Expose room, user and furni metadata for wired tools

- parse extra room snapshot data such as hotel time, room item limit and group context

- expose richer furni metadata including flags, dimensions and teleport targets

- expose richer user metadata including room-entry fields and ids needed by inspection tools

- keep session and room engine models aligned with the new wired monitor/inspection flow
This commit is contained in:
Lorenzune
2026-03-27 09:37:14 +01:00
parent 0b834e3b93
commit 99c4acea38
21 changed files with 386 additions and 22 deletions
+20 -6
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@@ -819,6 +819,13 @@ export class RoomEngine implements IRoomEngine, IRoomCreator, IRoomEngineService
model.setValue(RoomObjectVariable.FURNITURE_USAGE_POLICY, data.usagePolicy);
model.setValue(RoomObjectVariable.FURNITURE_OWNER_ID, data.ownerId);
model.setValue(RoomObjectVariable.FURNITURE_OWNER_NAME, data.ownerName);
model.setValue(RoomObjectVariable.FURNITURE_ALLOW_STACK, data.allowStack ? 1 : 0);
model.setValue(RoomObjectVariable.FURNITURE_ALLOW_SIT, data.allowSit ? 1 : 0);
model.setValue(RoomObjectVariable.FURNITURE_ALLOW_LAY, data.allowLay ? 1 : 0);
model.setValue(RoomObjectVariable.FURNITURE_ALLOW_WALK, data.allowWalk ? 1 : 0);
model.setValue(RoomObjectVariable.FURNITURE_DIMENSIONS_X, data.dimensionsX);
model.setValue(RoomObjectVariable.FURNITURE_DIMENSIONS_Y, data.dimensionsY);
model.setValue(RoomObjectVariable.FURNITURE_TELEPORT_TARGET_ID, data.teleportTargetId);
}
if(!this.updateRoomObjectFloor(roomId, id, data.location, data.direction, data.state, data.data, data.extra)) return false;
@@ -879,6 +886,13 @@ export class RoomEngine implements IRoomEngine, IRoomCreator, IRoomEngineService
model.setValue(RoomObjectVariable.FURNITURE_USAGE_POLICY, data.usagePolicy);
model.setValue(RoomObjectVariable.FURNITURE_OWNER_ID, data.ownerId);
model.setValue(RoomObjectVariable.FURNITURE_OWNER_NAME, data.ownerName);
model.setValue(RoomObjectVariable.FURNITURE_ALLOW_STACK, data.allowStack ? 1 : 0);
model.setValue(RoomObjectVariable.FURNITURE_ALLOW_SIT, data.allowSit ? 1 : 0);
model.setValue(RoomObjectVariable.FURNITURE_ALLOW_LAY, data.allowLay ? 1 : 0);
model.setValue(RoomObjectVariable.FURNITURE_ALLOW_WALK, data.allowWalk ? 1 : 0);
model.setValue(RoomObjectVariable.FURNITURE_DIMENSIONS_X, data.dimensionsX);
model.setValue(RoomObjectVariable.FURNITURE_DIMENSIONS_Y, data.dimensionsY);
model.setValue(RoomObjectVariable.FURNITURE_TELEPORT_TARGET_ID, data.teleportTargetId);
}
if(!this.updateRoomObjectWall(roomId, id, data.location, data.direction, data.state, extra)) return false;
@@ -1667,33 +1681,33 @@ export class RoomEngine implements IRoomEngine, IRoomCreator, IRoomEngineService
if(GetEventDispatcher()) GetEventDispatcher().dispatchEvent(new RoomEngineObjectEvent(RoomEngineObjectEvent.REMOVED, roomId, objectId, category));
}
public addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra: number = NaN, expires: number = -1, usagePolicy: number = 0, ownerId: number = 0, ownerName: string = '', synchronized: boolean = true, realRoomObject: boolean = true, sizeZ: number = -1): boolean
public addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra: number = NaN, expires: number = -1, usagePolicy: number = 0, ownerId: number = 0, ownerName: string = '', synchronized: boolean = true, realRoomObject: boolean = true, sizeZ: number = -1, allowStack: boolean = false, allowSit: boolean = false, allowLay: boolean = false, allowWalk: boolean = false, dimensionsX: number = 0, dimensionsY: number = 0, teleportTargetId: number = 0): boolean
{
const instanceData = this.getRoomInstanceData(roomId);
if(!instanceData) return false;
const furnitureData = new RoomFurnitureData(id, typeId, null, location, direction, state, objectData, extra, expires, usagePolicy, ownerId, ownerName, synchronized, realRoomObject, sizeZ);
const furnitureData = new RoomFurnitureData(id, typeId, null, location, direction, state, objectData, extra, expires, usagePolicy, ownerId, ownerName, synchronized, realRoomObject, sizeZ, allowStack, allowSit, allowLay, allowWalk, dimensionsX, dimensionsY, teleportTargetId);
instanceData.addPendingFurnitureFloor(furnitureData);
return true;
}
public addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra: number = NaN, expires: number = -1, usagePolicy: number = 0, ownerId: number = 0, ownerName: string = '', synchronized: boolean = true, realRoomObject: boolean = true, sizeZ: number = -1): boolean
public addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra: number = NaN, expires: number = -1, usagePolicy: number = 0, ownerId: number = 0, ownerName: string = '', synchronized: boolean = true, realRoomObject: boolean = true, sizeZ: number = -1, allowStack: boolean = false, allowSit: boolean = false, allowLay: boolean = false, allowWalk: boolean = false, dimensionsX: number = 0, dimensionsY: number = 0, teleportTargetId: number = 0): boolean
{
const instanceData = this.getRoomInstanceData(roomId);
if(!instanceData) return false;
const furnitureData = new RoomFurnitureData(id, 0, typeName, location, direction, state, objectData, extra, expires, usagePolicy, ownerId, ownerName, synchronized, realRoomObject, sizeZ);
const furnitureData = new RoomFurnitureData(id, 0, typeName, location, direction, state, objectData, extra, expires, usagePolicy, ownerId, ownerName, synchronized, realRoomObject, sizeZ, allowStack, allowSit, allowLay, allowWalk, dimensionsX, dimensionsY, teleportTargetId);
instanceData.addPendingFurnitureFloor(furnitureData);
return true;
}
public addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires: number = -1, usagePolicy: number = 0, ownerId: number = 0, ownerName: string = '', realRoomObject: boolean = true): boolean
public addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires: number = -1, usagePolicy: number = 0, ownerId: number = 0, ownerName: string = '', realRoomObject: boolean = true, allowStack: boolean = false, allowSit: boolean = false, allowLay: boolean = false, allowWalk: boolean = false, dimensionsX: number = 0, dimensionsY: number = 0, teleportTargetId: number = 0): boolean
{
const instanceData = this.getRoomInstanceData(roomId);
@@ -1703,7 +1717,7 @@ export class RoomEngine implements IRoomEngine, IRoomCreator, IRoomEngineService
objectData.setString(extra);
const furnitureData = new RoomFurnitureData(id, typeId, null, location, direction, state, objectData, NaN, expires, usagePolicy, ownerId, ownerName, true, realRoomObject);
const furnitureData = new RoomFurnitureData(id, typeId, null, location, direction, state, objectData, NaN, expires, usagePolicy, ownerId, ownerName, true, realRoomObject, -1, allowStack, allowSit, allowLay, allowWalk, dimensionsX, dimensionsY, teleportTargetId);
instanceData.addPendingFurnitureWall(furnitureData);
+3 -3
View File
@@ -1167,11 +1167,11 @@ export class RoomMessageHandler
if(data.spriteName)
{
this._roomEngine.addFurnitureFloorByTypeName(roomId, data.itemId, data.spriteName, location, direction, data.state, data.data, data.extra, data.expires, data.usagePolicy, data.userId, data.username, true, true, data.stackHeight);
this._roomEngine.addFurnitureFloorByTypeName(roomId, data.itemId, data.spriteName, location, direction, data.state, data.data, data.extra, data.expires, data.usagePolicy, data.userId, data.username, true, true, data.stackHeight, data.allowStack, data.allowSit, data.allowLay, data.allowWalk, data.dimensionsX, data.dimensionsY, data.teleportTargetId);
}
else
{
this._roomEngine.addFurnitureFloor(roomId, data.itemId, data.spriteId, location, direction, data.state, data.data, data.extra, data.expires, data.usagePolicy, data.userId, data.username, true, true, data.stackHeight);
this._roomEngine.addFurnitureFloor(roomId, data.itemId, data.spriteId, location, direction, data.state, data.data, data.extra, data.expires, data.usagePolicy, data.userId, data.username, true, true, data.stackHeight, data.allowStack, data.allowSit, data.allowLay, data.allowWalk, data.dimensionsX, data.dimensionsY, data.teleportTargetId);
}
}
@@ -1196,7 +1196,7 @@ export class RoomMessageHandler
const direction = new Vector3d(wallGeometry.getDirection(data.direction));
this._roomEngine.addFurnitureWall(roomId, data.itemId, data.spriteId, location, direction, data.state, data.stuffData, data.secondsToExpiration, data.usagePolicy, data.userId, data.username);
this._roomEngine.addFurnitureWall(roomId, data.itemId, data.spriteId, location, direction, data.state, data.stuffData, data.secondsToExpiration, data.usagePolicy, data.userId, data.username, true, data.allowStack, data.allowSit, data.allowLay, data.allowWalk, data.dimensionsX, data.dimensionsY, data.teleportTargetId);
}
private onIgnoreResultEvent(event: IgnoreResultEvent): void
+50 -1
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@@ -18,8 +18,15 @@ export class RoomFurnitureData
private _synchronized: boolean;
private _realRoomObject: boolean;
private _sizeZ: number;
private _allowStack: boolean;
private _allowSit: boolean;
private _allowLay: boolean;
private _allowWalk: boolean;
private _dimensionsX: number;
private _dimensionsY: number;
private _teleportTargetId: number;
constructor(id: number, typeId: number, type: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra: number = NaN, expires: number = -1, usagePolicy: number = 0, ownerId: number = 0, ownerName: string = '', synchronized: boolean = true, realRoomObject: boolean = true, sizeZ: number = -1)
constructor(id: number, typeId: number, type: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra: number = NaN, expires: number = -1, usagePolicy: number = 0, ownerId: number = 0, ownerName: string = '', synchronized: boolean = true, realRoomObject: boolean = true, sizeZ: number = -1, allowStack: boolean = false, allowSit: boolean = false, allowLay: boolean = false, allowWalk: boolean = false, dimensionsX: number = 0, dimensionsY: number = 0, teleportTargetId: number = 0)
{
this._id = id;
this._typeId = typeId;
@@ -34,6 +41,13 @@ export class RoomFurnitureData
this._synchronized = synchronized;
this._realRoomObject = realRoomObject;
this._sizeZ = sizeZ;
this._allowStack = allowStack;
this._allowSit = allowSit;
this._allowLay = allowLay;
this._allowWalk = allowWalk;
this._dimensionsX = dimensionsX;
this._dimensionsY = dimensionsY;
this._teleportTargetId = teleportTargetId;
this._location = new Vector3d();
this._direction = new Vector3d();
@@ -116,4 +130,39 @@ export class RoomFurnitureData
{
return this._sizeZ;
}
public get allowStack(): boolean
{
return this._allowStack;
}
public get allowSit(): boolean
{
return this._allowSit;
}
public get allowLay(): boolean
{
return this._allowLay;
}
public get allowWalk(): boolean
{
return this._allowWalk;
}
public get dimensionsX(): number
{
return this._dimensionsX;
}
public get dimensionsY(): number
{
return this._dimensionsY;
}
public get teleportTargetId(): number
{
return this._teleportTargetId;
}
}