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https://github.com/duckietm/Nitro_Render_V3.git
synced 2026-06-19 15:06:20 +00:00
🆙 fix some metrics
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+1
@@ -28,6 +28,7 @@ export class FurnitureDynamicThumbnailVisualization extends IsometricImageFurniV
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if (image.complete && image.width > 0 && image.height > 0) {
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const texture = Texture.from(image);
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texture.source.scaleMode = 'linear';
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this.setThumbnailImages(texture, thumbnailUrl);
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} else {
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this.setThumbnailImages(null);
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@@ -5,6 +5,13 @@ export class FurnitureYoutubeVisualization extends FurnitureDynamicThumbnailVisu
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{
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protected static THUMBNAIL_URL: string = 'THUMBNAIL_URL';
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constructor()
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{
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super();
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this._hasOutline = false;
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}
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protected getThumbnailURL(): string
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{
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if(!this.object) return null;
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+55
-44
@@ -1,15 +1,16 @@
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import { IGraphicAsset } from '@nitrots/api';
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import { GetRenderer, TextureUtils } from '@nitrots/utils';
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import { Container, Graphics, Matrix, Sprite, Texture, RenderTexture } from 'pixi.js';
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import { GetRenderer } from '@nitrots/utils';
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import { Container, Matrix, Sprite, Texture, RenderTexture } from 'pixi.js';
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import { FurnitureAnimatedVisualization } from './FurnitureAnimatedVisualization';
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export class IsometricImageFurniVisualization extends FurnitureAnimatedVisualization {
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protected static THUMBNAIL: string = 'THUMBNAIL';
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private _thumbnailAssetNameNormal: string;
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private _thumbnailImageNormal: Texture;
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private _thumbnailDirection: number;
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private _thumbnailChanged: boolean;
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private _thumbnailLayerId: number;
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private _thumbnailTexture: Texture;
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private _uniqueId: string;
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private _photoUrl: string;
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protected _hasOutline: boolean;
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@@ -17,10 +18,11 @@ export class IsometricImageFurniVisualization extends FurnitureAnimatedVisualiza
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constructor() {
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super();
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this._thumbnailAssetNameNormal = null;
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this._thumbnailImageNormal = null;
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this._thumbnailDirection = -1;
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this._thumbnailChanged = false;
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this._thumbnailLayerId = -1;
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this._thumbnailTexture = null;
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this._uniqueId = `${Date.now()}-${Math.random().toString(36).substring(2, 9)}`;
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this._photoUrl = null;
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}
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@@ -59,7 +61,8 @@ export class IsometricImageFurniVisualization extends FurnitureAnimatedVisualiza
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if (this._thumbnailImageNormal) {
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this.addThumbnailAsset(this._thumbnailImageNormal, 64);
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} else {
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this.asset.disposeAsset(`${this.getThumbnailAssetName(64)}-${this._uniqueId}`);
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this._thumbnailTexture = null;
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this._thumbnailLayerId = -1;
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}
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this._thumbnailChanged = false;
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@@ -73,21 +76,13 @@ export class IsometricImageFurniVisualization extends FurnitureAnimatedVisualiza
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const layerTag = this.getLayerTag(scale, this.direction, layerId);
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if (layerTag === IsometricImageFurniVisualization.THUMBNAIL) {
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this._thumbnailLayerId = layerId;
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const assetName = (this.cacheSpriteAssetName(scale, layerId, false) + this.getFrameNumber(scale, layerId));
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const asset = this.getAsset(assetName, layerId);
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const thumbnailAssetName = `${this.getThumbnailAssetName(scale)}-${this._uniqueId}`;
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const transformedTexture = this.generateTransformedThumbnail(k, asset || { width: 64, height: 64 });
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// Use the original asset's registered offsets so the thumbnail is drawn at the
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// furniture-defined sprite position. Fall back to centering when no asset exists.
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const offsetX = asset ? asset.offsetX : -Math.floor(transformedTexture.width / 2);
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const offsetY = asset ? asset.offsetY : -Math.floor(transformedTexture.height / 2);
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this.asset.addAsset(thumbnailAssetName, transformedTexture, true, offsetX, offsetY, false, false);
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const placedSprite = this.getSprite(layerId);
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if (placedSprite) {
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placedSprite.texture = transformedTexture;
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if (asset) {
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this._thumbnailTexture = this.generateTransformedThumbnail(k, asset);
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}
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return;
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@@ -97,9 +92,20 @@ export class IsometricImageFurniVisualization extends FurnitureAnimatedVisualiza
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}
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}
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protected updateSprite(scale: number, layerId: number): void {
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super.updateSprite(scale, layerId);
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if (this._thumbnailTexture && this._thumbnailLayerId === layerId) {
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const sprite = this.getSprite(layerId);
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if (sprite) {
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sprite.texture = this._thumbnailTexture;
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}
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}
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}
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protected generateTransformedThumbnail(texture: Texture, asset: IGraphicAsset): Texture {
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const assetWidth = asset?.width || 64;
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const assetHeight = asset?.height || 64;
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const assetWidth = asset.width;
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const assetHeight = asset.height;
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if(this._hasOutline)
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{
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@@ -126,8 +132,10 @@ export class IsometricImageFurniVisualization extends FurnitureAnimatedVisualiza
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texture.source.scaleMode = 'linear';
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const scaleX = assetWidth / texture.width;
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const scaleY = assetHeight / texture.height;
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const texW = texture.width;
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const texH = texture.height;
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const scaleX = assetWidth / texW;
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const scaleY = assetHeight / texH;
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const matrix = new Matrix();
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@@ -139,7 +147,7 @@ export class IsometricImageFurniVisualization extends FurnitureAnimatedVisualiza
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matrix.c = 0;
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matrix.d = (scaleY / 1.6);
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matrix.tx = 0;
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matrix.ty = (0.5 * scaleX * texture.width);
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matrix.ty = (0.5 * scaleX * texW);
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break;
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case 0:
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case 4:
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@@ -159,34 +167,37 @@ export class IsometricImageFurniVisualization extends FurnitureAnimatedVisualiza
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matrix.ty = 0;
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}
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// Calculate transformed corners manually for accurate bounds
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const corners = [
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{ x: matrix.tx, y: matrix.ty },
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{ x: matrix.a * texW + matrix.tx, y: matrix.b * texW + matrix.ty },
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{ x: matrix.c * texH + matrix.tx, y: matrix.d * texH + matrix.ty },
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{ x: matrix.a * texW + matrix.c * texH + matrix.tx, y: matrix.b * texW + matrix.d * texH + matrix.ty }
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];
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let minX = corners[0].x, minY = corners[0].y;
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let maxX = corners[0].x, maxY = corners[0].y;
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for (const corner of corners) {
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if (corner.x < minX) minX = corner.x;
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if (corner.y < minY) minY = corner.y;
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if (corner.x > maxX) maxX = corner.x;
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if (corner.y > maxY) maxY = corner.y;
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}
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const renderWidth = Math.ceil(maxX - minX);
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const renderHeight = Math.ceil(maxY - minY);
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matrix.tx -= minX;
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matrix.ty -= minY;
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const transformedSprite = new Sprite(texture);
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transformedSprite.setFromMatrix(matrix);
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const bounds = transformedSprite.getBounds();
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const renderWidth = Math.ceil(bounds.width);
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const renderHeight = Math.ceil(bounds.height);
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transformedSprite.position.set(-bounds.x, -bounds.y);
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const renderTexture = RenderTexture.create({ width: renderWidth, height: renderHeight, resolution: 1 });
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GetRenderer().render({ container: transformedSprite, target: renderTexture, clear: true });
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return renderTexture;
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}
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protected getSpriteAssetName(scale: number, layerId: number): string {
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if (this._thumbnailImageNormal && (this.getLayerTag(scale, this.direction, layerId) === IsometricImageFurniVisualization.THUMBNAIL)) {
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return `${this.getThumbnailAssetName(scale)}-${this._uniqueId}`;
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}
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return super.getSpriteAssetName(scale, layerId);
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}
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protected getThumbnailAssetName(scale: number): string {
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return this.cacheSpriteAssetName(scale, 2, false) + this.getFrameNumber(scale, 2);
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}
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protected getFullThumbnailAssetName(k: number, _arg_2: number): string {
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return [this._type, k, 'thumb', _arg_2].join('_');
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}
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}
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}
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