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feat: branding furni image position + scale (MPU background editor)
Renderer support for the in-client image position editor: - FurnitureBrandedImageVisualization applies offsetX/Y to the branded image layer only (offsetZ stays as z-index/depth), so the image can be moved without shifting the furni frame - new `scale` branding key + FURNITURE_BRANDING_SCALE: zooms the image via a real per-sprite scale (RoomObjectSprite.scale, default 1, applied in RoomSpriteCanvas) — NOT by writing the read-only width/height - AssetManager loads external raster images (png/jpg/…) via a CORS <img> + Texture.from instead of Assets.load (which didn't load cross-origin images); branding image download failures are now surfaced instead of swallowed
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@@ -11,6 +11,7 @@ export interface IRoomObjectSprite
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texture: Texture;
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width: number;
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height: number;
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scale: number;
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offsetX: number;
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offsetY: number;
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flipH: boolean;
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