You've already forked Nitro_Render_V3
mirror of
https://github.com/duckietm/Nitro_Render_V3.git
synced 2026-06-20 07:26:18 +00:00
Improve wired movement rendering and follow sync
This commit is contained in:
@@ -35,7 +35,7 @@ export interface IRoomCreator
|
||||
updateRoomObjectFloorHeight(roomId: number, objectId: number, height: number): boolean;
|
||||
updateRoomObjectFloorExpiration(roomId: number, objectId: number, expires: number): boolean;
|
||||
updateRoomObjectWallExpiration(roomId: number, objectId: number, expires: number): boolean;
|
||||
rollRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, duration?: number, direction?: IVector3D): void;
|
||||
rollRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, duration?: number, direction?: IVector3D, elapsed?: number, anchorObject?: IRoomObjectController, anchorOffset?: IVector3D): void;
|
||||
addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
|
||||
updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number, skipLocationFix?: boolean, isSlide?: boolean, duration?: number): boolean;
|
||||
updateRoomObjectUserAction(roomId: number, objectId: number, action: string, value: number, parameter?: string): boolean;
|
||||
|
||||
Reference in New Issue
Block a user