEventDispatcher().addEventListener(NitroEventType.SOCKET_RECONNECT_FAILED, () =>
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{
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NitroLogger.log('[RoomSessionManager] SOCKET_RECONNECT_FAILED - clearing state');
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this.clearGuardTimer();
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this._isReconnecting = false;
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this._lastRoomId = -1;
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this._lastRoomPassword = null;
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this.clearPersistedRoom();
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this.clearPersistedPosition();
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});
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// When the socket is permanently closed (server shutdown, max retries),
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// clear the persisted room so the next page load uses normal navigation
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GetEventDispatcher().addEventListener(NitroEventType.SOCKET_CLOSED, () =>
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{
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NitroLogger.log('[RoomSessionManager] SOCKET_CLOSED - clearing persisted room');
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this.clearGuardTimer();
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this._isReconnecting = false;
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this._lastRoomId = -1;
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this._lastRoomPassword = null;
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this.clearPersistedRoom();
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this.clearPersistedPosition();
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});
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}
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private clearGuardTimer(): void
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{
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if(this._reconnectGuardTimer)
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{
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clearTimeout(this._reconnectGuardTimer);
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this._reconnectGuardTimer = null;
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}
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}
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private scheduleRoomIdClear(): void
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{
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if(this._pendingRoomClear)
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{
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clearTimeout(this._pendingRoomClear);
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}
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this._pendingRoomClear = setTimeout(() =>
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{
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this._pendingRoomClear = null;
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this._lastRoomId = -1;
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this._lastRoomPassword = null;
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}, 5000);
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}
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private cancelRoomIdClear(): void
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{
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if(this._pendingRoomClear)
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{
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clearTimeout(this._pendingRoomClear);
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this._pendingRoomClear = null;
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}
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}
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private attemptRoomReEntry(): void
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{
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const roomId = this._lastRoomId;
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const password = this._lastRoomPassword;
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if(roomId <= 0)
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{
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NitroLogger.log('[RoomSessionManager] No room to re-enter (lastRoomId=' + roomId + '), dropping guard');
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this._isReconnecting = false;
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return;
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}
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// Check if we already have a session for this room (seamless reconnection).
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// The server-side SessionResumeManager kept the habbo alive in the room
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// during the grace period. The client's room view is still rendered behind
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// the reconnection overlay. Instead of tearing it down and rebuilding,
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// just drop the guard so the room view "unfreezes" in place.
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const existingSession = this.getSession(roomId);
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if(existingSession)
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{
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NitroLogger.log('[RoomSessionManager] Existing session found for room ' + roomId + ' — sending room enter request');
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// Re-send room enter request to the server with saved spawn coordinates.
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// The server will place the habbo directly at the saved position
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// instead of the door tile, providing a seamless reconnection experience.
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GetCommunication().connection.send(new RoomEnterComposer(roomId, password, this._savedPosX, this._savedPosY));
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// Keep the guard up briefly to absorb any stray server-side redirects
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// (DesktopViewEvent, etc.) from the login packet sequence, then drop it.
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this.clearGuardTimer();
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this._reconnectGuardTimer = setTimeout(() =>
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{
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this._reconnectGuardTimer = null;
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if(this._isReconnecting)
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{
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NitroLogger.log('[RoomSessionManager] Session resume guard timeout - dropping guard');
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this._isReconnecting = false;
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}
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}, 5000);
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return;
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}
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NitroLogger.log('[RoomSessionManager] Re-entering room ' + roomId);
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// No existing session — full room entry (e.g. page reload restore)
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this._sessions.clear();
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this._viewerSession = null;
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// Send the room enter request with saved spawn coordinates. The server
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// will place the habbo at the saved position instead of the door tile.
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this.createSession(roomId, password, this._savedPosX, this._savedPosY);
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// Keep the guard up for a generous window to absorb any DesktopViewEvent
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// or other server-side redirects that arrive after authentication.
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// The guard drops when:
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// 1. RS_CONNECTED/RS_READY fires (positive room entry confirmation), OR
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// 2. This safety timeout expires (10 seconds)
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this.clearGuardTimer();
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this._reconnectGuardTimer = setTimeout(() =>
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{
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this._reconnectGuardTimer = null;
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if(this._isReconnecting)
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{
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NitroLogger.log('[RoomSessionManager] Guard timeout (10s) - dropping guard');
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this._isReconnecting = false;
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}
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}, 10000);
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}
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/**
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* Called on page load (from MainView). Checks sessionStorage for a
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* persisted room ID from a network disconnect and enters it instead
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* of following the normal home room / hotel view flow.
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*
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* Returns true if a room restore was initiated.
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*/
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public tryRestoreSession(): boolean
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{
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try
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{
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const storedRoomId = sessionStorage.getItem(STORAGE_KEY_ROOM_ID);
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if(!storedRoomId) return false;
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const roomId = parseInt(storedRoomId, 10);
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if(isNaN(roomId) || roomId <= 0) return false;
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const password = sessionStorage.getItem(STORAGE_KEY_ROOM_PASSWORD) || null;
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// Read saved position for page-reload restore
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let spawnX = -1;
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let spawnY = -1;
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try
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{
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const posX = sessionStorage.getItem(STORAGE_KEY_POS_X);
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const posY = sessionStorage.getItem(STORAGE_KEY_POS_Y);
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if(posX && posY)
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{
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spawnX = parseInt(posX, 10);
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spawnY = parseInt(posY, 10);
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if(isNaN(spawnX) || isNaN(spawnY)) { spawnX = -1; spawnY = -1; }
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}
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}
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catch(e) { /* ignore */ }
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NitroLogger.log('[RoomSessionManager] Restoring session for room ' + roomId + ' from sessionStorage (spawn: ' + spawnX + ', ' + spawnY + ')');
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// Set the guard so DesktopViewEvent from the server's login sequence
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// doesn't kick us to hotel view before we enter the room
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this._isReconnecting = true;
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this.createSession(roomId, password, spawnX, spawnY);
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|
||||
// Drop the guard when room entry succeeds or after timeout
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this.clearGuardTimer();
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this._reconnectGuardTimer = setTimeout(() =>
|
||||
{
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||||
this._reconnectGuardTimer = null;
|
||||
|
||||
if(this._isReconnecting)
|
||||
{
|
||||
NitroLogger.log('[RoomSessionManager] Restore guard timeout (10s) - dropping guard');
|
||||
this._isReconnecting = false;
|
||||
}
|
||||
}, 10000);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch(e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private persistRoom(roomId: number, password: string): void
|
||||
{
|
||||
try
|
||||
{
|
||||
if(roomId > 0)
|
||||
{
|
||||
sessionStorage.setItem(STORAGE_KEY_ROOM_ID, roomId.toString());
|
||||
|
||||
if(password)
|
||||
{
|
||||
sessionStorage.setItem(STORAGE_KEY_ROOM_PASSWORD, password);
|
||||
}
|
||||
else
|
||||
{
|
||||
sessionStorage.removeItem(STORAGE_KEY_ROOM_PASSWORD);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.clearPersistedRoom();
|
||||
}
|
||||
}
|
||||
catch(e)
|
||||
{
|
||||
// sessionStorage not available (private browsing, etc.) - fail silently
|
||||
}
|
||||
}
|
||||
|
||||
private clearPersistedRoom(): void
|
||||
{
|
||||
try
|
||||
{
|
||||
sessionStorage.removeItem(STORAGE_KEY_ROOM_ID);
|
||||
sessionStorage.removeItem(STORAGE_KEY_ROOM_PASSWORD);
|
||||
// Note: position keys (POS_X, POS_Y) are NOT cleared here.
|
||||
// They persist across the disconnect→reconnect cycle and are
|
||||
// sent to the server as spawn coordinates during re-entry.
|
||||
}
|
||||
catch(e)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
}
|
||||
|
||||
private clearPersistedPosition(): void
|
||||
{
|
||||
try
|
||||
{
|
||||
sessionStorage.removeItem(STORAGE_KEY_POS_X);
|
||||
sessionStorage.removeItem(STORAGE_KEY_POS_Y);
|
||||
}
|
||||
catch(e)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
}
|
||||
|
||||
private snapshotSavedPosition(): void
|
||||
{
|
||||
try
|
||||
{
|
||||
const posX = sessionStorage.getItem(STORAGE_KEY_POS_X);
|
||||
const posY = sessionStorage.getItem(STORAGE_KEY_POS_Y);
|
||||
|
||||
if(!posX || !posY) return;
|
||||
|
||||
this._savedPosX = parseInt(posX, 10);
|
||||
this._savedPosY = parseInt(posY, 10);
|
||||
|
||||
NitroLogger.log('[RoomSessionManager] Snapshot saved position (' + this._savedPosX + ', ' + this._savedPosY + ')');
|
||||
}
|
||||
catch(e)
|
||||
{
|
||||
this._savedPosX = -1;
|
||||
this._savedPosY = -1;
|
||||
}
|
||||
}
|
||||
|
||||
private setHandlers(session: IRoomSession): void
|
||||
{
|
||||
if(!this._handlers || !this._handlers.length) return;
|
||||
@@ -70,12 +453,14 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
|
||||
return existing;
|
||||
}
|
||||
|
||||
public createSession(roomId: number, password: string = null): boolean
|
||||
public createSession(roomId: number, password: string = null, spawnX: number = -1, spawnY: number = -1): boolean
|
||||
{
|
||||
const session = new RoomSession();
|
||||
|
||||
session.roomId = roomId;
|
||||
session.password = password;
|
||||
session.spawnX = spawnX;
|
||||
session.spawnY = spawnY;
|
||||
|
||||
return this.addSession(session);
|
||||
}
|
||||
@@ -92,6 +477,11 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
|
||||
|
||||
this._viewerSession = roomSession;
|
||||
|
||||
// Track room for reconnection (memory + sessionStorage)
|
||||
this._lastRoomId = roomSession.roomId;
|
||||
this._lastRoomPassword = roomSession.password;
|
||||
this.persistRoom(roomSession.roomId, roomSession.password);
|
||||
|
||||
this.startSession(this._viewerSession);
|
||||
|
||||
return true;
|
||||
@@ -123,8 +513,29 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
|
||||
|
||||
if(!session) return;
|
||||
|
||||
// During reconnection, block BOTH the session map deletion AND the ENDED event.
|
||||
// This preserves the session so attemptRoomReEntry can find it, and prevents
|
||||
// the UI from flashing hotel view during the reconnection flow.
|
||||
if(this._isReconnecting)
|
||||
{
|
||||
NitroLogger.log('[RoomSessionManager] removeSession fully blocked by reconnect guard (room=' + id + ', openLandingView=' + openLandingView + ')');
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
this._sessions.delete(this.getRoomId(id));
|
||||
|
||||
if(openLandingView)
|
||||
{
|
||||
// Don't clear _lastRoomId immediately. During server shutdown the server
|
||||
// sends DesktopViewEvent (which triggers removeSession) BEFORE closing the
|
||||
// socket. If we clear the room ID now, the SOCKET_RECONNECTING handler
|
||||
// won't know which room to re-enter. Instead, delay the clear so that
|
||||
// SOCKET_RECONNECTING can cancel it and preserve the room info.
|
||||
this.clearPersistedRoom();
|
||||
this.scheduleRoomIdClear();
|
||||
}
|
||||
|
||||
GetEventDispatcher().dispatchEvent(new RoomSessionEvent(RoomSessionEvent.ENDED, session, openLandingView));
|
||||
}
|
||||
|
||||
@@ -132,15 +543,71 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
|
||||
{
|
||||
const session = this.getSession(id);
|
||||
|
||||
if(!session) return;
|
||||
if(!session)
|
||||
{
|
||||
NitroLogger.log('[RoomSessionManager] sessionUpdate(' + type + ') - no session found for id ' + id);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
switch(type)
|
||||
{
|
||||
case RoomSessionHandler.RS_CONNECTED:
|
||||
NitroLogger.log('[RoomSessionManager] RS_CONNECTED for room ' + id);
|
||||
|
||||
// Positive signal: we successfully entered the room.
|
||||
// Do NOT drop the guard yet — the server's login sequence may still
|
||||
// send a DesktopViewEvent that arrives after this. Keep the guard up
|
||||
// and let RS_READY (or the existing timeout) handle the final drop.
|
||||
if(this._isReconnecting)
|
||||
{
|
||||
NitroLogger.log('[RoomSessionManager] Room entry confirmed - guard stays up until RS_READY');
|
||||
}
|
||||
|
||||
return;
|
||||
case RoomSessionHandler.RS_READY:
|
||||
NitroLogger.log('[RoomSessionManager] RS_READY for room ' + id);
|
||||
|
||||
// Room is fully loaded. Keep the guard up for a short grace period
|
||||
// to absorb any late DesktopViewEvent from the server's login sequence,
|
||||
// then drop it. This prevents a race where the login sequence's
|
||||
// DesktopViewEvent arrives after the room entry confirmation.
|
||||
if(this._isReconnecting)
|
||||
{
|
||||
NitroLogger.log('[RoomSessionManager] Room ready confirmed - dropping guard in 3s');
|
||||
|
||||
// If we have saved spawn coordinates, send a walk command so the
|
||||
// avatar moves to their previous position. This handles the EMU-restart
|
||||
// case where the server has no ghost session and spawns at the door.
|
||||
if(this._savedPosX >= 0 && this._savedPosY >= 0)
|
||||
{
|
||||
NitroLogger.log('[RoomSessionManager] Walking to saved position (' + this._savedPosX + ', ' + this._savedPosY + ')');
|
||||
GetCommunication().connection.send(new RoomUnitWalkComposer(this._savedPosX, this._savedPosY));
|
||||
this._savedPosX = -1;
|
||||
this._savedPosY = -1;
|
||||
}
|
||||
|
||||
this.clearGuardTimer();
|
||||
this._reconnectGuardTimer = setTimeout(() =>
|
||||
{
|
||||
this._reconnectGuardTimer = null;
|
||||
|
||||
if(this._isReconnecting)
|
||||
{
|
||||
NitroLogger.log('[RoomSessionManager] Post-ready grace period elapsed - dropping guard');
|
||||
this._isReconnecting = false;
|
||||
}
|
||||
}, 3000);
|
||||
}
|
||||
|
||||
return;
|
||||
case RoomSessionHandler.RS_DISCONNECTED:
|
||||
NitroLogger.log('[RoomSessionManager] RS_DISCONNECTED for room ' + id + ' (isReconnecting=' + this._isReconnecting + ')');
|
||||
|
||||
// During reconnection, don't process server-side disconnects
|
||||
// (DesktopViewEvent / home room redirect) - we'll re-enter the room
|
||||
if(this._isReconnecting) return;
|
||||
|
||||
this.removeSession(id);
|
||||
return;
|
||||
}
|
||||
@@ -158,6 +625,10 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
|
||||
|
||||
this._sessions.set(this.getRoomId(toRoomId), existing);
|
||||
|
||||
// Update tracked room
|
||||
this._lastRoomId = toRoomId;
|
||||
this.persistRoom(toRoomId, existing.password);
|
||||
|
||||
this.setHandlers(existing);
|
||||
}
|
||||
|
||||
@@ -170,4 +641,9 @@ export class RoomSessionManager implements IRoomSessionManager, IRoomHandlerList
|
||||
{
|
||||
return this._viewerSession;
|
||||
}
|
||||
|
||||
public get isReconnecting(): boolean
|
||||
{
|
||||
return this._isReconnecting;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,13 +18,31 @@ export class FurnitureDataLoader
|
||||
{
|
||||
const url = GetConfiguration().getValue<string>('furnidata.url');
|
||||
|
||||
if(!url || !url.length) throw new Error('invalid furni data url');
|
||||
if(!url || !url.length) throw new Error('Missing "furnidata.url" in config — add the furniture data URL to your renderer-config.json');
|
||||
|
||||
const response = await fetch(url);
|
||||
let response: Response;
|
||||
|
||||
if(response.status !== 200) throw new Error('Invalid furni data file');
|
||||
try
|
||||
{
|
||||
response = await fetch(url);
|
||||
}
|
||||
catch(fetchErr)
|
||||
{
|
||||
throw new Error(`Could not fetch furniture data from "${ url }" — check "furnidata.url" in renderer-config.json (${ fetchErr.message })`);
|
||||
}
|
||||
|
||||
const responseData = await response.json();
|
||||
if(response.status !== 200) throw new Error(`Failed to load furniture data from "${ url }" — server returned HTTP ${ response.status }. Check "furnidata.url" in renderer-config.json`);
|
||||
|
||||
let responseData: any;
|
||||
|
||||
try
|
||||
{
|
||||
responseData = await response.json();
|
||||
}
|
||||
catch(parseErr)
|
||||
{
|
||||
throw new Error(`Invalid JSON in furniture data "${ url }" — the URL may be wrong. Check "furnidata.url" in renderer-config.json (${ parseErr.message })`);
|
||||
}
|
||||
|
||||
if(responseData.roomitemtypes) this.parseFloorItems(responseData.roomitemtypes);
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ export class RoomChatHandler extends BaseHandler
|
||||
if(event instanceof RoomUnitChatShoutEvent) chatType = RoomSessionChatEvent.CHAT_TYPE_SHOUT;
|
||||
else if(event instanceof RoomUnitChatWhisperEvent) chatType = RoomSessionChatEvent.CHAT_TYPE_WHISPER;
|
||||
|
||||
const chatEvent = new RoomSessionChatEvent(RoomSessionChatEvent.CHAT_EVENT, session, parser.roomIndex, parser.message, chatType, parser.bubble, parser.chatColours);
|
||||
const chatEvent = new RoomSessionChatEvent(RoomSessionChatEvent.CHAT_EVENT, session, parser.roomIndex, parser.message, chatType, parser.bubble, parser.chatColours, null, -1, parser.prefixText, parser.prefixColor, parser.prefixIcon, parser.prefixEffect);
|
||||
|
||||
GetEventDispatcher().dispatchEvent(chatEvent);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { IConnection, IRoomHandlerListener } from '@nitrots/api';
|
||||
import { DesktopViewEvent, FlatAccessDeniedMessageEvent, GoToFlatMessageComposer, RoomDoorbellAcceptedEvent, RoomEnterEvent, RoomReadyMessageEvent, YouAreSpectatorMessageEvent } from '@nitrots/communication';
|
||||
import { GetEventDispatcher, RoomSessionDoorbellEvent, RoomSessionSpectatorModeEvent } from '@nitrots/events';
|
||||
import { NitroLogger } from '@nitrots/utils';
|
||||
import { BaseHandler } from './BaseHandler';
|
||||
|
||||
export class RoomSessionHandler extends BaseHandler
|
||||
@@ -46,6 +47,8 @@ export class RoomSessionHandler extends BaseHandler
|
||||
{
|
||||
if(!(event instanceof DesktopViewEvent)) return;
|
||||
|
||||
NitroLogger.log('[RoomSessionHandler] DesktopViewEvent received (roomId=' + this.roomId + ')');
|
||||
|
||||
if(this.listener) this.listener.sessionUpdate(this.roomId, RoomSessionHandler.RS_DISCONNECTED);
|
||||
}
|
||||
|
||||
@@ -85,6 +88,7 @@ export class RoomSessionHandler extends BaseHandler
|
||||
|
||||
if(!username || !username.length)
|
||||
{
|
||||
NitroLogger.log('[RoomSessionHandler] FlatAccessDenied (empty username) → RS_DISCONNECTED (roomId=' + this.roomId + ')');
|
||||
this.listener.sessionUpdate(this.roomId, RoomSessionHandler.RS_DISCONNECTED);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -15,13 +15,31 @@ export class ProductDataLoader
|
||||
{
|
||||
const url = GetConfiguration().getValue<string>('productdata.url');
|
||||
|
||||
if(!url || !url.length) throw new Error('invalid product data url');
|
||||
if(!url || !url.length) throw new Error('Missing "productdata.url" in config — add the product data URL to your renderer-config.json');
|
||||
|
||||
const response = await fetch(url);
|
||||
let response: Response;
|
||||
|
||||
if(response.status !== 200) throw new Error('Invalid product data file');
|
||||
try
|
||||
{
|
||||
response = await fetch(url);
|
||||
}
|
||||
catch(fetchErr)
|
||||
{
|
||||
throw new Error(`Could not fetch product data from "${ url }" — check "productdata.url" in renderer-config.json (${ fetchErr.message })`);
|
||||
}
|
||||
|
||||
const responseData = await response.json();
|
||||
if(response.status !== 200) throw new Error(`Failed to load product data from "${ url }" — server returned HTTP ${ response.status }. Check "productdata.url" in renderer-config.json`);
|
||||
|
||||
let responseData: any;
|
||||
|
||||
try
|
||||
{
|
||||
responseData = await response.json();
|
||||
}
|
||||
catch(parseErr)
|
||||
{
|
||||
throw new Error(`Invalid JSON in product data "${ url }" — the URL may be wrong. Check "productdata.url" in renderer-config.json (${ parseErr.message })`);
|
||||
}
|
||||
|
||||
this.parseProducts(responseData.productdata);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user