Improve wired movement rendering and follow sync

This commit is contained in:
Lorenzune
2026-03-25 03:26:27 +01:00
parent 35e7dd9560
commit 296df767ba
8 changed files with 631 additions and 361 deletions
@@ -9,7 +9,7 @@ export class ObjectAvatarUpdateMessage extends ObjectMoveUpdateMessage
constructor(location: IVector3D, targetLocation: IVector3D, direction: IVector3D, headDirection: number, canStandUp: boolean, baseY: number, isSlide: boolean = false, duration: number = ObjectMoveUpdateMessage.DEFAULT_DURATION)
{
super(location, targetLocation, direction, isSlide, duration);
super(location, targetLocation, direction, isSlide, duration, 0);
this._headDirection = headDirection;
this._canStandUp = canStandUp;