Expose room, user and furni metadata for wired tools

- parse extra room snapshot data such as hotel time, room item limit and group context

- expose richer furni metadata including flags, dimensions and teleport targets

- expose richer user metadata including room-entry fields and ids needed by inspection tools

- keep session and room engine models aligned with the new wired monitor/inspection flow
This commit is contained in:
Lorenzune
2026-03-27 09:37:14 +01:00
parent 0b834e3b93
commit 99c4acea38
21 changed files with 386 additions and 22 deletions
+3 -3
View File
@@ -24,9 +24,9 @@ export interface IRoomCreator
getRoomObjectUser(roomId: number, objectId: number): IRoomObjectController;
removeRoomObjectUser(roomId: number, objectId: number): void;
getRoomObjectFloor(roomId: number, objectId: number): IRoomObjectController;
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
updateRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, data: IObjectData, extra?: number): boolean;
+3 -3
View File
@@ -46,9 +46,9 @@ export interface IRoomEngine
updateRoomObjectWallLocation(roomId: number, objectId: number, location: IVector3D): boolean;
addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number, skipLocationFix?: boolean, isSlide?: boolean, duration?: number): boolean;
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
initalizeTemporaryObjectsByType(type: string, _arg_2: boolean): void;
updateRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, data: IObjectData, extra?: number): boolean;
updateRoomObjectWall(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, extra?: string): boolean;
@@ -22,9 +22,9 @@ export interface IRoomEngineServices
getRoomObjectCursor(roomId: number): IRoomObjectController;
getRoomObjectSelectionArrow(roomId: number): IRoomObjectController;
addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
removeRoomObjectUser(roomId: number, objectId: number): void;
@@ -83,6 +83,13 @@ export class RoomObjectVariable
public static FURNITURE_USAGE_POLICY: string = 'furniture_usage_policy';
public static FURNITURE_OWNER_ID: string = 'furniture_owner_id';
public static FURNITURE_OWNER_NAME: string = 'furniture_owner_name';
public static FURNITURE_ALLOW_STACK: string = 'furniture_allow_stack';
public static FURNITURE_ALLOW_SIT: string = 'furniture_allow_sit';
public static FURNITURE_ALLOW_LAY: string = 'furniture_allow_lay';
public static FURNITURE_ALLOW_WALK: string = 'furniture_allow_walk';
public static FURNITURE_DIMENSIONS_X: string = 'furniture_dimensions_x';
public static FURNITURE_DIMENSIONS_Y: string = 'furniture_dimensions_y';
public static FURNITURE_TELEPORT_TARGET_ID: string = 'furniture_teleport_target_id';
public static FURNITURE_ROOM_BACKGROUND_COLOR_HUE: string = 'furniture_room_background_color_hue';
public static FURNITURE_ROOM_BACKGROUND_COLOR_SATURATION: string = 'furniture_room_background_color_saturation';
public static FURNITURE_ROOM_BACKGROUND_COLOR_LIGHTNESS: string = 'furniture_room_background_color_lightness';
@@ -24,6 +24,7 @@ export interface IFurnitureData
purchaseCouldBeUsedForBuyout: boolean;
rentCouldBeUsedForBuyout: boolean;
availableForBuildersClub: boolean;
allowStack: boolean;
canStandOn: boolean;
canSitOn: boolean;
canLayOn: boolean;
@@ -57,6 +57,11 @@ export interface IRoomSession
allowPets: boolean;
controllerLevel: number;
ownRoomIndex: number;
groupId: number;
hotelTimeZone: string;
hotelTimeSnapshotMs: number;
hotelTimeSyncMs: number;
roomItemLimit: number;
isGuildRoom: boolean;
isRoomOwner: boolean;
isDecorating: boolean;
@@ -23,4 +23,6 @@ export interface IRoomUserData
petLevel: number;
botSkills: number[];
isModerator: boolean;
roomEntryMethod: string;
roomEntryTeleportId: number;
}