Move to Renderer V2

This commit is contained in:
duckietm
2024-04-03 09:27:56 +02:00
parent 110c3ad393
commit b3134ce50b
4080 changed files with 115593 additions and 66375 deletions
@@ -0,0 +1,51 @@
import { IRoomInstance, IRoomObjectController } from '../../room';
import { IVector3D } from '../../utils';
import { IObjectData, IRoomMapData } from './object';
import { IFurnitureStackingHeightMap, ILegacyWallGeometry } from './utils';
export interface IRoomCreator
{
destroyRoom(id: number): void;
getRoomInstance(roomId: number): IRoomInstance;
updateRoomInstancePlaneVisibility(roomId: number, wallVisible: boolean, floorVisible?: boolean): boolean;
updateRoomInstancePlaneThickness(roomId: number, wallThickness: number, floorThickness: number): boolean;
updateRoomInstancePlaneType(roomId: number, floorType?: string, wallType?: string, landscapeType?: string, _arg_5?: boolean): boolean;
removeRoomInstance(roomId: number): void;
createRoomInstance(roomId: number, roomMap: IRoomMapData): void;
setRoomSessionOwnUser(roomId: number, objectId: number): void;
setRoomInstanceModelName(roomId: number, name: string): void;
getFurnitureStackingHeightMap(roomId: number): IFurnitureStackingHeightMap;
setFurnitureStackingHeightMap(roomId: number, heightMap: IFurnitureStackingHeightMap): void;
getLegacyWallGeometry(roomId: number): ILegacyWallGeometry;
getRoomObject(roomId: number, objectId: number, category: number): IRoomObjectController;
getRoomObjectByIndex(roomId: number, index: number, category: number): IRoomObjectController;
getRoomObjectCursor(roomId: number): IRoomObjectController;
getRoomObjectUser(roomId: number, objectId: number): IRoomObjectController;
removeRoomObjectUser(roomId: number, objectId: number): void;
getRoomObjectFloor(roomId: number, objectId: number): IRoomObjectController;
addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
updateRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, data: IObjectData, extra?: number): boolean;
updateRoomObjectWall(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, extra?: string): boolean;
updateRoomObjectWallItemData(roomId: number, objectId: number, data: string): boolean;
updateRoomObjectFloorHeight(roomId: number, objectId: number, height: number): boolean;
updateRoomObjectFloorExpiration(roomId: number, objectId: number, expires: number): boolean;
updateRoomObjectWallExpiration(roomId: number, objectId: number, expires: number): boolean;
rollRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D): void;
addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number): boolean;
updateRoomObjectUserAction(roomId: number, objectId: number, action: string, value: number, parameter?: string): boolean;
updateRoomObjectUserFigure(roomId: number, objectId: number, figure: string, gender?: string, subType?: string, isRiding?: boolean): boolean;
updateRoomObjectUserFlatControl(roomId: number, objectId: number, level: string): boolean;
updateRoomObjectUserEffect(roomId: number, objectId: number, effectId: number, delay?: number): boolean;
updateRoomObjectUserGesture(roomId: number, objectId: number, gestureId: number): boolean;
updateRoomObjectUserPetGesture(roomId: number, objectId: number, gesture: string): boolean;
updateRoomObjectUserPosture(roomId: number, objectId: number, type: string, parameter?: string): boolean;
updateRoomObjectUserOwn(roomId: number, objectId: number): void;
getPetTypeId(figure: string): number;
refreshTileObjectMap(k: number, _arg_2: string): void;
setRoomEngineGameMode(roomId: number, isPlaying: boolean): void;
}