🆙 Updated Mirroring in the windows, now showing face when infront

This commit is contained in:
duckietm
2026-02-17 15:20:07 +01:00
parent ac0226e09a
commit 764dd680c8
3 changed files with 126 additions and 12 deletions
@@ -1,7 +1,7 @@
import { AlphaTolerance, AvatarAction, AvatarGuideStatus, AvatarSetType, IAdvancedMap, IAvatarEffectListener, IAvatarImage, IAvatarImageListener, IGraphicAsset, IObjectVisualizationData, IRoomGeometry, IRoomObject, IRoomObjectModel, RoomObjectSpriteType, RoomObjectVariable } from '@nitrots/api';
import { GetAssetManager } from '@nitrots/assets';
import { AdvancedMap } from '@nitrots/utils';
import { Texture } from 'pixi.js';
import { AdvancedMap, GetRenderer } from '@nitrots/utils';
import { Container, RenderTexture, Sprite, Texture } from 'pixi.js';
import { RoomObjectSpriteVisualization } from '../RoomObjectSpriteVisualization';
import { RoomWindowReflectionState } from '../RoomWindowReflectionState';
import { AvatarVisualizationData } from './AvatarVisualizationData';
@@ -77,6 +77,9 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
private _needsUpdate: boolean;
private _geometryUpdateCounter: number;
private _reflectionVerticalOffset: number;
private _reflectionOppositeTexture: Texture;
private _reflectionOppositeDirection: number;
private _reflectionOppositeBaseTexture: Texture;
private _additions: Map<number, IAvatarAddition>;
@@ -129,6 +132,9 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
this._needsUpdate = false;
this._geometryUpdateCounter = -1;
this._reflectionVerticalOffset = 0;
this._reflectionOppositeTexture = null;
this._reflectionOppositeDirection = -1;
this._reflectionOppositeBaseTexture = null;
this._additions = new Map();
}
@@ -154,6 +160,12 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
if(this._avatarImage) this._avatarImage.dispose();
if(this._reflectionOppositeTexture)
{
this._reflectionOppositeTexture.destroy(true);
this._reflectionOppositeTexture = null;
}
if(this.object) RoomWindowReflectionState.removeAvatar(this.object.id);
this._shadow = null;
@@ -1010,6 +1022,29 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
this.clearAvatar();
}
private cloneTexture(texture: Texture): Texture
{
if(!texture) return null;
const width = Math.max(1, Math.ceil(texture.width));
const height = Math.max(1, Math.ceil(texture.height));
const target = RenderTexture.create({ width, height });
const sprite = new Sprite(texture);
const container = new Container();
container.addChild(sprite);
GetRenderer().render({
target,
container,
clear: true
});
container.destroy({ children: true });
return target;
}
private updateWindowReflectionSource(): void
{
if(!this.object) return;
@@ -1018,7 +1053,45 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
if(sprite?.texture)
{
RoomWindowReflectionState.setAvatar(this.object.id, sprite.texture, this.object.getLocation(), this._reflectionVerticalOffset);
const currentDirection = this._avatarImage?.getDirection();
let oppositeTexture = sprite.texture;
if((currentDirection !== undefined) && this._avatarImage)
{
const oppositeDirection = ((currentDirection + 4) % 8);
if(oppositeDirection !== currentDirection)
{
const highlightEnabled = ((this.object.model.getValue<number>(RoomObjectVariable.FIGURE_HIGHLIGHT_ENABLE) === 1) && (this.object.model.getValue<number>(RoomObjectVariable.FIGURE_HIGHLIGHT) === 1));
this._avatarImage.setDirection(AvatarSetType.FULL, oppositeDirection);
const renderedOpposite = (this._avatarImage.processAsTexture(AvatarSetType.FULL, highlightEnabled) || sprite.texture);
if((this._reflectionOppositeDirection !== currentDirection) || (this._reflectionOppositeBaseTexture !== sprite.texture) || !this._reflectionOppositeTexture)
{
if(this._reflectionOppositeTexture)
{
this._reflectionOppositeTexture.destroy(true);
this._reflectionOppositeTexture = null;
}
this._reflectionOppositeTexture = this.cloneTexture(renderedOpposite);
this._reflectionOppositeDirection = currentDirection;
this._reflectionOppositeBaseTexture = sprite.texture;
}
oppositeTexture = (this._reflectionOppositeTexture || renderedOpposite);
// Restore the live avatar direction and refresh the current texture so
// movement updates do not keep showing the opposite-facing texture.
this._avatarImage.setDirection(AvatarSetType.FULL, currentDirection);
sprite.texture = (this._avatarImage.processAsTexture(AvatarSetType.FULL, highlightEnabled) || sprite.texture);
}
}
RoomWindowReflectionState.setAvatar(this.object.id, sprite.texture, this.object.getLocation(), this._reflectionVerticalOffset, this.object.getDirection().x, oppositeTexture);
return;
}
@@ -1044,6 +1117,15 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
this._cachedAvatars.reset();
this._cachedAvatarEffects.reset();
if(this._reflectionOppositeTexture)
{
this._reflectionOppositeTexture.destroy(true);
this._reflectionOppositeTexture = null;
}
this._reflectionOppositeDirection = -1;
this._reflectionOppositeBaseTexture = null;
this._avatarImage = null;
if(this.object) RoomWindowReflectionState.removeAvatar(this.object.id);