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feat: branding furni image position + scale (MPU background editor)
Renderer support for the in-client image position editor: - FurnitureBrandedImageVisualization applies offsetX/Y to the branded image layer only (offsetZ stays as z-index/depth), so the image can be moved without shifting the furni frame - new `scale` branding key + FURNITURE_BRANDING_SCALE: zooms the image via a real per-sprite scale (RoomObjectSprite.scale, default 1, applied in RoomSpriteCanvas) — NOT by writing the read-only width/height - AssetManager loads external raster images (png/jpg/…) via a CORS <img> + Texture.from instead of Assets.load (which didn't load cross-origin images); branding image download failures are now surfaced instead of swallowed
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@@ -76,6 +76,7 @@ export class RoomObjectVariable
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public static FURNITURE_BRANDING_OFFSET_X: string = 'furniture_branding_offset_x';
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public static FURNITURE_BRANDING_OFFSET_Y: string = 'furniture_branding_offset_y';
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public static FURNITURE_BRANDING_OFFSET_Z: string = 'furniture_branding_offset_z';
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public static FURNITURE_BRANDING_SCALE: string = 'furniture_branding_scale';
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public static FURNITURE_BADGE_IMAGE_STATUS: string = 'furniture_badge_image_status';
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public static FURNITURE_BADGE_ASSET_NAME: string = 'furniture_badge_asset_name';
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public static FURNITURE_BADGE_VISIBLE_IN_STATE: string = 'furniture_badge_visible_in_state';
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