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Expose room, user and furni metadata for wired tools
- parse extra room snapshot data such as hotel time, room item limit and group context - expose richer furni metadata including flags, dimensions and teleport targets - expose richer user metadata including room-entry fields and ids needed by inspection tools - keep session and room engine models aligned with the new wired monitor/inspection flow
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@@ -24,9 +24,9 @@ export interface IRoomCreator
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getRoomObjectUser(roomId: number, objectId: number): IRoomObjectController;
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removeRoomObjectUser(roomId: number, objectId: number): void;
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getRoomObjectFloor(roomId: number, objectId: number): IRoomObjectController;
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addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
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addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
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addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
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addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
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addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
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addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean, allowStack?: boolean, allowSit?: boolean, allowLay?: boolean, allowWalk?: boolean, dimensionsX?: number, dimensionsY?: number, teleportTargetId?: number): boolean;
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removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
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removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
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updateRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, data: IObjectData, extra?: number): boolean;
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