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🚶 Height Fix (made an typo in the ROOM_DEPTH_OFFSET)
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@@ -12,7 +12,7 @@ export class RoomPlaneParser
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public static TILE_HOLE: number = -100;
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private static FLOOR_THICKNESS: number = 0.25;
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private static WALL_THICKNESS: number = 0.25;
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private static MAX_WALL_ADDITIONAL_HEIGHT: number = 20;
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private static MAX_WALL_ADDITIONAL_HEIGHT: number = 26;
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private _tileMatrix: number[][];
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private _tileMatrixOriginal: number[][];
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private _width: number = 0;
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@@ -23,7 +23,7 @@ export class RoomVisualization extends RoomObjectSpriteVisualization implements
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private static LANDSCAPE_COLOR_TOP: number = 0xFFFFFF;
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private static LANDSCAPE_COLOR_SIDE: number = 0xCCCCCC;
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private static LANDSCAPE_COLOR_BOTTOM: number = 0x999999;
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private static ROOM_DEPTH_OFFSET: number = 1000;
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private static ROOM_DEPTH_OFFSET: number = 2000;
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protected _data: RoomVisualizationData = null;
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