You've already forked Nitro_Render_V3
mirror of
https://github.com/duckietm/Nitro_Render_V3.git
synced 2026-06-20 07:26:18 +00:00
🆕 Rollers can now go up and down the mountains ! 🗻
This commit is contained in:
@@ -37,7 +37,7 @@ export interface IRoomCreator
|
||||
updateRoomObjectWallExpiration(roomId: number, objectId: number, expires: number): boolean;
|
||||
rollRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D): void;
|
||||
addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
|
||||
updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number): boolean;
|
||||
updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number, skipLocationFix?: boolean): boolean;
|
||||
updateRoomObjectUserAction(roomId: number, objectId: number, action: string, value: number, parameter?: string): boolean;
|
||||
updateRoomObjectUserFigure(roomId: number, objectId: number, figure: string, gender?: string, subType?: string, isRiding?: boolean): boolean;
|
||||
updateRoomObjectUserFlatControl(roomId: number, objectId: number, level: string): boolean;
|
||||
|
||||
@@ -45,7 +45,7 @@ export interface IRoomEngine
|
||||
getFurnitureWallIcon(typeId: number, listener: IGetImageListener, extras?: string): IImageResult;
|
||||
updateRoomObjectWallLocation(roomId: number, objectId: number, location: IVector3D): boolean;
|
||||
addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
|
||||
updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number): boolean;
|
||||
updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number, skipLocationFix?: boolean): boolean;
|
||||
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
|
||||
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
|
||||
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
|
||||
|
||||
Reference in New Issue
Block a user