You've already forked Nitro_Render_V3
mirror of
https://github.com/duckietm/Nitro_Render_V3.git
synced 2026-06-20 07:26:18 +00:00
Move to Renderer V2
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
import { IRoomInstance, IRoomObjectController } from '../../room';
|
||||
import { IVector3D } from '../../utils';
|
||||
import { IObjectData, IRoomMapData } from './object';
|
||||
import { IFurnitureStackingHeightMap, ILegacyWallGeometry } from './utils';
|
||||
|
||||
export interface IRoomCreator
|
||||
{
|
||||
destroyRoom(id: number): void;
|
||||
getRoomInstance(roomId: number): IRoomInstance;
|
||||
updateRoomInstancePlaneVisibility(roomId: number, wallVisible: boolean, floorVisible?: boolean): boolean;
|
||||
updateRoomInstancePlaneThickness(roomId: number, wallThickness: number, floorThickness: number): boolean;
|
||||
updateRoomInstancePlaneType(roomId: number, floorType?: string, wallType?: string, landscapeType?: string, _arg_5?: boolean): boolean;
|
||||
removeRoomInstance(roomId: number): void;
|
||||
createRoomInstance(roomId: number, roomMap: IRoomMapData): void;
|
||||
setRoomSessionOwnUser(roomId: number, objectId: number): void;
|
||||
setRoomInstanceModelName(roomId: number, name: string): void;
|
||||
getFurnitureStackingHeightMap(roomId: number): IFurnitureStackingHeightMap;
|
||||
setFurnitureStackingHeightMap(roomId: number, heightMap: IFurnitureStackingHeightMap): void;
|
||||
getLegacyWallGeometry(roomId: number): ILegacyWallGeometry;
|
||||
getRoomObject(roomId: number, objectId: number, category: number): IRoomObjectController;
|
||||
getRoomObjectByIndex(roomId: number, index: number, category: number): IRoomObjectController;
|
||||
getRoomObjectCursor(roomId: number): IRoomObjectController;
|
||||
getRoomObjectUser(roomId: number, objectId: number): IRoomObjectController;
|
||||
removeRoomObjectUser(roomId: number, objectId: number): void;
|
||||
getRoomObjectFloor(roomId: number, objectId: number): IRoomObjectController;
|
||||
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
|
||||
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
|
||||
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
|
||||
removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
|
||||
removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
|
||||
updateRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, data: IObjectData, extra?: number): boolean;
|
||||
updateRoomObjectWall(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, extra?: string): boolean;
|
||||
updateRoomObjectWallItemData(roomId: number, objectId: number, data: string): boolean;
|
||||
updateRoomObjectFloorHeight(roomId: number, objectId: number, height: number): boolean;
|
||||
updateRoomObjectFloorExpiration(roomId: number, objectId: number, expires: number): boolean;
|
||||
updateRoomObjectWallExpiration(roomId: number, objectId: number, expires: number): boolean;
|
||||
rollRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D): void;
|
||||
addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
|
||||
updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number): boolean;
|
||||
updateRoomObjectUserAction(roomId: number, objectId: number, action: string, value: number, parameter?: string): boolean;
|
||||
updateRoomObjectUserFigure(roomId: number, objectId: number, figure: string, gender?: string, subType?: string, isRiding?: boolean): boolean;
|
||||
updateRoomObjectUserFlatControl(roomId: number, objectId: number, level: string): boolean;
|
||||
updateRoomObjectUserEffect(roomId: number, objectId: number, effectId: number, delay?: number): boolean;
|
||||
updateRoomObjectUserGesture(roomId: number, objectId: number, gestureId: number): boolean;
|
||||
updateRoomObjectUserPetGesture(roomId: number, objectId: number, gesture: string): boolean;
|
||||
updateRoomObjectUserPosture(roomId: number, objectId: number, type: string, parameter?: string): boolean;
|
||||
updateRoomObjectUserOwn(roomId: number, objectId: number): void;
|
||||
getPetTypeId(figure: string): number;
|
||||
refreshTileObjectMap(k: number, _arg_2: string): void;
|
||||
setRoomEngineGameMode(roomId: number, isPlaying: boolean): void;
|
||||
}
|
||||
Reference in New Issue
Block a user