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🆙 Add backgrounds to renderer
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@@ -303,7 +303,7 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
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sprite.offsetX = ((((-1 * scale) / 2) + _local_20[0]) - ((sprite.texture.width - scale) / 2));
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sprite.offsetY = (((-(sprite.texture.height) + (scale / 4)) + _local_20[1]) + this._postureOffset);
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}
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if(this._isLaying)
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{
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if(this._layInside) sprite.relativeDepth = -0.5;
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