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Move to Renderer V2
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import { Container, Point, Rectangle, RenderTexture, Texture } from 'pixi.js';
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import { IRoomGeometry, IRoomManager, IRoomObject, IRoomObjectController, IRoomRenderingCanvas } from '../../room';
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import { IVector3D } from '../../utils';
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import { IPetCustomPart } from '../session';
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import { IGetImageListener } from './IGetImageListener';
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import { IImageResult } from './IImageResult';
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import { IPetColorResult } from './IPetColorResult';
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import { IRoomObjectEventManager } from './IRoomObjectEventManager';
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import { IObjectData, IRoomMapData } from './object';
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export interface IRoomEngine
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{
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init(): Promise<void>;
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setActiveRoomId(roomId: number): void;
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createRoomInstance(roomId: number, roomMap: IRoomMapData): void;
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getRoomInstanceDisplay(roomId: number, id: number, width: number, height: number, scale: number): Container;
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setRoomInstanceRenderingCanvasScale(roomId: number, canvasId: number, scale: number, point?: Point, offsetPoint?: Point, override?: boolean, asDelta?: boolean): void;
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setRoomInstanceRenderingCanvasMask(roomId: number, canvasId: number, flag: boolean): void;
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getRoomInstanceRenderingCanvas(roomId: number, canvasId?: number): IRoomRenderingCanvas;
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getRoomInstanceRenderingCanvasOffset(roomId: number, canvasId?: number): Point;
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setRoomInstanceRenderingCanvasOffset(roomId: number, canvasId: number, point: Point): boolean;
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getRoomInstanceRenderingCanvasScale(roomId?: number, canvasId?: number): number;
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initializeRoomInstanceRenderingCanvas(roomId: number, canvasId: number, width: number, height: number): void;
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updateRoomInstancePlaneVisibility(roomId: number, wallVisible: boolean, floorVisible?: boolean): boolean;
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updateRoomInstancePlaneThickness(roomId: number, wallThickness: number, floorThickness: number): boolean;
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updateRoomInstancePlaneType(roomId: number, floorType?: string, wallType?: string, landscapeType?: string, _arg_5?: boolean): boolean;
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updateObjectRoomColor(k: number, _arg_2: number, _arg_3: number, _arg_4: boolean): boolean;
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getRoomInstanceGeometry(roomId: number, canvasId?: number): IRoomGeometry;
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getRoomInstanceVariable<T>(roomId: number, key: string): T;
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getTotalObjectsForManager(roomId: number, category: number): number;
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getRoomObject(roomId: number, objectId: number, category: number): IRoomObjectController;
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getRoomObjectByIndex(roomId: number, index: number, category: number): IRoomObjectController;
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removeRoomObjectFloor(roomId: number, objectId: number, userId?: number, _arg_4?: boolean): void;
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removeRoomObjectWall(roomId: number, objectId: number, userId?: number): void;
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removeRoomObjectUser(roomId: number, objectId: number): void;
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getRoomObjects(roomId: number, category: number): IRoomObject[];
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getRoomObjectCount(roomId: number, categoryId: number): number;
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getRoomObjectBoundingRectangle(roomId: number, objectId: number, category: number, canvasId: number): Rectangle;
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getRoomObjectScreenLocation(roomId: number, objectId: number, objectType: number, canvasId?: number): Point;
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getGenericRoomObjectImage(type: string, value: string, direction: IVector3D, scale: number, listener: IGetImageListener, bgColor?: number, extras?: string, objectData?: IObjectData, state?: number, frameCount?: number, posture?: string, originalId?: number): IImageResult;
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getFurnitureFloorIconUrl(typeId: number): string;
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getFurnitureFloorIcon(typeId: number, listener: IGetImageListener, extras?: string, objectData?: IObjectData): IImageResult;
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getFurnitureWallIconUrl(typeId: number, extra?: string): string;
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getFurnitureWallIcon(typeId: number, listener: IGetImageListener, extras?: string): IImageResult;
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updateRoomObjectWallLocation(roomId: number, objectId: number, location: IVector3D): boolean;
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addRoomObjectUser(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, headDirection: number, type: number, figure: string): boolean;
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updateRoomObjectUserLocation(roomId: number, objectId: number, location: IVector3D, targetLocation: IVector3D, canStandUp?: boolean, baseY?: number, direction?: IVector3D, headDirection?: number): boolean;
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addFurnitureFloor(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
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addFurnitureFloorByTypeName(roomId: number, id: number, typeName: string, location: IVector3D, direction: IVector3D, state: number, objectData: IObjectData, extra?: number, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, synchronized?: boolean, realRoomObject?: boolean, sizeZ?: number): boolean;
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addFurnitureWall(roomId: number, id: number, typeId: number, location: IVector3D, direction: IVector3D, state: number, extra: string, expires?: number, usagePolicy?: number, ownerId?: number, ownerName?: string, realRoomObject?: boolean): boolean;
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initalizeTemporaryObjectsByType(type: string, _arg_2: boolean): void;
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updateRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, data: IObjectData, extra?: number): boolean;
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updateRoomObjectWall(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, extra?: string): boolean;
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updateRoomObjectUserAction(roomId: number, objectId: number, action: string, value: number, parameter?: string): boolean;
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updateRoomObjectUserFigure(roomId: number, objectId: number, figure: string, gender?: string, subType?: string, isRiding?: boolean): boolean;
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updateRoomObjectUserEffect(roomId: number, objectId: number, effectId: number, delay?: number): boolean;
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updateRoomObjectUserGesture(roomId: number, objectId: number, gestureId: number): boolean;
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updateRoomObjectUserPosture(roomId: number, objectId: number, type: string, parameter?: string): boolean;
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getFurnitureFloorImage(typeId: number, direction: IVector3D, scale: number, listener: IGetImageListener, bgColor?: number, extras?: string, state?: number, frameCount?: number, objectData?: IObjectData): IImageResult;
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getFurnitureWallImage(typeId: number, direction: IVector3D, scale: number, listener: IGetImageListener, bgColor?: number, extras?: string, state?: number, frameCount?: number): IImageResult;
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getRoomObjectImage(roomId: number, objectId: number, category: number, direction: IVector3D, scale: number, listener: IGetImageListener, bgColor?: number): IImageResult;
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getRoomObjectPetImage(typeId: number, paletteId: number, color: number, direction: IVector3D, scale: number, listener: IGetImageListener, headOnly?: boolean, bgColor?: number, customParts?: IPetCustomPart[], posture?: string): IImageResult;
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getFurnitureFloorName(typeId: number): string;
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getFurnitureWallName(typeId: number, extra?: string): string;
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selectRoomObject(roomId: number, objectId: number, objectCategory: number): void;
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setSelectedAvatar(roomId: number, objectId: number): void;
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cancelRoomObjectInsert(): void;
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getPetColorResult(petIndex: number, paletteIndex: number): IPetColorResult;
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getPetColorResultsForTag(petIndex: number, tagName: string): IPetColorResult[];
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cancelRoomObjectPlacement(): void;
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useRoomObject(objectId: number, category: number): boolean;
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objectInitialized(roomId: string, objectId: number, category: number): void;
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changeObjectModelData(roomId: number, objectId: number, category: number, numberKey: string, numberValue: number): boolean;
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changeObjectState(roomId: number, objectId: number, category: number): void;
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processRoomObjectOperation(objectId: number, category: number, operation: string): boolean;
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modifyRoomObjectDataWithMap(objectId: number, category: number, operation: string, data: Map<string, string>): boolean
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modifyRoomObjectData(objectId: number, category: number, colorHex: string, data: string): boolean
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processRoomObjectPlacement(placementSource: string, id: number, category: number, typeId: number, legacyString?: string, stuffData?: IObjectData, state?: number, frameNumber?: number, posture?: string): boolean;
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dispatchMouseEvent(canvasId: number, x: number, y: number, type: string, altKey: boolean, ctrlKey: boolean, shiftKey: boolean, buttonDown: boolean): void;
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createTextureFromRoom(roomId: number, canvasId?: number, bounds?: Rectangle): Texture;
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saveTextureAsScreenshot(texture: RenderTexture, saveAsThumbnail?: boolean): Promise<void>;
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saveBase64AsScreenshot(base64: string, saveAsThumbnail?: boolean): void;
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deleteRoomObject(objectId: number, objectCategory: number): boolean;
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roomManager: IRoomManager;
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objectEventHandler: IRoomObjectEventManager;
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activeRoomId: number;
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selectedAvatarId: number;
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isDecorating: boolean;
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}
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