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https://github.com/duckietm/Nitro_Render_V3.git
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:fix Furniture Badges & update pixijs
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@@ -169,15 +169,12 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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if(!this._mask)
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{
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this._mask = new Sprite(Texture.WHITE);
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this._mask.tint = 0xFF0000;
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this._mask.width = width;
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this._mask.height = height;
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if(this._master)
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{
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this._master.addChild(this._mask);
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if(this._display) this._display.mask = this._mask;
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}
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}
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@@ -193,7 +190,6 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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if(this._master.filterArea)
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{
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const filterArea = this._master.filterArea;
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filterArea.width = width;
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filterArea.height = height;
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}
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@@ -461,6 +457,13 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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sortableSprite.y = (spriteY - this._screenOffsetY);
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sortableSprite.z = ((z + sprite.relativeDepth) + (3.7E-11 * count));
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// Ensure badge renders on top of furniture
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const isBadgeSprite = sprite.name && sprite.name.length < 10 && /^[A-Z]{2}[0-9]/.test(sprite.name);
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if(isBadgeSprite) {
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sortableSprite.z = -999;
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}
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spriteCount++;
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count++;
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}
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@@ -494,7 +497,7 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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{
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if(index >= this._spriteCount)
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{
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this.createAndAddSprite(sprite);
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this.createAndAddSprite(sprite, index);
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return true;
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}
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@@ -505,7 +508,7 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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const extendedSprite = this.getExtendedSprite(index);
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if(!objectSprite || !extendedSprite) return false;
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if(extendedSprite.varyingDepth !== objectSprite.varyingDepth)
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{
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if(extendedSprite.varyingDepth && !objectSprite.varyingDepth)
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@@ -541,28 +544,15 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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if(extendedSprite.blendMode !== objectSprite.blendMode) extendedSprite.blendMode = objectSprite.blendMode;
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if(extendedSprite.texture !== objectSprite.texture) extendedSprite.setTexture(objectSprite.texture);
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const sx = Math.abs(extendedSprite.scale.x) || 1;
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const sy = Math.abs(extendedSprite.scale.y) || 1;
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if(objectSprite.flipH)
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{
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if(extendedSprite.scale.x !== -1) extendedSprite.scale.x = -1;
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}
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else
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{
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if(extendedSprite.scale.x !== 1) extendedSprite.scale.x = 1;
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}
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if(objectSprite.flipV)
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{
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if(extendedSprite.scale.y !== -1) extendedSprite.scale.y = -1;
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}
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else
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{
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if(extendedSprite.scale.y !== 1) extendedSprite.scale.y = 1;
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}
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this.updateEnterRoomEffect(extendedSprite, objectSprite);
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extendedSprite.scale.x = objectSprite.flipH ? -sx : sx;
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extendedSprite.scale.y = objectSprite.flipV ? -sy : sy;
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}
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extendedSprite.x = Math.round(sprite.x);
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extendedSprite.y = Math.round(sprite.y);
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@@ -613,7 +603,6 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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if(!textureSet) extendedSprite.setTexture(sprite.texture);
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if(sprite.flipH) extendedSprite.scale.x = -1;
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if(sprite.flipV) extendedSprite.scale.y = -1;
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this.updateEnterRoomEffect(extendedSprite, sprite);
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@@ -1188,4 +1177,4 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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{
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this._canvasUpdated = flag;
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}
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}
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}
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