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🆕 Disconnection handler, when you got disconnected you automatic go back to the room
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@@ -1,5 +1,5 @@
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import { ICodec, IConnection, IMessageComposer, IMessageConfiguration, IMessageDataWrapper, IMessageEvent, WebSocketEventEnum } from '@nitrots/api';
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import { GetEventDispatcher, NitroEvent, NitroEventType } from '@nitrots/events';
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import { GetEventDispatcher, NitroEvent, NitroEventType, ReconnectEvent } from '@nitrots/events';
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import { NitroLogger } from '@nitrots/utils';
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import { EvaWireFormat } from './codec';
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import { MessageClassManager } from './messages';
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@@ -23,19 +23,39 @@ export class SocketConnection implements IConnection
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private _onErrorCallback: (event: Event) => void = null;
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private _onMessageCallback: (event: MessageEvent) => void = null;
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// Reconnection state
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private _socketUrl: string = null;
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private _reconnectAttempt: number = 0;
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private _reconnectTimer: ReturnType<typeof setTimeout> = null;
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private _isReconnecting: boolean = false;
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private _intentionalClose: boolean = false;
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private _wasAuthenticated: boolean = false;
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public static readonly MAX_RECONNECT_ATTEMPTS: number = 7;
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public static readonly BASE_RECONNECT_DELAY_MS: number = 1000;
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public static readonly MAX_RECONNECT_DELAY_MS: number = 30000;
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public init(socketUrl: string): void
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{
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if(!socketUrl || !socketUrl.length) return;
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this._socketUrl = socketUrl;
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this._intentionalClose = false;
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this.createSocket(socketUrl);
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}
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private createSocket(socketUrl: string): void
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{
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this._dataBuffer = new ArrayBuffer(0);
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this._socket = new WebSocket(socketUrl);
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this._socket.binaryType = 'arraybuffer';
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// Store callbacks for cleanup
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this._onOpenCallback = () => GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SOCKET_OPENED));
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this._onCloseCallback = () => GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SOCKET_CLOSED));
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this._onErrorCallback = () => GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SOCKET_ERROR));
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this._onOpenCallback = () => this.onSocketOpened();
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this._onCloseCallback = (event: Event) => this.onSocketClosed(event as CloseEvent);
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this._onErrorCallback = () => this.onSocketError();
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this._onMessageCallback = (event: MessageEvent) =>
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{
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this._dataBuffer = this.concatArrayBuffers(this._dataBuffer, event.data);
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@@ -48,29 +68,152 @@ export class SocketConnection implements IConnection
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this._socket.addEventListener(WebSocketEventEnum.CONNECTION_MESSAGE, this._onMessageCallback);
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}
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public dispose(): void
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private onSocketOpened(): void
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{
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if(this._socket)
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if(this._isReconnecting)
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{
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// Remove all event listeners
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if(this._onOpenCallback) this._socket.removeEventListener(WebSocketEventEnum.CONNECTION_OPENED, this._onOpenCallback);
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if(this._onCloseCallback) this._socket.removeEventListener(WebSocketEventEnum.CONNECTION_CLOSED, this._onCloseCallback);
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if(this._onErrorCallback) this._socket.removeEventListener(WebSocketEventEnum.CONNECTION_ERROR, this._onErrorCallback);
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if(this._onMessageCallback) this._socket.removeEventListener(WebSocketEventEnum.CONNECTION_MESSAGE, this._onMessageCallback);
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NitroLogger.log('[SocketConnection] Reconnected successfully after ' + this._reconnectAttempt + ' attempt(s)');
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// Close socket if still open
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if(this._socket.readyState === WebSocket.OPEN || this._socket.readyState === WebSocket.CONNECTING)
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{
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this._socket.close();
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}
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this._reconnectAttempt = 0;
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this._isReconnecting = false;
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this._socket = null;
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GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SOCKET_RECONNECTED));
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}
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else
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{
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GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SOCKET_OPENED));
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}
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}
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private onSocketClosed(event: CloseEvent): void
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{
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NitroLogger.log('[SocketConnection] Socket closed, code: ' + (event?.code ?? 'unknown') + ', reason: ' + (event?.reason || 'none'));
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if(this._intentionalClose)
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{
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GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SOCKET_CLOSED));
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return;
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}
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const code = event?.code ?? 0;
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if(code === 1000 || code === 1001)
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{
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NitroLogger.log('[SocketConnection] Server closed cleanly (code ' + code + ') - not reconnecting');
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this._isAuthenticated = false;
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this._isReady = false;
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GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SOCKET_CLOSED));
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return;
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}
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if(this._isAuthenticated) this._wasAuthenticated = true;
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this._isAuthenticated = false;
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this._isReady = false;
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this._pendingClientMessages = [];
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this._pendingServerMessages = [];
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this.attemptReconnect();
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}
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private onSocketError(): void
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{
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if(this._isReconnecting)
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{
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NitroLogger.log('[SocketConnection] Reconnect attempt ' + this._reconnectAttempt + ' failed');
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return;
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}
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if(!this._wasAuthenticated && !this._isAuthenticated)
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{
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GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SOCKET_ERROR));
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}
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}
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private attemptReconnect(): void
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{
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if(this._reconnectAttempt >= SocketConnection.MAX_RECONNECT_ATTEMPTS)
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{
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NitroLogger.log('[SocketConnection] Max reconnect attempts reached (' + SocketConnection.MAX_RECONNECT_ATTEMPTS + ')');
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this._isReconnecting = false;
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this._wasAuthenticated = false;
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GetEventDispatcher().dispatchEvent(new ReconnectEvent(
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NitroEventType.SOCKET_RECONNECT_FAILED,
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this._reconnectAttempt,
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SocketConnection.MAX_RECONNECT_ATTEMPTS
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));
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GetEventDispatcher().dispatchEvent(new NitroEvent(NitroEventType.SOCKET_CLOSED));
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return;
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}
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this._isReconnecting = true;
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this._reconnectAttempt++;
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const delay = Math.min(
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SocketConnection.BASE_RECONNECT_DELAY_MS * Math.pow(2, this._reconnectAttempt - 1) + Math.random() * 1000,
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SocketConnection.MAX_RECONNECT_DELAY_MS
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);
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NitroLogger.log('[SocketConnection] Reconnecting in ' + Math.round(delay) + 'ms (attempt ' + this._reconnectAttempt + '/' + SocketConnection.MAX_RECONNECT_ATTEMPTS + ')');
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GetEventDispatcher().dispatchEvent(new ReconnectEvent(
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NitroEventType.SOCKET_RECONNECTING,
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this._reconnectAttempt,
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SocketConnection.MAX_RECONNECT_ATTEMPTS
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));
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this._reconnectTimer = setTimeout(() =>
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{
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this._reconnectTimer = null;
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this.cleanupSocket();
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this.createSocket(this._socketUrl);
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}, delay);
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}
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private cleanupSocket(): void
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{
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if(!this._socket) return;
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if(this._onOpenCallback) this._socket.removeEventListener(WebSocketEventEnum.CONNECTION_OPENED, this._onOpenCallback);
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if(this._onCloseCallback) this._socket.removeEventListener(WebSocketEventEnum.CONNECTION_CLOSED, this._onCloseCallback);
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if(this._onErrorCallback) this._socket.removeEventListener(WebSocketEventEnum.CONNECTION_ERROR, this._onErrorCallback);
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if(this._onMessageCallback) this._socket.removeEventListener(WebSocketEventEnum.CONNECTION_MESSAGE, this._onMessageCallback);
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if(this._socket.readyState === WebSocket.OPEN || this._socket.readyState === WebSocket.CONNECTING)
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{
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try { this._socket.close(); } catch(e) { /* ignore */ }
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}
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this._socket = null;
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this._onOpenCallback = null;
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this._onCloseCallback = null;
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this._onErrorCallback = null;
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this._onMessageCallback = null;
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}
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public dispose(): void
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{
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this._intentionalClose = true;
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if(this._reconnectTimer)
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{
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clearTimeout(this._reconnectTimer);
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this._reconnectTimer = null;
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}
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this._isReconnecting = false;
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this._reconnectAttempt = 0;
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this._wasAuthenticated = false;
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this.cleanupSocket();
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this._pendingClientMessages = [];
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this._pendingServerMessages = [];
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@@ -142,7 +285,7 @@ export class SocketConnection implements IConnection
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private write(buffer: ArrayBuffer): void
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{
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if(this._socket.readyState !== WebSocket.OPEN) return;
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if(!this._socket || this._socket.readyState !== WebSocket.OPEN) return;
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this._socket.send(buffer);
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}
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@@ -286,6 +429,16 @@ export class SocketConnection implements IConnection
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return this._isAuthenticated;
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}
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public get isReconnecting(): boolean
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{
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return this._isReconnecting;
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}
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public get wasAuthenticated(): boolean
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{
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return this._wasAuthenticated;
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}
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public get dataBuffer(): ArrayBuffer
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{
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return this._dataBuffer;
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